They might wanna get on that fairly soon.
I'm looking forward to the inevitable first "OMG, you guys are awesome!"-update. Love those.
It's a shame this game is also PC only; I would love to see this one or the last one on PS4. Always seemed interesting, but a gaming PC just isn't happening for me.
The only stretch goal I care about is the 200k one to get another party member, and that'll probably happen in the next day or two
It's a shame this game is also PC only; I would love to see this one or the last one on PS4. Always seemed interesting, but a gaming PC just isn't happening for me.
Dragonfall was such a pleasant surprise. I actually enjoyed it more than Wasteland which obviously had the superior production values and better combat but I just felt more invested in the setting and story of Shadowrun.
Done.I can't back until I get home, but I think I'm in for $55.
They will run out of stretch goals pretty soon at this pace - hopefully they won't delay the game too far because of too many additions.
I really love how honest they are. "Yeah we have the money for the project already, the game will come out but if you want it to be even better and fancier you can give us some more. We will make great use of it." It's like that one Penny Arcade's KS where they asked just for $10k IIRC.
Any more crew members coming?
Could be...
I'm looking forward to the inevitable first "OMG, you guys are awesome!"-update. Love those.
Wowzers, you guys are amazing!
With your support, we were able to hit our first funding goal in less than 2 hours and we just hit our third one. That means we'll be able to add Enhanced Player Controls, Animatic Scene Transitions and Racter, our favorite Russian, to your team!
The team is really appreciative of the opportunity you've given us. All we want is to do our very best work for an audience who wants what we're making. So, thanks for the (rapid) outpouring of support.
As you can imagine, that warmth means a lot to us in the chill of the Pacific Northwest. The team is trying hard to focus on their work but it's tough not to hit "refresh" on your browser every few minutes. Nevertheless, good stuff is happening in the studio and we're working on all sorts of production-y things simultaneously.
Thats some fucking awesome shit to see a 2 hour fund and already at 200k. Shows that a dev can prove their worth on kick-starter and have people support them a second time.
It's the same thing Larian did with Divinity Original Sin.
Off Topic a bit: How is Shadowrun Online?
Reportedly it's a giant pile of horseshit.
And on top of that they're making a tabletop sourcebook for the campaign!! I've been wanting to run my players (I GM a 2050's campaign) through something like Dragonfall since it came out
From the little I've read from hardcore Shadowrun fans, probably not. The games are (understandably) far, far more combat-focused than the pen and paper game is, and a lot of what is represented through pen and paper would be very hard to make into consistent game mechanics.I've wondered if the engine's robust enough to go the other way, and actually put together reasonable adaptations of classic sourcebooks.
There is a lot of things that could be improved on the game, but more variety on the Matrix should be a top priority. Easily the most dissapointed element from Dragonfall.Here's a stretch goal I'd like to see: much more varied (both aesthetically and functionally) Matrix!
Seems like they'll be updating the visuals, but I doubt anything will be all that different in style from Returns and Dragonfall.... Oh, man. That messenger bag is super tempting, though I can't say I'm all that interested in any of the other $25+ rewards.
Hmm...
EDIT: Also, going over page I'm not seeing any mention of new/improved character models, is that off the table? I'd love the play as an Orc or a Troll, but I can't stand the way they look on the map :X
They'll probably just add more, but it would be nice if they added the Astral Plane, too. (Basically the Matrix for mages. Dragonfall spoiler:There is a lot of things that could be improved on the game, but more variety on the Matrix should be a top priority. Easily the most dissapointed element from Dragonfall.
And personally, would take my time to also overhaul all the spells/powers, and make them more unique (gameplay/visually wise). But that's just me.