SHENMUE 3 kickstarter (PC/PS4) - FINAL DAY - NEW KS RECORD GO GO GO!

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I'm really hoping to see this clear $7.5M by the time the campaign is done. The combat stuff is important!

The procedural generation goal at $11M sounds great too, it's just a lot less likely to happen.

Typical Kickstarter videogames only bring in 5-10% of the total in Paypal. Funding falls off a cliff once the campaign ends too.

I'd expect good post-campaign numbers only if they can put out an interesting trial. The problem there is that this is a story-based single-player game. A representative trial that looks as good as the finished game is a long way away, and they'd need the extra funds very early in order to implement some of those stretch goals.

Yeah, the main reason star citizen got so much after the kickstarter was because they hooked people on pre ordering so many fancy ships
 
actually, thinking about yu's 1988 comments...

i wonder if that's a hint of how long the game lasts up until? maybe there's a timeskip at some point. if that's the case we could spend the whole summer and winter in guilin.
 
Obvious choises.

Power Drift
powerdrift-6.png

Galaxy Force II:
gf2_4_3.jpg
You, I like.
 
power drift is a yu suzuki designed game and isn't currently being sold on other devices (like afterburner II, outrun, and space harrier). i could see sega letting him throw that one in if they have the budget to implement it.
 
What did he said?
he mentioned 1988 in regards to an arcade. i assume he meant 1988 releases.

that could give a hint towards the game having a time jump at some point.

it's just a little theory though. we know the game starts almost immediately after where shenmue II ends.
 
Apparently Ryo can jump and climb mountains now. Not so sure jumping randomly is something I want, hahaha.

I think it'll be great, the lack of more natural free movements/interaction in S1&2 is something that feels pretty outdated today. If Ryo randomly jumps like a lunatic it'll be the player's fault anyway. :P

BTW, that Niconico interview was awesome.

http://www.shenmuedojo.net/forum/vi...sid=9b77b445a48cab73ae74a92db1b51690&start=60

J: I see (sorry). And fans from all around the world joined forces to become this project a reality. During E3 Shenmue 3 announcement there were some unbelievable reactions don’t you think?

Y: Yes, I couldn’t see that reactions LIVE because I was waiting behind the main stage, and before Shenmue 3 there were some awesome games announcements like Final Fantasy VII, I could hear really big reactions so I was very nervous about Shenmue and how the people would react. But then, it happened, I remember screams all over the place… after Shenmue music started it was like an explosion… It was too much for me, I couldn’t bear it and started to cry backstage.
 
I think it'll be great, the lack of more natural free movements/interaction in S1&2 is something that feels pretty outdated today. If Ryo randomly jumps like a lunatic it'll be the player's fault anyway. :P
i think the jumping will probably be context sensitive or set in areas outside the main village/town/city areas. y'know, there's a story of yu suzuki checking out assassin's creed at the tokyo game show many many years ago now...
 
I have been looking at the numbers this past few minutes. It's strange that the number of pledges remain the same (53555 for a while now), but the amount pledged keeps on jumping around (it goes lower, and then it goes a bit higher, then it goes lower again, etc.) The amount of higher tiers might be getting really confusing for some.

Just an interesting observation.
 
yeah there's a bit of shifting around on the higher tiers. that's why AJ should stop adding them and just focus on pushing backer numbers. we have had a good day though. the niconico stream seems to have increased the Japanese backer count
 
Of course these people get emotional. Especially over something like shenmue. That is yu suzuki's magnum opus. The amount of insane work yu suzuki has put into his career to reach that moment. You put a ton of yourself into game development. When it goes right, it can be an emotionally rewarding experience not unlike winning a championship after a life time of work in sports. Its a very real, very honest human response.
 
I have been looking at the numbers this past few minutes. It's strange that the number of pledges remain the same (53555 for a while now), but the amount pledged keeps on jumping around (it goes lower, and then it goes a bit higher, then it goes lower again, etc.) The amount of higher tiers might be getting really confusing for some.

Just an interesting observation.

Yeah, they really need to do some more mass market stuff to get new backers.
Obviously huge fans were going to make up a lot of the money with high pledges, but they need to supplement that by appealing to people and assuming they don't know what Shenmue is.
 
Ueda also felt amazing according to a interview he made with TLG reception.


Meanwhile, Kojima is crying in what was formely Kojima Productions.
 
i think the jumping will probably be context sensitive or set in areas outside the main village/town/city areas. y'know, there's a story of yu suzuki checking out assassin's creed at the tokyo game show many many years ago now...

I wasn't a huge fan of the context-sensitive climbing onto warehouses in Shenmue 1, but I get why they did it that way considering you didn't need to jump anywhere else. From the Tak Hirai interview prototype video it shows them experimenting with a free-form jumping down streams and rocks. I trust Yu will make it feel and look pretty natural. I think it's a natural step to take in making Ryo's interactions and controlling more realistic, especially in a game heavily driven by realism. I wonder if climbing mountains will be like in Phantom Pain, which I think is great.

http-makeagif.com-media-9-18-2014-h6bgNJ.gif
 
I also want to include an Arcade Game Center from 1988, with SEGA games inside, and one of them could be a forklift arcade game invention, I’m also thinking crazy ideas like that (laughs).
He also wants a 1988 style arcade too!
Oooh, I hope Sega will be accommodating with this stuff. According to Wikipedia, Yu Suzuki was less involved with Super Hang-On and Turbo Outrun, but I'd love to see those happen. And After Burner II. And Power Drift, which I'd never heard of before now.
A short 16-bit fake retro arcade forklifting game sounds like a great idea. And they could possibly make that available separately before Shenmue 3 as a marketing thing or whatnot.
Having thought about this for several more seconds, a Shenmue game jam competition for games to be included as fake '88 arcade games sounds like a fantastic idea. Is it?
 
I wasn't a huge fan of the context-sensitive climbing onto warehouses in Shenmue 1, but I get why they did it that way considering you didn't need to jump anywhere else. From the Tak Hirai interview prototype video it shows them experimenting with a free-form jumping down streams and rocks. I trust Yu will make it feel and look pretty natural. I think it's a natural step to take in making Ryo's interactions and controlling more realistic, especially in a game heavily driven by realism. I wonder if climbing mountains will be like in Phantom Pain, which I think is great.

http-makeagif.com-media-9-18-2014-h6bgNJ.gif
that phantom pain example is pretty good. the gz/tpp controls are really fluid and give you a lot of room to manoeuvre but they also look very realistic and are grounded in a sort of semi-reality rather than outright game logic. it's a good benchmark to try and reach for sure.
 
All the tears at the end of it.
oh god yeah! i didn't expect them to be emotional over it, but they just kinda sat there in sombre silence as the final parts played out. really puts a full stop on how amazing that ending is. i forgot how ominous it is too with
all the talk of bad feelings and how no birds are in the sky
.
something great or something really dark
is going to start the next game for sure.
 
MEGA IDEA -

Suzuki san, if you want to make the world blow up, please include a Shenmue version of this game as part of an arcade "timed event" and game feature:

SEGA SUPER CIRCUIT
20120716-174619.jpg

20120718-230323.jpg

20120716-183336.jpg


SEGA SUPER CIRCUIT Videos -
https://www.youtube.com/watch?v=7ZgH7vNzUdU
https://www.youtube.com/watch?v=XqexeuTP0K0


Now, this game should be an event like what was done for the Duck Race and fighting tournaments in Shenmue II. You have to make sure you attend the tournament on certain days at specific times in order to progress all the way to the finals. The catch is this element can affect the story in some shape or form and you can also earn fighting scrolls and something incredibly special that can affect your relationship with Shenhua and the branch progression pathway of the game.
Now, something like this also give you the opportunity to incorporate mechanics you've already created in many of your games such as Outrun 2 and the track design world can become incredibly imaginative. This is because this game allows the dev team to use the “in-game world" as the graphics, they won’t be restricted ot the SEGA Y board graphics as used in games like Power Drift (opportunity to do something wonderful and glorious together with neon lights, the works!) So imagine something like this in miniaturised form, together with lots of spectators peering over the side cheering, including Ryo’s friends. To go crazier, the atmosphere and style could the same as Sega Race TV, a game that never came home on consoles:

sega%20race%20tv%20back.jpg


SEGA RACE TV Videos -
Trailer - https://www.youtube.com/watch?v=0tUm5BWTPYM
Attract Sequence - https://www.youtube.com/watch?v=O30fESdrZSo
Gameplay - https://www.youtube.com/watch?v=4SRUxHE1r9U




When it is not your turn to participate in the tournament, you can, just like in the videos shown above, watch an on-going race on the side-lines along with the crowds of people that you can also interact with. Heck, there will be a point that even Shenhua would participate and you have to cheer her on and give advice. Also, when you are not participating, you can have the opportunity to purchase your own SEGA SUPER CIRCUIT vehicle and you have to keep racing outside the tournament to win special arcade credits/coins (soft-currency). When you win the special arcade credits/coins, you can go and purchase parts for the car from the local electronic store and do the usual maintenance due to wear & tear. You can also leave your vehicle at the store for servicing & maintenance, which you can pick up in a few hours or days depending on the damage. When you have purchased a car part, you can install them yourself or get it done at the store which cost more money.
To make it everything more involving, you can have a local arcade bullies that attempts, and succeeds, to destroy your vehicle as they are desperate to win to win the tournament. Of course, when the tournament is finished, you can still play in SEGA SUPER CIRCUIT at any time and participate in small tournaments here and there (even play multiplayer if budget allows it or you can provide as DLC), but you will no longer have your own car because Ryo has no need for it, and the outcome of your winnings will not affect the story (i.e. it will be like any other arcade game but you can still get winnings here and there). Your racing times will still be included on the local arcade racing board that will get smashed by local players.
If done well together with different tracks that is located on different floors in the game centre like Club SEGA (there are awesome arcade venues in China too), it will make everything feel like a mega hyper land of golden age gaming, and gives the arcade centre a more purpose within the game. An in-game commentator (if budget allows for it) together with support from Ryo's friends, Shenhua, and the screaming of crowds of people that increases at the height of the tournament must also be included for sound is incredibly important.

For those who are in doubt about SEGA SUPER CIRCUIT, it is a multiplayer game created in 1987 and it used Outrun cabinet as the seats. The vehicles got cameras inside them which are displayed on the actual arcade cabinets.
 
yeah. nobody seemed to really look at it after the first few days. most of the information is on the KS anyway. that coming soon image underneath the reveal trailer is fairly new though. fingers crossed we get that new footage tomorrow or tuesday!
Fingers crossed we get a paypal link up there before the end of the week...

i wish they would stop using that shitty logo with the wrong font haha
Eh, logo might be wrong, but it's not a huge deal. My only real issue with the site is the auto-playing video with... not very good voice acting...
 
MEGA IDEA -

Suzuki san, if you want to make the world blow up, please include a Shenmue version of this game as part of an arcade "timed event" and game feature:

SEGA SUPER CIRCUIT
20120716-174619.jpg

20120718-230323.jpg

20120716-183336.jpg


Videos -
https://www.youtube.com/watch?v=7ZgH7vNzUdU
https://www.youtube.com/watch?v=XqexeuTP0K0


Now, this game should be an event like what was done for the Duck Race and fighting tournaments in Shenmue II. You have to make sure you attend the tournament on certain days at a specific time in order to progress all the way to the finals. The catch is this element can affect the story in some shape or form and you can also earn fighting scrolls and something incredibly special that can affect your relationship with Shenhua (your purpose) and the branch progression pathway of the game.
Now, something like this also give you the opportunity to incorporate mechanics you've already created in many of your games such as Outrun 2 and the track design world can become incredibly imaginative.

When it is not your turn to participate in the tournament, you can, just like in the videos shown above, can watch on the side-lines with the crowds of people.. heck, there will be a point that even Shenhua would participate and you have to cheer her on and give advice. Also, when you are not participating, you can have the opportunity to purchase your own SEGA SUPER CIRCUIT vehicle and you have to keep racing outside the tournament to win special arcade credits/coins (soft-currency). When you win them, you can go and purchase parts for the car from the local electronic store. When you have purchased you have to install them yourself onto the vehicle, which can be done automatically that will result in a partial installation, or manual with will involve a mini-game in order to do a perfect full performance installation. To make it more important, you can have a local arcade bully that attempts, and succeeds, to destroy your vehicle as he wants to badly win the tournament. Of course, when the tournament is finished and you've won, you can still play in SEGA SUPER CIRCUIT and participate in small tournaments here and there, but you will no longer have your own car, and the outcome of your winnings will not affect the story (i.e. it will be like any other arcade game).
If done well together with different tracks that is based on different floors in the game centre like Club SEGA (there were awesome arcade venues in China too), it will make everything feel like a mega hyper land of golden age gaming, and gives the arcade centre a more purpose within the game. An in-game commentator (if budget allows for it) together with support from Ryo's friends, Shenhua, and the screaming of crowds of people that increases at the height of the tournament must also be included for sound is incredibly important. Also, the beauty of this idea is that the "game's world" is the graphics, not the SEGA Y board graphics used in games like Power Drift (opportunity to do something wonderful and glorious together with neon lights, the works!)

For those who are in doubt about SEGA SUPER CIRCULT, it is a multiplayer game created in 1987 and it used Outrun cabinet as the seats. The vehicles got cameras inside them which is displayed on the actual arcade cabinets.

Wow this is amazing,i never seen this before. Good idea for minigame and think this works good online with other people.
 
actually that post just made me think. if we take shenhua to an arcade will she freak the fuck out? she's a rural mountain girl after all.

Yup. She will become addicted until something happens such as arcade bullies. Ryo will happily step in to keep her on a straight path.
 
Numbers for July 12:

$4,723,060 total
53,603 backers

$53,191 earned today
511 new backers

Backer change per tier:

If I skip a tier it's because there was no change.

$5 tier, +12
$29 tier, +18
$60 (PC), +20
$60 (PS4), +234
$80 tier, +61
$100 tier, +59
$120 tier, +5
$160 tier, +16
$175 tier, +33
$250 tier, +21
$300 tier, +26
$500 tier, -11
$600 tier, +6
$700 tier, +2
$1000 (Message), +1
$1200 (Chibi), +1
$1400 tier, +2
$1500 tier, -3
$1800 tier, +1
$2000 tier, +1
 
good. we want to see pluses instead of minuses on those pledges. still feeling that bonehead underpricing of the chibi tier but whatever. good day. hope we keep picking up steam.
 
Still hoping Japan Shenmue fans come through with the goods... 50k people viewing is massive.

Probably gonna be an issue with a non Japanese crowd funding site and the lack if Japanese update/content on their version of the kickstarter...
 
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