I just booted up Wasteland 2 again, after seeing the praise from Codex et al. Nope, the combat still sucks as much as I remember. And the vast majority of times, there is no avoiding it. And ammo is scarce. And a good to hit percentage is 75%. And the guns jam multiple times per combat. And your melee attacks miss more than John Mulaney's sitcom jokes.
When we talk about games that are hard for the sake of being hard, WL2 is one of them. And not hard as in "I died a lot," but hard as in "Everything is difficult to accomplish." Which would be okay, if you didn't get like, a pair of insect wings at the end of all that, which you have to sell to get 4 bullets. Of course, you used 12 bullets.
The game is also undeniably ugly, but I love Spiderweb games so that isn't really a factor.
Dragonfall had great combat balance, builds mattered and there were some okay to great rewards at the end of some challenging bits. If anything, inExile should be learning a bit from HBS. I'm super glad the larger RPG communities generally agreed that Dragonfall was the superior game.
Yea they actually ran out of money during SR's development and had to take out some loans to finish just the base game. If SR failed they would have went under. They won't be making that mistake again.
Wow I had no idea. That explains why Returns was such a rickety mess in some regards, especially technically.The Berlin stretch goal was never really meant to be a full expansion. I think it was part of their inexperience at the time with how to handle Kickstarter which led to that issue. Their experience with that was that the funding they got was barely enough to make Shadowrun Returns, much less a full expansion. Dragonfall itself was actually funded by HBS from sales of Shadowrun Returns and out of their own pocket, not by Kickstarter money.
I wanna say it was London.What was the most requested city after Hong Kong and Berlin?
What was the most requested city after Hong Kong and Berlin?
This is my take on Wasteland 2 too. They made it annoyingly hard on purpose and you need so many skills to do anything that you characters end up being spread to thin. You need someone to hack, lockpick, to safecrack, detect trap, use medicine, use surgeon kit, have points in dialogue options and tons of other stuff. If you don't have 3-4 levels in the guns you are using you get 25% chance to hit even when standing right in front of them. And yeah the guns jam all the time.
The percentages shown all the time seemed rigged. I failed twice in a row to open a safe with 94% success rate and 1% critical failure. Got critical failure, reloaded and got critical failure again.
I don't know if they patched it but some enemies had much much more AP than you did so they could run across the battlefield and throw grenades and bombs in your face before you could act.
It was Seattle again and then London.
London would be really cool. The description sounded neat:Not being biased, but I'd love London.
I see we're slowly edging towards that $500k mark now.
Buckingham Palace, the West End, the Tube, the Castles, Big Ben it all screams welcome to London, but in 2050 London is not the sparkling jewel it once was. Sure you get those sunny days that allow you to walk the cobblestones of history. But now, the fog and rain are toxic, forcing the creation of the West End Underplex - a thriving city that tries to keep the mood and feel of London artificially alive underneath the acid washed old city. London is a nightmare which contains the bright palaces and friendly pubs as well as the ghetto of lost humanity called the squeeze but all of it is under the very heavy thumb of the city's Lord Protector
I want to see Croydon, the arse of London, but even more shittier in the Shadowrun setting.
Kicktraq's projection mechanism sucks hard.How many days tracking does it take kicktraq to make a projection for final total?
Croydon's the arse end of England.
I just booted up Wasteland 2 again, after seeing the praise from Codex et al. Nope, the combat still sucks as much as I remember. And the vast majority of times, there is no avoiding it. And ammo is scarce. And a good to hit percentage is 75%. And the guns jam multiple times per combat. And your melee attacks miss more than John Mulaney's sitcom jokes.
When we talk about games that are hard for the sake of being hard, WL2 is one of them. And not hard as in "I died a lot," but hard as in "Everything is difficult to accomplish." Which would be okay, if you didn't get like, a pair of insect wings at the end of all that, which you have to sell to get 4 bullets. Of course, you used 12 bullets.
The game is also undeniably ugly, but I love Spiderweb games so that isn't really a factor.
Dragonfall had great combat balance, builds mattered and there were some okay to great rewards at the end of some challenging bits. If anything, inExile should be learning a bit from HBS. I'm super glad the larger RPG communities generally agreed that Dragonfall was the superior game.
I wonder for how high they mapped out stretch goals.
Yea they actually ran out of money during SR's development and had to take out some loans to finish just the base game. If SR failed they would have went under. They won't be making that mistake again.
I'm surprised that they needed to do that - Jordan Weisman should be a very rich man.
He started FASA which had Battletech and Shadowrun and the company was sold to MS.
Then he started WizKids which had a huge game for a while, Mage Knight and then Hero Clix. Then he sold out to Topps.
The Matrix improvements are more expensive than the other goals at 100k. I wonder what they have planned for it.
I don't think the shapes were an issue, I mean how would you want programs to be represented? Ideally, the way you fight them would differ more significantly from the main game.I hope its enemies that aren't Enemy Square and Enemy Orb.
Kicktraq's projection mechanism sucks hard.
Kickspy uses a much more advanced method, and doesn't generally suffer from the insane initial overprojection notr the heavy mid-KS underprojection which is typical of Kicktraq:
http://www.kickspy.com/projects/webeharebrained/shadowrun-hong-kong
The Kickspy projections look a little more accurate, though I do think it will cross over the 700k stretch goal pretty easily.
Yeah. 30 days is probably more than enough time to get over 700K. I would guess it may end up close to 900K, unless they begin to reveal more enticing stretch goals afterwards.Yeah yesterday it said it would reach nearly a million but now it says it wont reach 700k, which at this point seems pretty assured.
Yeah yesterday it said it would reach nearly a million but now it says it wont reach 700k, which at this point seems pretty assured.
I feel like it broke for a while or something
it kept gradually going up for days and then all of a sudden dropped by like 400k
and now all of a sudden it's back over a million
Yeah, the 700k projection seemed off. Its been predicted around 1mil most of the time.
I loved Dragonfall so I'm backing this. They have side missions for Gobbet and Is0bel, Gaichu's side mission will likely be met so I hope we can get missions for the other two characters.
Yeah, the 700k projection seemed off. Its been predicted around 1mil most of the time.
I loved Dragonfall so I'm backing this. They have side missions for Gobbet and Is0bel, Gaichu's side mission will likely be met so I hope we can get missions for the other two characters.
We already have plans to expose Racter and Wus personal backgrounds. They're part of shadowruns already planned (similar to how Dietrich's background was tied into the Humanis run in DF) and we're confident all our crew members will feel fully fleshed out.
The other characters' personal side missions fell outside our budget.