Anyone? Seems like the encounter can't be just ran past and I have to kill everything. There's only so many you can knock into the water as some just camp inside the box.
Chapter 10 boss has me contemplating and stuff. I think I might sell this game when I'm done. This shit is infuriating.
Might as well trade it towards Ass Creed. The games that play themselves are probably more up your alley.
So to beat the chapter 3 boss I have to clear the area of zombies and proceed to hit the traps over and over again until he dies? He can't die from shotgun wounds or crossbows?
So to beat the chapter 3 boss I have to clear the area of zombies and proceed to hit the traps over and over again until he dies? He can't die from shotgun wounds or crossbows?
So to beat the chapter 3 boss I have to clear the area of zombies and proceed to hit the traps over and over again until he dies? He can't die from shotgun wounds or crossbows?
So to beat the chapter 3 boss I have to clear the area of zombies and proceed to hit the traps over and over again until he dies? He can't die from shotgun wounds or crossbows?
The chest mechanic is not the only mechanic forgotten, but actually I'm not sure forgotten is the right word for it. More like some elements of the game are used to limited quantity for a chapter or a few before dropped for the rest of the adventure, maybe to help keep the pacing up, fend off repetition, etc.
Other examples of this include the invisible enemies (who only appear for a brief part of the game then never again show up), the poison fog rooms in Chapter 7, the lightable environment objects such as hay stacks and oil in chapters 2-4, and so on and so on.
Another thing I noticed is that the game has a lot of the same sort of traps for most of the game, but then suddenly introduces a few new traps in Chapters 13 and 14 that are only used briefly as they show up so late into the game.
All this isn't particularly a flaw per say as the game has so many ideas and works many in and keeps up a good variety of ideas to avoid the game from becoming old or samey during its 13-17 hour run, but if you really think about it, it does seem like some mechanics could of been used more or used in some more creative situations rather than just appearing briefly and then being gone. It almost reminded me of Super Mario Galaxy 2 in that way, so many ideas in different areas of the game but very few of them are actually expanded on, which isn't really a con as it makes up for it in variety and solid core mechanics, but it might have been nice to see some of those ideas more developed.
I need some help GAF. Im stuck fightingat the end of chapter 10. I'm convinced it is glitched. Ive unloaded all my agony bolts and shotgun shells and nothing.LauraAfter watching multiple video walkthroughs it seems that I should be done with this particular encounter after only using a small amount ammo and not wasting every single bullet I own. I have replayed this particular end sequence so many times that the only reason I die is because I used up all my ammo and I just get tired of dodging attacks. I could move on to next sectionI've stunned her using the fire pipes but nothing....but i dont want to miss out all the goodies. I also refuse to restart the chapter.Anyone else run into this ? tips?by just pulling the lever and dodging her attacks until the flames disappear
Chainsaw guy is pretty easy, but he throws you off because he's the first enemy that WON'T DIE from deadly things and he kills you in one hit so you're like "wtfffff"
I remember luring him into the house and impaling him on spikes and then he just gets up and keeps coming after me and I'm pumping rounds and he's not dying and I have no idea if this boss is even killable or if I'm doing something wrong.
That's actually a problem I have with a few points in the game. The game goes back and forth with boss enemies being unkillable and you need to 1) solve the puzzle, or 2) wait it out, 3) run or sometimes they're actually killable but since they take so much ammo it can be really confusing if you're doing something wrong and this is an unkillable boss situation.
For example I just encountered this in chapter 13:
When you fight the Keeper in the meat locker, the last time you fought him in chapter 7 he would keep coming back and you had to solve puzzle stuff. So I look around for puzzle objects...nothing. I think maybe you need to survive it out until the elevator comes back after Joseph leaves...keep running around in circles....nothing. Ok, maybe I actually can kill the Keeper this time...kill him...he respawns. I look around and see 20+ safe lockers on the walls. Hmmm, so I guess he'll just keep respawning...what am I missing??
Then at one point I gave up and said fuck it I'll just kill all 20 keepers in the room and then bam after the 2nd one the elevator is triggered and I can leave.
At times the game kind of has extremely terrible player signaling.
On Ch.15 now and feel so mixed about the game. It's basically my GoTY if it wasn't extremely flawed, which it is, so I don't like it as much and I'm often mixed between "wow, this atmosphere/graphics/sound/presentation is amazing" "wow this combat is so satisfying" "wow, this level design is so varied" and "ugh, this is not fun". It's like those great games that have that 1 bad swimming section, except those bad sections are almost 40-50% of the game and constantly popping up.
I need some help GAF. Im stuck fightingat the end of chapter 10. I'm convinced it is glitched. Ive unloaded all my agony bolts and shotgun shells and nothing.LauraAfter watching multiple video walkthroughs it seems that I should be done with this particular encounter after only using a small amount ammo and not wasting every single bullet I own. I have replayed this particular end sequence so many times that the only reason I die is because I used up all my ammo and I just get tired of dodging attacks. I could move on to next sectionI've stunned her using the fire pipes but nothing....but i dont want to miss out all the goodies. I also refuse to restart the chapter.Anyone else run into this ? tips?by just pulling the lever and dodging her attacks until the flames disappear
I need some help GAF. Im stuck fightingat the end of chapter 10. I'm convinced it is glitched. Ive unloaded all my agony bolts and shotgun shells and nothing.LauraAfter watching multiple video walkthroughs it seems that I should be done with this particular encounter after only using a small amount ammo and not wasting every single bullet I own. I have replayed this particular end sequence so many times that the only reason I die is because I used up all my ammo and I just get tired of dodging attacks. I could move on to next sectionI've stunned her using the fire pipes but nothing....but i dont want to miss out all the goodies. I also refuse to restart the chapter.Anyone else run into this ? tips?by just pulling the lever and dodging her attacks until the flames disappear
This part is so ridiculously easy. These comments put the complaints about this game really in context.
No they don't. Personally I love Chapter 3, but the game has plenty of things deserving of criticism.
It doesn't shock me that some reviewers gave this a 4/10 or a 5/10, it also doesn't shock me that games like this faded away for a long time and games overloaded with tutorials, objective markers/waypoints and just hand holding in general have been pushed to the front. A game can't even respect the player's intelligence and expect just a tiny amount of game sense/skill without people complaining about it, the bar has been lowered that much.
The vast majority of criticism of the game isn't because the game respects the player's intelligence too much, and that's why someone complaining about the difficulty Chapter 3 doesn't put complaints about the game into context. Statements like that are attempts to whitewash the game's very real flaws.
Why do the Souls games, which are significantly harder to both figure out and beat than TEW, all have vastly higher critical and user review scores than TEW? It's because TEW is a solid if deeply flawed game that doesn't appeal to a lot of people for perfectly valid reasons not having to do with "more hand-holding please."
I need some help GAF. Im stuck fightingat the end of chapter 10. I'm convinced it is glitched. Ive unloaded all my agony bolts and shotgun shells and nothing.LauraAfter watching multiple video walkthroughs it seems that I should be done with this particular encounter after only using a small amount ammo and not wasting every single bullet I own. I have replayed this particular end sequence so many times that the only reason I die is because I used up all my ammo and I just get tired of dodging attacks. I could move on to next sectionI've stunned her using the fire pipes but nothing....but i dont want to miss out all the goodies. I also refuse to restart the chapter.Anyone else run into this ? tips?by just pulling the lever and dodging her attacks until the flames disappear
Reactions like these are why they make press A for awesome games these days. I loved that part, it was a throwback to the intense danger presented in older survival horror games and you had to really explore and use your surroundings to take him down. It's not anywhere close to impossible, but a good challenge that gives you a great sense of accomplishment once you have beat it. I mean that area alone gives you so many different ways to take him down, you have tripwire traps you can not disarm to lure him into, switch based traps that are endlessly reusable, burnable environment items to set him on fire, a shotgun, a crossbow, etc.. It was a great sandbox, I wish the game had more areas like it.
Running around the town would cause the framerate to wobble, which is why I didn't run around and just shot him dead. The technical issues, from the weird FOV, to the crappy camera that's often times too tight, and finally the unstable framerate are pretty much the main source of difficulty for me. People need to get out of here with the handholding nonsense as a way to deflect criticism of the game. Are a stable framerate, good FOV, and a good camera a desire for handholding? Practically every time I died it was due to either the framerate throwing me a curve ball in terms of input lag, the camera going wonky when an enemy got too close, the narrow FOV making a stealth section trickier than it ought to be, or a combination of all three factors (like boss encounters).Seriously. It's one of the best areas in the game IMO, I play it differently every time and still haven't checked all the options out. Plus if you've ever played RE4 you should really expect stuff like a one-hit kill and the chainsaw enemy having more health than average. The Sadist isn't even that much of a bullet sponge, he has very reasonable hp.
The bar is really low if this part has people ragequitting, and on an enthusiast forum no less.
Running around the town would cause the framerate to wobble, which is why I didn't run around and just shot him dead. The technical issues, from the weird FOV, to the crappy camera that's often times too tight, and finally the unstable framerate are pretty much the main source of difficulty for me. People need to get out of here with the handholding nonsense as a way to deflect criticism of the game. Are a stable framerate, good FOV, and a good camera a desire for handholding? Practically every time I died it was due to either the framerate throwing me a curve ball in terms of input lag, the camera going wonky when an enemy got too close, the narrow FOV making a stealth section trickier than it ought to be, or a combination of all three factors (like boss encounters).
Oh no. The boss was a cinch for me too. Actually he was a joke. I'm just saying that the game is too much of a technical mess that automatically replying to people saying the game is too hard with an automatic handholding comment is lazy. The technical issues definitely make this game a lot harder than it needs to be.Sorry dude not buying this, I'm playing it on PS4 just like you do, this boss is no trouble, i only died in that encounter because i though i need him to cut the chain for me so i stood near the door and tried to make him cut it, his attacks are so easy to dodge that no FOV or framerate excuses will do, seriously just some bolts and shotgun blasts and he was done.
.
You can literally run around the boss in circles while taking quick shots until he dies, find any open area and just run in a circle, he'll never catch you.
Squall ASF said:Wow...it's true....kids are really this bad at video games these days...
People think it's elitist gamers hating on others but no...
I need some help GAF. Im stuck fightingat the end of chapter 10. I'm convinced it is glitched. Ive unloaded all my agony bolts and shotgun shells and nothing.LauraAfter watching multiple video walkthroughs it seems that I should be done with this particular encounter after only using a small amount ammo and not wasting every single bullet I own. I have replayed this particular end sequence so many times that the only reason I die is because I used up all my ammo and I just get tired of dodging attacks. I could move on to next sectionI've stunned her using the fire pipes but nothing....but i dont want to miss out all the goodies. I also refuse to restart the chapter.Anyone else run into this ? tips?by just pulling the lever and dodging her attacks until the flames disappear
Oh no. The boss was a cinch for me too. Actually he was a joke. I'm just saying that the game is too much of a technical mess that automatically replying to people saying the game is too hard with an automatic handholding comment is lazy. The technical issues definitely make this game a lot harder than it needs to be.
Really? With that teeny tiny stamina bar you can literally run circles around him?
After getting killed by the chainsaw guy in chapter 3 another 4 times I either shelve or sell this game for good.
I can't make it, RE6 feels like a coherent masterpiece combat wise compared to this. Fuck it. I even got desperate and watched youtube videos. There is nothing I don't get, you just have to get lucky avoiding insta death hits despite those fucking controls.
Also, enemy AI is completely stupid in this game. If the layout is a circle, you can pretty much outrun any enemy for as long as you'd like.It's like other games with stamina or similar to juking in older survival horror games. If an enemy is running up to you, it's sometimes best to not run, then when it comes close enough, then you start running. This is usually because in games like this, some enemies change their run/attack animation once they get closer to you, like the Sadist starts up his swinging, so when you run at this point you can get away. I would say on survival, Seb actually runs faster than pretty much most enemies in the game, you just have to press run at the right time.
That's great for you. I feel like 50% of my deaths were from the technical issues. The other 50% were fair deaths which were used to learn patterns or layouts. And you're right. If you can look past the technical issues, you can beat the game no problem.I think some parts are not designed very well, like Chapter 10, and even almost the entirety of chapter 11 that was just a chore and not fun at all, however I don't agree that people die a lot because of technical difficulties, maybe 1 death out of 20 happened because of a bad camera angel and narrow FOV or framedrop, no way technical issues will prevent good players from finishing the game.Laura boss
Besides some parts, which BTW even the most difficulty/frustrating/annoying parts have lots of save points, the game is fair and not frustrating at all imo, you have plenty of tools to deal with every situation.
Really? With that teeny tiny stamina bar you can literally run circles around him?
.
Really? With that teeny tiny stamina bar you can literally run circles around him?
I'm at chapter 14 and level 3 at stamina, didn't need more than that.
Reading through the thread I'm starting to think that many of the "complaints" with the game are what I praise from it.
I think some parts are not designed very well, like Chapter 10Laura boss
That's great for you. I feel like 50% of my deaths were from the technical issues. The other 50% were fair deaths which were used to learn patterns or layouts. And you're right. If you can look past the technical issues, you can beat the game no problem.
I only died once because the game froze for a couple of seconds before trap and when the game unfroze Sebastian just walked right into it. Every other death though was my own fault.
Reading through the thread I'm starting to think that many of the "complaints" with the game are what I praise from it.
That's great for you. I feel like 50% of my deaths were from the technical issues. The other 50% were fair deaths which were used to learn patterns or layouts. And you're right. If you can look past the technical issues, you can beat the game no problem.
That's great for you. I feel like 50% of my deaths were from the technical issues. The other 50% were fair deaths which were used to learn patterns or layouts. And you're right. If you can look past the technical issues, you can beat the game no problem.
Dying and learning things is not bad in itself. But I think it's made a lot worse in TEW because of the loading time after each death and some of the cheapness of certain parts. If the game instantly reloaded after a death, it wouldn't feel as punishing as sitting through 20 second loads a bunch of times to get through a section.
It's actually only like 10-12 seconds, but really, waiting 20 seconds is that painful for you?