SFV server 'maintenance' down-time is really starting to hack me off

They're basically a D-tier developer with a Z-tier infrastructure and we are basically watching what could be a good fighting game rot.
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It's still good, it's still good!

『Inaba Resident』;211465380 said:
100% fine with that.
I think he means the slow grind in earning FM in general.
 
It takes that long because when servers go down they start writing the code from scratch. In Eastern Europe.
 
the fact that they don't even have offline for any of the single player modes is the worst thing about it.
 
I'd love to see a list of games that go down for maintainance 8 hours at a time, twice a month. Online games I've played that went down for maintenance for that long usually come with some kind of compensation gift when it's over.
 
How exactly did they hack you off?

Did they chop a piece of you? Or did they hack you PS4/PC when they are doing maintenance?
 
the fact that they don't even have offline for any of the single player modes is the worst thing about it.

What do you mean? When the servers are down you just decline the sign-in at the splash screen & can do whatever you want; you just don't earn FM for it.
 
『Inaba Resident』;211465380 said:
100% fine with that.
I think he means the slow grind in earning FM in general.
Don't know what's fine. :p
You don't earn Fight Money when the servers are down. So if I'm bored and decide to play Survival...nothing.

Heck, if it's working and servers go down while playing survival, you're thrown to the main menu and warned that you're offline and won't earn FM. Also needing to restart said survival again.
 
Yeah this shit is embarrassing.

Every fucking time it is a whole workday of maintenance. They need to upgrade their whole delivery model.

It's not like the server side is gaining huge functionality each time. They are just adding a character. This should just be data. It should not require a whole day of deployment and ??? do they test every possible fighter combination in that period?
 
Capcom loves making you wait:

Wait for the game to be completed
Wait for them to deal with ragequits
Wait for maintenance time
Wait for promised features to be added
Wait minutes on end just to play a damn match


I was so excited for SFV at launch but I'm tired of waiting. Capcom fucked up hard.
 
This game has been out for 5 months and folks are still complaining. If you don't like the game, don't play it and move on.
 
Yeah it's really weird that a game that releases a new character update every month needs server maintenance every few weeks....weird
 
They should just let people play the game for 8 hours per day, then sell tickets to extend the time. It's fair because you can buy a ticket for 100,000 FM or with real money of course.

Only streamers will be affected
.
 
Just play the arcade mode to pass the time

Loading mode huh? I replayed the Urien fight a bunch of times though. :3

I really would like to know why, exactly. These day-long "maintenance" periods make no sense.
Usually server mainenance is:
- Cleaning up server logs
- Updating server code (bug fixes,etc)
- Test that everythnig is working before you turn the server back on

What it takes some times is the propagation of the updated files on all servers.
Even Godlike Blizzard turns off the servers during maintenance. (For 1 or 2 hours)
 
Bought the game at launch, but the issues over the months just soured me on the game to point where I'm just over it. I've moved on. Too much other shit to play.
 
Yeah I don't understand why it takes them 8 hours to deploy a patch

Meanwhile Blizzard just goes "oh hey the Ana patch is coming tonight" and then it comes out without any issues whatsoever
 
This game has been out for 5 months and folks are still complaining. If you don't like the game, don't play it and move on.

I'm not really sure what this is supposed to be in reply to. I mean, normally, the complaint is that single player content is lacking and the response is "this isn't meant to be a great single player experience; move on to online multi which is the core of what this game is supposed to be." And here we have someone complaining about online being down too frequently. And the response is just a shallow "quit complaining about a game I like!"

This is bannable thread-shitting. Now if you want to make the case that Street Fighter V's online isn't down for maintenance any more frequently than other similar titles are, then make that case. But if it's just to pop in with a drive-by "Leave SFV alone!!!!" cry, then stop posting in this or similar threads.
 
Yeah I don't understand why it takes them 8 hours to deploy a patch

Meanwhile Blizzard just goes "oh hey the Ana patch is coming tonight" and then it comes out without any issues whatsoever

Ana crashed the game on XBone, but it got fixed live (With no need of a patch) like in 30 minutes.
Also the Overwatch launch was one of the smoothest AAA MP launches i've seen with just 20' minutes of downtime.
 
Avid FFXIV player and they pull down the servers fairly often for hotfixes. Hell for major patches they do 24 hour maint periods.

Your post will go ignored but I was wondering how long it would be before another FFXI or FFXIV hell even a DCUO player said anything about this. How about Smite or LoL? Heroes of the Storm? WoW? all of those online only games routinely pull their severs for different lengths of time for varying reasons. Its generally not just to push code.

Blizzard does seem to be better than most when it comes to this.
 
How do other fighting games handle things like character updates? KI just got updated and Guilty Gear got Dizzy, do they just have a patch that you have to download if you want to go online? It seems that would be essentially the same effect. Why aren't they just doing patches with the new content, patches, characters, instead of taking things down for "maintenance"?
 
Not even for $50 could they sell something that would improve the performance. Too many network guys to pay you see.

There was 1 dude who built the netcode and the servers are hosted by some Korean company. If they plan to keep the game alive for 5 yrs I don't think they should stick w/ those guys.

How do other fighting games handle things like character updates? KI just got updated and Guilty Gear got Dizzy, do they just have a patch that you have to download if you want to go online? It seems that would be essentially the same effect. Why aren't they just doing patches with the new content, patches, characters, instead of taking things down for "maintenance"?

Because the maintenance has to do w/ Capcom's servers. I'm pretty sure the actual DLC and such is thru Steam / PSN, so they could provide them separately (and I think they have, right? Did servers go down for the Evo patch?).
 
There was 1 dude who built the netcode and the servers are hosted by some Korean company. If they plan to keep the game alive for 5 yrs I don't think they should stick w/ those guys.



Because the maintenance has to do w/ Capcom's servers. I'm pretty sure the actual DLC and such is thru Steam / PSN, so they could provide them separately (and I think they have, right? Did servers go down for the Evo patch?).

They were down for maintenance for 8 hours the friday evo started.
 
Ana crashed the game on XBone, but it got fixed live (With no need of a patch) like in 30 minutes.
Also the Overwatch launch was one of the smoothest AAA MP launches i've seen with just 20' minutes of downtime.

Ah, right - I play on PC so I forgot about the Xbone thing. Overwatch has still had far, far less downtime than SFV despite having a monumentally larger player base. Honestly, the fact that OW's launch was almost entirely painless despite the massive demand was super impressive. Meanwhile, SFV's launch was horrendous.

I mean, I still fucking love SFV, and Capcom has been slooooooowly getting their act together, but man I wish they were faster about it.
 
The rage is misdirected.

It's not the maintenance themselves that are maddening.

It's that they don't fix ANYTHING with the game they just add shitty dlc and one character and somehow that's worth taking down servers that long.


This is ridiculous.
 
There was 1 dude who built the netcode and the servers are hosted by some Korean company. If they plan to keep the game alive for 5 yrs I don't think they should stick w/ those guys.

Oh yeah, have they said anything about that after people found out? If they weren't so cheap with that stuff maybe none of these server related nonsense would have even happened.
 
Wouldnt be NeoGaf without a negative SFV thread.

Could be worse. Its not like this happens every week.
The persecution complex of SFV fans is hilarious.

The game has serious problems so of course there is negative threads. How does this upset and hurt so many people that they feel the need to post the same thing in every thread.

"another shit on SFV thread!!"

Who cares, enjoy the game and get over yourself.
 
The persecution complex of SFV fans is hilarious.

The game has serious problems so of course there is negative threads. How does this upset and hurt so many people that they feel the need to post the same thing in every thread.

"another shit on SFV thread!!"

Who cares, enjoy the game and get over yourself.

It's hilarious seeing that stuff on here though. The game is literally below 50% positive user reviews on Steam and some people still have the gall to act like there's no problems. I like the game too, most fun I've had with a fighting game and it's my most played game on Steam (mostly waiting for matches) but I'm not that delusional to think the game doesn't have some really big problems.
 
The persecution complex of SFV fans is hilarious.

The game has serious problems so of course there is negative threads. How does this upset and hurt so many people that they feel the need to post the same thing in every thread.

"another shit on SFV thread!!"

Who cares, enjoy the game and get over yourself.

I mean, not to say what your saying isn't correct, but it is trivally easy to turn this around on the people that shit on the game every thread with the same thing, but this thread hasn't exploded like past ones, so either people are placated or moving on, so it is getting better. Like I said these are real problems with the game and it's handling.
 
This game has been out for 5 months and folks are still complaining. If you don't like the game, don't play it and move on.
I don't think you're being fair. It's like some people believe that some things don't deserve criticism.

This morning I came home to play some SFV, guess what it's offline, and at this point it's the only game I play online. SF4 wasn't like this, is Guilty Gear, Skullgirls, Killer Instinct like this?

I could understand if they are doing a major overhaul of the system, but the current system for SFV is not ideal, you are locked out of so much when not online. Are they fixing the slowdown we get during training mode whilst online? NO, are they giving us a proper rage quitting solution in this patch? NO, are they improving framerate issues on certain stages in the PS4 version or decreasing the in-game-lag plus online lag present in the game, NO. Yet every time they need to do something as simple as add another character, we need to sit out 8 hours of maintenance.

I could swear I read on the first page someone mentioning that you need a degree in Computer Science to understand this and people are just ignorant of such Capcom server complexity...smh. Also some people suggest, play another game, how about I want to play this game that I paid for. As I said, if Capcom was pushing a game changing update out, they could take 24 hours for all I care, but when this goes live, still many top tier issues with the game will remain unresolved.

In no way does such an update even deserve downtime past 30 mins, this is just a bad system Capcom has, people you play on SFV don't even appear on your PS4 as players recently met, the messaging system to people you play is a hassle, are they fixing these things? NO....So yes, Capcom deserve some criticism here. I'm also pretty sure some of the people who are criticizing this play the game much more than those saying "leave Capcom alone"......

I really want to know though, as I don't play mmo's, do mmo's even go offline this often for such small updates? More importantly, which online fighter ever needed to go offline for so long for server maintenance ever?
 
Can anyone actually explain what happens during this process?

I'm curious what is involved in running servers allowing content to go live across all regions, etc.

Maybe it takes this long for a reason. I have no idea, and I haven't really seen anyone explain why it should or shouldn't. It really seems like this complaint is unwarranted without any explanation of why this is seemingly unreasonable. Maybe there's a technical reason and not just poor design. Again, I don't know, but am curious what's involved.
 
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