The fact that you can't even soft reset is maddening during those long ass Charon sequences.
The fact that you can't even soft reset is maddening during those long ass Charon sequences.
I'm so used to hard-resetting from EO4, RF4 (which has soft reset but I've heard it can cause data corruption so I don't use it), and FE:A that it doesn't even phase me anymore lol.
Charon would be much more important if the game didn't have the save anywhere feature.
Imagine if SMT4 didn't allow to save anywhere and if MC dies = game over. It would probably be the hardest game in the series.
IV is also the only game in the series that lacks a defensive stat.
Charon would be much more important if the game didn't have the save anywhere feature.
Imagine if SMT4 didn't allow to save anywhere and if MC dies = game over. It would probably be the hardest game in the series.
Nocturne doesn't have defense stat either.
It does. It has vitality.
Vitality only increases your HP.
Yes and that directly influences your survival chances. Your "defense" in SMT IV is pretty much always static and limited by your progress and the equipment you can buy. You'd see far less random ambush followed by multi target phys attack game overs if you could invest a little bit more into your HP pool.
Just got toand can't find anywhere to recover. Had to go all the way back up to the barracks in Mikado Castle.Tokyo
The only times I use Charon is when I think I didn't save for a period of time. I get too paranoid after I lost about an hour of playtime because of it.
The fact you can save any kinda removes any kind of tension from the game. But it is nice to be able to choose where you save.
Jeez I'm not really liking how strong enemies are so early on, but I assume its a staple of the SMT series.
Finding out the best answer during negotiations is tricky too, but I should End Talks whenever that option comes up and the demon would join me right?
This. Charon and the save anywhere really remove a lot of the difficulty or tension I had in previous SMT games. Trying to reach a terminal before having the party wiped added a lot even if it seemed frustrating at the time.
The actual charon sequence don't bother me with it being skippable it is just the fact it is in the game in the first place.
Starting to enjoy the soundtrack.
Was really disappointed to find out those two elements in this game. It amuses me that so many people here seem to be ignoring the option to be revived.
For what it's worth, in regards to how the NA OT subtitle was decided upon...After five tries I finally killed theyesterday. I almost got him on my first tryMinotaur, but he got lucky and wiped out my entire party in one move.(when I only had one bufu capable demon in my party)
I really like the game so far. I'm not sure why, but it kind of reminds me of Dark Souls...
somehow SMT4 reminds me of another Atlus game... mainlyetrian odyssey (1)
the second those books showed up I knew we were going toreach the "real world" eventually by going downstairs, just like in etrian 1...
How many of you guys are playing in Easy Mode? I had to decrease difficulty at Naraku, I died all over again. I'm enjoying the story and the game a lot, this game really catched me.
BTW, am I the only one who does not understand how does the cathedral of shadows work? The ones at the SNES games and Nocturne were very simple and intuitive.
I'm disappointed in the difficulty this time around. Nocturne felt way more consistently difficult to me.Just beat. Game isn't nearly as tough as I was led to believe. I've only died twice and both times to ambush. Pretty fun, and I'm rotating between Curtain Call and Smash so the 3DS is constantly on the charger.Minotaur
I'm disappointed in the difficulty this time around. Nocturne felt way more consistently difficult to me.
Only times I've died since the training were in random battles where reinforcements come and get the initiative which is kind of bullshit really.
Haven't died against any bosses yet and I'm more than half way through the game.
It's still fun though because press turn system. Some of the demon designs are atrocious though. I miss Kaneko's art. It definitely gave the games a really unique look and atmosphere that I just feel is missing from this instalment.
It's still the best RPG I've played this year.
Bullets are infinite when acquired, yes. Better versions of individual types show up as the game progresses, but are generally spaced out well enough not to make getting earlier ones a waste. I tended not to bother with the elemental rounds, but I played a magic build.just to make sure: guns need bullets, but bullets are infinite once you bought them?
they seem pretty expensive... are there going to be any upgrades (as in stronger versions of the same type like ice for example)? I don't want to waste money on potentially useless bullets early on...
For me,This needs to be said very loudly concerning the quests.The later VR battles are complete and utter bullshit. Especially that last one. Trial and Error play at its absolute worse. I suppose it being a quest saves it from being a true detriment but still.
I'm disappointed in the difficulty this time around. Nocturne felt way more consistently difficult to me.
Only times I've died since the training were in random battles where reinforcements come and get the initiative which is kind of bullshit really.
Haven't died against any bosses yet and I'm more than half way through the game.
It's still fun though because press turn system. Some of the demon designs are atrocious though. I miss Kaneko's art. It definitely gave the games a really unique look and atmosphere that I just feel is missing from this instalment.
It's still the best RPG I've played this year.
I really like how this game looks. 3D dungeons are great but I'm glad they kept in the character sprites always been a big fan of the sort of style SMT sprites have. Character portraits are a bit hm though, most of them are okay but Navarre's face looks like someone having their nob constantly bitten by a duck.
It's very irritating, though at least now I know that leveling up, catching new Pokemon and fusing them is the way to go and should yield positive results.
catching new Pokemon
most of the dialogue feels like it was written by a 5-year-old
I'm disappointed in the difficulty this time around. Nocturne felt way more consistently difficult to me.
Only times I've died since the training were in random battles where reinforcements come and get the initiative which is kind of bullshit really.
Haven't died against any bosses yet and I'm more than half way through the game.
It's still fun though because press turn system. Some of the demon designs are atrocious though. I miss Kaneko's art. It definitely gave the games a really unique look and atmosphere that I just feel is missing from this instalment.
It's still the best RPG I've played this year.