SFIV is so much more fun than SFV

The irony is that most people in this thread actually agree that SFV is better and it has more entrants at EVO than SF4 ever had lol.
Of course. The philosophy behind SF5 is that every scrub would have a chance against legit players. Scrubs also don't need to cross the ocean to try their luck.

The downside is this game is boring to watch and lame to play, well rounded piece of shit. Atrocious loading times and ass netcode, ui+fonts made in ms paint prove it was cooked by 1,5 interns for food.

Concerning character design. Akuma and Ken in 5 worse than anything in 4 lol.
 
What's the takeaway from this? I mean if they don't enjoy SFV on the side, they can still play other FGs instead of going out for drinks.

it's somewhat of an indication of the game's quality and impact on the scene, i think? it's something i've been curious about since i posted about it earlier in the thread:

i still haven't seen or heard of a single sf5 salty suite or seen any sf5 money matches personally and i wonder if that's just the modern environment or if there just isn't that kind of passion for the game

like, i've actually witnessed more sf4 money matches post-sf5's release than sf5 money matches and i'm just left wondering what the deal w/ that is

i've never had anyone who still plays outright say they dislike the game or even say it's bad but rather that it simply doesn't inspire the same passion that sf4 did for whatever reason- usually related to the same general issues folks have w/ it. they're just enough of a factor there to really take away that fanatical level of passion that really brought folks together in the first place

it's interesting that trend is such a universal anecdote though, b/c it makes me wonder how much of my local observations match up w/ the general trend of the overall scene as a whole, especially in the growth department.

guess i might as ask as well to see if the other observation i have is common enough:
for folks who still go out to local stuff/were going out to local stuff, have ya'll seen any growth in your community from sf5? like, is there a significant amount of players who came in specifically w/ sf5? the general thing i've been hearing and have personally seen is that there really hasn't been any growth in terms of actual new players but rather that a lot of the end-cycle sf4 players who were younger are finally starting to get into traveling/college age so they're able to represent as the 'new generation' despite having been around for a few years.

it's actually frustrating because i was hoping for growth in the local scene, esp. given the first few months of reception and folks coming out but that died out really fast and the scene has slowly shrunk since then, now stagnating at p low numbers overall vs. the sf4 era
 
I knew this thread would devolve into a shitfest lol. I think we can all agree people like different things and as much as some people want it to, SFIV is never coming back. Maybe it will be like Melee one day where it has its own seperate crowd but unfortunately everyone dropped it like a bag of dirt.
 
I went to locals and some local tournaments to play SFIV, *Did horrribly by the way* but I probably played more SFIV than I have any other game in my life.

But, I also love the changes and remixing they did with SFV. Which is also quickly becoming one of my most played games on the current gen systems.

What am I if I like both equally? with little to hate in any game?
 
I went to locals and some local tournaments to play SFIV, *Did horrribly by the way* but I probably played more SFIV than I have any other game in my life.

But, I also love the changes and remixing they did with SFV. Which is also quickly becoming one of my most played games on the current gen systems.

What am I if I like both equally? with little to hate in any game?
Then you have no place in this thread. How can you not hate one thing and love another? What are you, an adult?
 
I went to locals and some local tournaments to play SFIV, *Did horrribly by the way* but I probably played more SFIV than I have any other game in my life.

But, I also love the changes and remixing they did with SFV. Which is also quickly becoming one of my most played games on the current gen systems.

What am I if I like both equally? with little to hate in any game?

I have pretty much the same feelings, I played lots of 4 and 5 so far. SF4 got me back into fighting games in a big way so I'll always appreciate it for that, and I play SF5 as a continuation of that. I have maybe a slight preference for 5 just visually and it's nice to not have to worry about the harder execution, but I like both just fine.

Although I've recently been convinced that SF5 is the Hitler of fighting games and I might have Stockholm syndrome (but I deserve it for liking SF5) so I might rethink that.
 
If anything, IV made it much more effective to use fireballs as mid-range pokes instead of long-range "spam" ala SF2.

this was crucial to making the neutral game enjoyable to watch for me (fireballs at mid and close range). Daigo used fireball a lot like that with ryu in street fighter IV, and it was amazing to watch. Fireballs added a lot to the neutral.

my only complain with CountBlack's long post was that he went over fireballs a bit quickly, aside from that, it was awesome.
 
Shimmies is another thing to worry when dealing with throw loops. And some characters like Nash can't save their own life jumping out of the corner just to get AA'd and be in a worse situation

Every character in the game has a way to go through and deal with fireballs and it's far to risky to use even from mid screen. The reason why Daigo plays Guile now is because he can zone.

And V-Trigger is similar FADC. It's use as a combo extender like FADC and makes punishable moves safe like FADC. But instead of making it -5 OB they made some of them plus.

So learn to deal with Shimmies ? It's a game about reading your opponent so if you fell for a shimmy, you have been read.

The attacking player has the following options when the opponent is knocked down in the corner. I will also leave the defensive options in a parenthesis:

Meaty Attack (Invincible Reversal Attack, Defense, V-Reversal)
Throw (Tech, Throw Invincible Reversal Attack, Jump)
Command Throw (Throw Invincible Reversal Attack, Jump)
Shimmy (Don't press buttons or risk a long range normal)
Wait and see (Don't press buttons)

While, yes, this game has issues with it's defensive options, at worst we see a lot of 50/50 situations. Much better than the vortexes from the SF IV era.

VT is still very different from FADC and not only because you can cancel some moves to make them safe. Not every attack can be cancelled by VT. You can use the bar for V-Reversal. You actually need to learn how to use your character's VT either for combos or setups or resets or whatever other option you can find.
 
While, yes, this game has issues with it's defensive options, at worst we see a lot of 50/50 situations. Much better than the vortexes from the SF IV era.

If you say so.

Pressure after a knowdown was much more interesting in SFIV than the throw/frametrap (or left/right for some characters) fest that is SFV.

And no matter how many times you want to bring up the term vortex, acting like most characters played like that, that's not going to be the case.

The game in which the attacker doesn't have to worry about his opponents options, and the defender can't do almost anything, is SFV, not SFIV.

Do we really need to go around the defenders options in SFIV conpared to SFV? and, again, stop living is a world where vortex was even barely as commom in SFIV as constant 50/50 situations are in SFV.
 
If you say so.

Pressure after a knowdown was much more interesting in SFIV than the throw/frametrap (or left right for some characters) fest that is SFV.

And no matter how many times you want to bring up the term vortex, acting like most characters played like that, that's not going to be the case.

The game in which the attacker doesn't have to worry about his opponents options, and the defender can't do almost anything, is SFV, not SFIV.

Do we really need to go around the defenders options in SFIV conpared to SFV? and, again, stop living is a world where vortex was even barely as commom in SFIV as constant 50/50 situations in SFV.

Doesn't matter that it was common or uncommon, it existed and it was a game plan for some of the characters. And it was worse than the 50/50 situations of SF V.

Even on characters that are 50/50 dependent in SF V (such as Mika and the corner) are not as bad as Ibuki SF IV vortex mania.
 
Doesn't matter that it was common or uncommon, it existed and it was a game plan for some of the characters. And it was worse than the 50/50 situations of SF V.

Even on characters that are 50/50 dependent in SF V (such as Mika and the corner) are not as bad as Ibuki SF IV vortex mania.

Apart from Akuma, Cammy, Ibuki & maybe Gen if you aren't familiar with the MU. What other characters really plagued IV with vortexes?

I do agree Ibuki's vortex in IV was hectic, but what's the difference between trying to block that and trying to block Ibuki bomb mixups? Lol both situations probably are going to end up in an L, but at least in IV you had defensive mechanics to help with those situations while in V you don't.

Also, damage & stun in IV was relatively a lot lower so you had more opportunities of survival if you picked the wrong side vs in V when a match can be over within 8 seconds.
 
Doesn't matter that it was common or uncommon, it existed and it was a game plan for some of the characters. And it was worse than the 50/50 situations of SF V.

Even on characters that are 50/50 dependent in SF V (such as Mika and the corner) are not as bad as Ibuki SF IV vortex mania.

it's such a shame that there's no way to watch the SFIV topanga leagues (tournaments didn't even compare).

Sako (ibuki) vs Gamerbee (adon) in topanga asia league would bring your hate to ibuki to a whole new level. You can't even begin to imagine how godlike it was. Gamerbee was't simply sigma free, it was more than that.

I can still picture sako walking out of the jaguar kick range, punishing the whiffed jaguar quick with a standing medium kick into a knocdown, then proceding to murder gamerbee.

Everyone can do ibuki's 50/50s in SFV, at least only sako could do what he did to gamerbee in SFIV that day.

i want to watch it ;_;
 
Where's that dumb Spider-man Homecoming gif when you need it

I've personally always bitterly complained bout SFV's failings to the point where I've been labeled a troll or a hater. Mostly related to a lack of arcade mode and a complete disregard for the casual fan in terms of content.

But there are things where SFV unequivocably destroys SF4.

While I'm burnt out on even watching both games, I prefer SFV's emphasis on offense, and lack of hard knockdowns. It made fights go much quicker. V is better as a fighting game over IV in my opinion. However, IV was like, an actual video game, so there's that.
 
ibuki's vortex might have been bullsh*t in SFIV, but jesus was sako's ibuki godlike. You're not going to get something like that in SFV.
 
Guy made SFIV for me. Too bad he's not in SFV, though I'm not even sure I'd pick it up if he was in given how I couldn't get into SFV, anyway.
 
Apart from Akuma, Cammy, Ibuki & maybe Gen if you aren't familiar with the MU. What other characters really plagued IV with vortexes?

I do agree Ibuki's vortex in IV was hectic, but what's the difference between trying to block that and trying to block Ibuki bomb mixups? Lol both situations probably are going to end up in an L, but at least in IV you had defensive mechanics to help with those situations while in V you don't.

It matters that we had 3-4 characters with those vortexes that were insane.
What defensive option you had in IV against those ? At least on the bomb mix up, Ibuki has to spend her VT so it isn't something that it can be easily abused.

Also, damage & stun in IV was relatively a lot lower so you had more opportunities of survival if you picked the wrong side vs in V when a match can be over within 8 seconds.

True, but the situations individually were worse in IV.

ibuki's vortex might have been bullsh*t in SFIV, but jesus was sako's ibuki godlike. You're not going to get something like that in SFV.

We will see in EVO this week. I seen some dirty shit in this game too.
 
It matters that we had 3-4 characters with those vortexes that were insane.
What defensive option you had in IV against those ? At least on the bomb mix up, Ibuki has to spend her VT so it isn't something that it can be easily abused.



True, but the situations individually were worse in IV.

Wakeup focus attack, see what side they land on and try to dash the other way, at least against the kunai like this and this and this. Also just learning the setups and what Ibuki can get off of each knockdown and at what ranges she is able to cross up can make a world of a difference. Granted it's not foolproof but it does really help. It's why Daigo went from losing to Xian's Gen to never losing again after learning how to defend against his setups. You can't learn how to guess on 50/50 situations. You can get player tendencies down and what they go for per situation but a guess is a guess.

Ibuki has a 50/50 mixup every time she does a ex kunai. Her shit starts before she gets VT lol.
 
It is funny to see these arguments as fans of SF3 said this about SF4. SF2 fans said this about SF3.

The SF2 fans were right tho. ST still the best SF.
 
Thing with SFIV is the very unique ways to play. And the skills required.

SFV still has a few years left to grow but the former definitely has way more variety.
 
As a casual I did initially prefer SFV, but the game itself was half baked and the online seemed pretty bad when I jumped in.

I bought Super SFIV so it seemed more meaty.

The matches I've seen of SFV just seem less interesting for whatever reason, like there's less tension. Again I'm just a filthy casual SF player though.
 
I wonder what Mike Ross, former host of Capcom ProTalk and ESPN Street Fighter V commentator has to say on this subject? Surely he...

https://clips.twitch.tv/ReliableObliqueFlyBleedPurple

/Thread
Oh dear, lol.

I haven't commented earlier but I've been sorta following the thread (thanks for your "novel," CountBlack I found it interesting). I've not really been into fighting games for a good while (and I've never been any good) and have barely played SFV, but I do know that I just find SFIV way more fun to watch than SFV. I actually think that might be because I didn't give SFV a chance and probably don't more fully understand what's happening when I'm watching matches of it.
ST still the best SF.
ST will never stop being amazing and magical to me.
 
Wakeup focus attack, see what side they land on and try to dash the other way, at least against the kunai like this and this and this. Also just learning the setups and what Ibuki can get off of each knockdown and at what ranges she is able to cross up can make a world of a difference. Granted it's not foolproof but it does really help. It's why Daigo went from losing to Xian's Gen to never losing again after learning how to defend against his setups. You can't learn how to guess on 50/50 situations. You can get player tendencies down and what they go for per situation but a guess is a guess.

Ibuki has a 50/50 mixup every time she does a ex kunai. Her shit starts before she gets VT lol.

As the years passed, people began to use focus back dash on wake up more and more. It was something that became really noticeable in the later years.

I remember a set beetwen daigo (evil ryu) and smug (dudley) where smug would try to land and overheard (to combo from it) after every knowdown, and daigo would just focus dash back it every single time.

Another advantage of focus back dash, aside from helping you deal with situations that you couldn't before, was that you were taking the hit (not avoiding it like with a regular back dash), so you wouldn't eat the option select afterwards.
 
As the years passed, people began to use focus back dash on wake up more and more. It was something that became really noticeable in the later years.

I remember a set beetwen daigo (evil ryu) and smug (dudley) where smug would try to land and overheard (to combo from it) after every knowdown, and daigo would just focus dash back it every single time.

Another advantage of focus back dash, aside from helping you deal with situations that you couldn't before, was that you were taking the hit (not avoiding it like with a regular back dash), so you wouldn't eat the option select afterwards.

Yep. I was looking forward to Daigo vs Smug like it was hollywood PPV match.

Does Daigo know the Dudley MU?
How will Daigo deal with Dudley's pressure?
Does he know he can't toss fireballs when he has U1? because he lost to Marn doing so many moons ago

Daigo knew exactly what to do and that shit was beautiful b
 
When people get fucked up in Tekken 7, they're like "damn, alright", or they talk shit, or they call you a scrub or something

When people get fucked up in Street Fighter V, it is true rage, because they know the game is garbage, but they're locked into playing it anyway


Respect fighting games

Respect yourself

Play GG or Tekken today
 
I wonder what Mike Ross, former host of Capcom ProTalk and ESPN Street Fighter V commentator has to say on this subject? Surely he...

https://clips.twitch.tv/ReliableObliqueFlyBleedPurple

/Thread

Yes. He is obviously chained to Capcom and has no opinion of his own. He's entitled to his opinion even if I or others don't agree with him however saying that an ugly mobile version of SF4 plays better destroys his credibility more for me.

On the other hand, people must be really scrapping the bottom of the barrel to be taking what Mike Ross of all people has to say seriously lol. Do people think he will actually be serious with Guilty Gear? No. Or even go back to SF4? Course not.
 
Yep. I was looking forward to Daigo vs Smug like it was hollywood PPV match.

Does Daigo know the Dudley MU?
How will Daigo deal with Dudley's pressure?
Does he know he can't toss fireballs when he has U1? because he lost to Marn doing so many moons ago

Daigo knew exactly what to do and that shit was beautiful b

ahaha someone remebers that. It was at seasons beatings.

(last round starts at 8:39)

https://www.youtube.com/watch?v=Ml9QjEVUp5Q

that fireball hurted so much. Daigo, why.
 
Maybe I'm just burnt out, but I preferred SFV over SFIV last year. Season 2 is trash and I'd happily go back to IV even though I wasn't any good at it.
 
Yes. He is obviously chained to Capcom and has no opinion of his own. He's entitled to his opinion even if I or others don't agree with him however saying that an ugly mobile version of SF4 plays better destroys his credibility more for me.

ikr no way sf4 mobile has better animations than sfv
 
The thing with SFV and future seasons, is that there's crucial aspects of the game that capcom doesn't seem interested in changing.

If you don't like SFV's neutral game now, or the 50/50 nature of its pressure, chances are that's going to remain similar in the future.

It appear that capcom really wants an offensive focused game.

They don't seem interested in reducing the lag further, nerfing anti air jabs further, reducing the incentive for jumping, making fireballs better, etc...

So the neutral game seems like it's going to remain rather similar. At least they made shoryukens good anti airs again, which is something.

About pressure and 50/50s, they actually took away the jump back OS in the latest patch, which was one, of an already almost non existent number of defensive options.

They seem to have a pletty clear idea of how they want the game to be, so if you don't alreay like the game, i wouldn't have much hope left. More characters are not going to change the game much.
 

I guess this is the final confirmation that SFV killed Capcom Pro Talk. Can't fault Mike Ross for not liking SFV.
That raw salt in that CPT was something else.

While I hated vortex in SFIV, it at least offered a more defensive playstyle and fireball zoning outside of Guile. In SFIV there were a few characters I really dislike playing against, like C. Viper, Yun, Elena and the few usual suspects.

But in SFV they somehow managed to make the all characters a chore to play against.
In SFV it's so easy to get steamrolled it's not even funny.

Imo V-Trigger is partially even worse than Ultras, because with Ultras they are at least depleted after one time use, are punishable on whiff and had stringent requirements for their usage.
With V-Trigger you just pop it, even on block, continue the pressure and big damage on hit for some of the cast.

There are a myriad of things(AA jabs and a few of theim which work as anti cross up? etc.) that drains the fun out of the game for me. Never felt as salty after a loss in SFIV, like I did in SFV.
 
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