Do HBS have any other projects in the works?
Whoa, really interesting. Didn't know they were doing this.
Oh really? Weird. So the director's cut added the Glory, Eiger and Blitz missions (I only played the DC)? Those were some of the best quests in the game. Especially the Glory one.
Wow. All excellent missions.Yes, also the (very funny) side quest for the doctor, and the Trial Run mission (the first mission for the Lodge)
Couple of new endings as well.
Now that it's slowing down, I know it'll take some time to (hopefully) reach $700k, but I want to know what stretch goals are after that.
Hey, it's a WRPG KS, they can do what everyone else does when they run of steam: force Chris Avellone to write a novel.
It's a bit of a shame as I'd rather pay with paypal, but on the other hand I appreciate that they are really focusing on delivering the game (with the reduction in physical rewards and this).It seems no option to pay via PayPal will be made available because of lack in manpower. I will wait for release day and buy the game.
I think we'll get up to around 800k on this one at the least. Personally, I don't see the point of extra characters if they're basically just battle drones, so I'm hoping that if I'm wrong, we get up to 700k.
I think we'll get up to around 800k on this one at the least. Personally, I don't see the point of extra characters if they're basically just battle drones, so I'm hoping that if I'm wrong, we get up to 700k.
Did you play Dragonfall? The party members in Dead Man's Switch were basically battle drones, but in Dragonfall they were all real characters who populated the hideout, you can talk to them between missions to find out more about their backstories, and they have unique dialogue in missions and during key story moments. It was a huge improvement. It'll be the same here.
Did you play Dragonfall? The party members in Dead Man's Switch were basically battle drones, but in Dragonfall they were all real characters who populated the hideout, you can talk to them between missions to find out more about their backstories, and they have unique dialogue in missions and during key story moments. It was a huge improvement. It'll be the same here.
...no, duckroll. I never played Dragonfall. http://www.neogaf.com/forum/showpost.php?p=118734299&postcount=24
The party members in Dead Man's Switch were basically battle drones, but in Dragonfall they were all real characters who populated the hideout, you can talk to them between missions to find out more about their backstories, and they have unique dialogue in missions and during key story moments. It was a huge improvement. It'll be the same here.
Then why would you call them battle drones?!
Where's the next Shadowrun FPS? I wish someone would re-make Shadowrun from Xbox 360 for Xbox One.
That FPS was the best FPS I had every played on consoles.
Bro. In DRS they were, in Dragonfall they weren't. While it would be great to assume they'll be fleshed out in this installment, there is no guarantee that they won't have to cut corners if they don't get the funding they need to fully establish the characters. There is precedent both ways, here. I'm simply saying I hope they get enough funds to make the characters more like Glory and Eiger and less like the guys I can't remember from DMS.
Regardless of any merits it had, it's considered to be universally disliked.
I thought Microsoft owned the IP, but it appears to be owned by the Topps Company.
If I remember right Topps owns everything but video game rights for Shadowrun which Microsoft has. I believe that's why the kickstarter lists the physical rewards as something the can't sell on their own later, they only licensed the game rights from Microsoft.
Regardless of any merits it had, it's considered to be universally disliked.
I thought Microsoft owned the IP, but it appears to be owned by the Topps Company.
And, as introduced in Dragonfall, you'll be able to guide your crew's advancement by choosing special abilities on their Growth Tracks to complement the choices you make for your own character.
Command Your Team: Lead a small team of shadowrunners - each with their own outlook, motivations, and backstory. The members of your team are designed to play contrasting roles during missions. Guide your team members as they progress in each of their unique roles, choosing between different focus options to grant them new items and abilities.
We're totally committed to making Shadowrun: Hong Kong and we're already several months into development. The project is budgeted, fully staffed, and on-schedule for a mid-2015 release. We also have a story we're really excited about. At our current budget, it's going to be 12+ hours long and at the quality level of Shadowrun: Dragonfall - Director's Cut.
Bro. In DRS they were, in Dragonfall they weren't. While it would be great to assume they'll be fleshed out in this installment, there is no guarantee that they won't have to cut corners if they don't get the funding they need to fully establish the characters. There is precedent both ways, here. I'm simply saying I hope they get enough funds to make the characters more like Glory and Eiger and less like the guys I can't remember from DMS.
Where's the next Shadowrun FPS? I wish someone would re-make Shadowrun from Xbox 360 for Xbox One.
That FPS was the best FPS I had every played on consoles.
Thanks for clearing that up. Maybe Harebrained Schemes will be able to completely purchase the rights from Microsoft one day.
There's no reason to doubt this when companion quests are already in the stretch goals. At the very least it confirms the companions will have a personality and dialog. Not to mention - as weak as Shadowrun Returns' campaign was, it still had good writing; Dragonfall improved it, and there's no reason to expect the Hong Kong campaign to be a step backwards.
Harebrained Schemes has done nothing but improve since they started making Shadowrun games.
Only disliked because it wasn't a Shadowrun RPG.
The only Shadowrun FPS is ever want to see is something that is more like the first Deus Ex gameplay wise not that MP game garbage that Microsoft put out.
I really hope this will hit the stretch goal for the revamped Matrix. That's the only really big negative this game still has.
The only Shadowrun FPS is ever want to see is something that is more like the first Deus Ex gameplay wise not that MP game garbage that Microsoft put out.
I really hope this will hit the stretch goal for the revamped Matrix. That's the only really big negative this game still has.
I doubt that would ever happen. It's very much a Disney situation where, even though they have no internal plans to use them, they are going to hold onto Lucasart's IP like Monkey Island because there is no real benefit to selling them.
They'll be happy to licence it and collect cheques but getting a couple million for an IP that could be useful down the road isn't usually worth it to those companies.