you need to put it on the lowest possible setting (PC)
Everything?
you need to put it on the lowest possible setting (PC)
just finished the game with 120+ deaths on survival after 16 hours and 30 minutes. thought I wasn't doing too bad, but my death count proves me wrong, lol. had a blast with the game though.
Everything?
As stupid that phrase is, it is probably the most memorable quote of the game.
Oh, duh. that I guess that would work, even though it's an extra couple steps. Probably quicker than going to the main menu like I had been doing :/
Your camera/aim sensitivity. You should always set it to the lowest possible setting that you can tolerate and give your mouse lots of room to move around on your desk. This will give you the absolute most control over your character.
i dont think the number of deaths determine how good or bad you're doing IMO. Frequent checkpoints allows you liberally try new strategies and encourage you to be as efficient and creative as you want. I don't think console gamers like the process of dying and having to reflect and learn something. they just want to get through it as fast and smoothly as possible, like a movie or something
Sometimes I play the game as straight forward as possible and go through entire chapters without dying, but I feel like its much less fun and much less ineffective use of my arsenal. but im crazy, I like to melee as much as possible just cuz the zombie patterns are so simple
No way, that has to be "What the fuck?"
REALLY do not get some of the hardship dodging Ruvik in 9, never got me once, I pretty much just circled the staircase on each appearance, him disappearing seconds after.
When does he say this in the game?No way, that has to be "What the fuck?" .
Chapter 9. That was amazing. Have no idea why people are having such a hard time. So much atmosphere in this chapter. Loved it.
Just finished this. Jesus, finally.
They really dropped the ball in chapter 15... I won't ever understand why devs are doing this.... So much effort in creating this and then the player is hardly in control. Well, whatever.
Assuming there was some kind of story explanation for everything (probably is but I had a hard time following) this game has the most radomized level structure I've ever seen in my life. It's like they didn't even bother. Like they just created some some levels and then later figured on how they're gonna conntect those. Basically the only consistent thing in this game is the diary entries from Sebastian you are collecting before every save room. Now that is some lazy ass shit IMO.
Anyway, I'm done with this game for good. Biggest disapointment I had in gaming aside from MGS4.
Now up to play some good games.
50. I was surprised actually. I thought I died more often.How many times did you die?
Just finished this. Jesus, finally.
They really dropped the ball in chapter 15... I won't ever understand why devs are doing this.... So much effort in creating this and then the player is hardly in control. Well, whatever.
Assuming there was some kind of story explanation for everything (probably is but I had a hard time following) this game has the most radomized level structure I've ever seen in my life. It's like they didn't even bother. Like they just created some some levels and then later figured on how they're gonna conntect those. Basically the only consistent thing in this game is the diary entries from Sebastian you are collecting before every save room. Now that is some lazy ass shit IMO.
Anyway, I'm done with this game for good. Biggest disapointment I had in gaming aside from MGS4.
Now up to play some good games.
Just finished this. Jesus, finally.
They really dropped the ball in chapter 15... I won't ever understand why devs are doing this.... So much effort in creating this and then the player is hardly in control. Well, whatever.
Assuming there was some kind of story explanation for everything (probably is but I had a hard time following) this game has the most radomized level structure I've ever seen in my life. It's like they didn't even bother. Like they just created some some levels and then later figured on how they're gonna conntect those. Basically the only consistent thing in this game is the diary entries from Sebastian you are collecting before every save room. Now that is some lazy ass shit IMO.
Anyway, I'm done with this game for good. Biggest disapointment I had in gaming aside from MGS4.
Now up to play some good games.
Who cares if the level design is good though? Does it really have to be coherent if there is variety and good pacing? ..
Who cares if the level design is good though? Does it really have to be coherent if there is variety and good pacing? ..
I like to backtrack in survival horror games especially if you can find collectible stuff. It's probably not fair to compare Mikami's recent games to Resi 4 and Resi 1 but....he made those games so....this is a valid point of criticism (imo).
How many times did you die?
I've finally found the only part in this game worthy of criticism - the school bus sequence. What the fuck was that LOL
I've finally found the only part in this game worthy of criticism - the school bus sequence. What the fuck was that LOL
Rest of the chapter is very fun however
What is this other than an obvious, cheap shot attempt to discredit his valid opinion about the game?
154 deaths.
Yeah and that short, LOL!driving sequence
Is your avatar broken or something? Been like this for awhile.
I'm more surprised we don't have a video showing off every death in the game yet.
Okay chapter 9...again....patch this ASAP. this is ridiculous. He spawns right in front of me and kills me within one second every time. How could anyone approve this design decision?
edit: sry for DP
You need to pay close attention to anything you can hid in/under. As soon as the screen starts to change colors run to the neare st hiding spot. I never got nabbed once after I started doing that.
Is your avatar broken or something? Been like this for awhile.
What's "a while" in terms of time for you? Because it was fine last night, showing up as an Alien.
What's "a while" in terms of time for you? Because it was fine last night, showing up as an Alien.
1. I just now noticed you can move the camera at the main menu screen
2. Is there a spoiler free way of explaining what happens when you get all the map pieces?
I can't even remember the main character's surname, and I only finished playing it about 20 minutes ago.
Hmmm.
After 2 playthroughs?
Near the end of my NG+ playthrough, and I'm feeling a bit down on the game at the moment.
There is a distinct lack of any memorable moments that I will remember several years down the line. When I think of Resident Evil 4, I think of the opening village section, the fight with the chief in the burning barn, the Regenerators, Krauser, etc. Not to mention the cheesy, quotable dialogue. In future LTTP threads for this game, I might say "oh, chapters 9 & 10 were pretty cool" and that's it. I can't even remember the main character's surname, and I only finished playing it about 20 minutes ago.
The game is also wildly inconsistent. Resident Evil 4 got progressively worse (Village > Castle > Island), but the quality never dropped off a fucking cliff like in this game. I could write a laundry list of reasons why I hate chapters 11 & 12. The game picks up again in the last few chapters, but it's not enough. I have just reached chapter 13, and I'm struggling to find the urge to finish it again.
Even at its best, it's nothing more than an 8/10 experience. That's fine for most games, but this is a Mikami title. This was supposed to be the return of survival horror, and, well, it just isn't. It's not scary, it's only moderately tense, and this is coming from someone who's scared shitless by most horror games. Dust particles and great lighting only go so far.
My expectations were just too high, I guess.
Chapter 9 was ridiculously easy for me once I realized thatDidn't work. I tried it several times ...
He couldn't see me but he always found me.