I wonder if they're implying that one of those characters could betray the party as the story progresses.
Damn just got theending. Thats how you do a last minute choice ending.end of the world
That was only added in the Director's Cut afaik. It feels they've only added it at the last minute, but is in fact in line with the Shadowrun canon:All dragons dead means there's no Dunkelzahn around to sacrifice himself in order to prevent the horrors from invading (due to a major Aztechnology fuck-up), which means the end of the world.
I wonder if they're implying that one of those characters could betray the party as the story progresses.
I do like me a good betrayal with multiple potential backstabbers though. Especially when the party member you lose is based on your actions throughout your playthrough and not a single plot decisionTo vague to really say anything IMO.
I do like me a good betrayal with multiple potential backstabbers though. Especially when the party member you lose is based on your actions throughout your playthrough and not a single plot decision
I wonder if they're implying that one of those characters could betray the party as the story progresses.
It'd require a fairly significant interface change, at the very least. And I daresay it'd generate some bad feeling given they've made a point of saying 'PC only' at the outset for this one (which I think is more meant to imply "not tablet", but the implication is also that it wouldn't have consoles in mind and I'm sure there's a contingent who'd regard that as a betrayal)What is holding them to put a stretch goal for consoles?
What is holding them to put a stretch goal for consoles?
Yeah, basically this. Also I would like a UI that isn't burdened by consoles, especially now that they've dropped tablets.Instead of spending money on dev kits, licensing and submission fees, and manpower for porting, redesigning stuff to support controllers, and additional QA testing, they could just put all additional funds into making a better game for a single platform instead.
That's what.
That's what it it looked like, but what really happened was thatI thoughtDunkelzahn was assassinated, not sacrificed
I'm happy thathave something planned. But I kind of hope it isn't likeWu and Racterbecause I thought his personal mission was pretty weak as it wasn't really a personal mission more of a "Dietrich"can I tag along?
That's exactly what I would've wanted too. When's Dragonfall Director's Director's Cut?I wanna throw down in the streets with the Berlin punk scene.
Instead of spending money on dev kits, licensing and submission fees, and manpower for porting, redesigning stuff to support controllers, and additional QA testing, they could just put all additional funds into making a better game for a single platform instead.
That's what.
It'd require a fairly significant interface change, at the very least. And I daresay it'd generate some bad feeling given they've made a point of saying 'PC only' at the outset for this one (which I think is more meant to imply "not tablet", but the implication is also that it wouldn't have consoles in mind and I'm sure there's a contingent who'd regard that as a betrayal)
Already at 600k. I hope we get the revamped Matrix.
I'm not a figure collector, but the characters are pretty cool and I dig the universe. What to do...
Already at 600k. I hope we get the revamped Matrix.
It would make things more complicated alright. But in the end, it is all about money. If game would get funded, all said expenses would be covered. Well, but of course this is true for all games. Anyway, i would love to play this on ps4.
Huh.That's what it it looked like, but what really happened was thatAztechnology tried to bring the horrors into the world too early through some kind of blood magic ritual (yes, an unbelievably stupid thing to do, but we're talking about a megacorp here...) and Dunkelzahn basically sacrificed himself in order to power an artifact that prevented this from happening. As all of this happens some time after the events in Dragonfall, joining Vauclair in his scheme to eliminate all dragons means that the Azzies would ultimately succeed and bring about the end of the world in the process.
It would make things more complicated alright. But in the end, it is all about money. If game would get funded, all said expenses would be covered. Well, but of course this is true for all games. Anyway, i would love to play this on ps4.
Dat Gaichu.
I'm not a figure collector, but the characters are pretty cool and I dig the universe. What to do...
Isn't Shadowrun licensed from Microsoft? That probably limits any chance its going to be on PS4.
I don't think it would play very well on consoles anyway...
I don't think it would play very well on consoles anyway...
The funding is actually coming in at a pretty steady rate, it doesn't appear to be one of those kickstarters that grind to a complete halt in between the initial and the final rush. I guess whether it will make significantly more than $700'000 will depend on the quality of the next set of stretch goals. I'm still holding out hope for a second (mini-)campaign. Something like a 5 hour expansion to be released a couple of months after the main game, perhaps set in Tokyo. Backers would get it for free, which would be a great incentive, and they could sell it as DLC to the rest of the world.
Quite frankly, the request for console versions as a stretch goal reeks of backer delusion. A realistic stretch goal for something like that to actually cover cost would undoubtedly be millions of dollars.
I then asked if we could ever expect to see Shadowrun Returns on PS4, given Sonys aggressive approach to scooping up indie developers with its open approach. He simply replied, It would take a change in our licensing agreement with Microsoft, suggesting the brand is in some way still tied up with Microsoft after FASAs Shadowrun FPS release in 2007.
XCOM was quite a different game. It's not that I'm implying it's impossible to port the game to consoles or anything, but it will require work - The current interface and gameplay will not work as-is on consoles in my opinion. I for one would rather they spend that time on making a better game for the PC...
If they made combat more like XCOM that would be sweet. Supressive fire, corner peek system, chem grenades, more cover nodes.
I backed this instantly.
I feel like I could play a yearly stream of these Shadowrun games for a long time. Using the same engine, HBS could just layer on and improve the gameplay systems, add some new environments and art assets, tell a new story, and I'd be content.