DryvBy
Member
Shoot him in the head with the rifle. He'll drop.
Awesome. Thanks, that worked!
Shoot him in the head with the rifle. He'll drop.
Yes, and it's not impossible since many have finished it. It is however really fucking dumb at times, especially when they go crazy with the hard to see bear traps.
I was thinking of playing through Akumu til I saw this xD
Just curious, what makes you think so?
RE6 seems like a polar opposite of TEW in many aspects to me. I felt TEW nailed pacing, it had the same thing as RE4 where I just can't quit it and keep telling myself "just one more checkpoint, ok just this one room, ok I'll just get to a save spot and that's it" - I didn't feel it overstayed its welcome at all. It also has this slow, deliberate combat that severely underpowers the player in relation to his enemies and forces careful resource management, while RE6 does the opposite, makes you play a total badass, takes forever to beat and has pacing all over the place unfortunately.
I like RE6 but I find TEW an overall superior game, even though both could have used some polish. But at least TEW isn't as bloated.
Is it just me or is Nightmare/Akumu an obscene afterthought in this game? Like, the mechanics and balance disintegrate before your eyes in an ordeal of blind luck or near-inevitable failure. The game as it runs on the default difficulty is a thing of beauty, but so much of the it becomes superfluous or outright useless once you turn up the heat. I think I need to forget that these extra settings exist.
Tried Nightmare yet? It's really good.
Unless you have someone to brag to about your achievements I won't really bother with Akumu.
Is it just me or is Nightmare/Akumu an obscene afterthought in this game? Like, the mechanics and balance disintegrate before your eyes in an ordeal of blind luck or near-inevitable failure. The game as it runs on the default difficulty is a thing of beauty, but so much of it becomes superfluous or outright useless once you turn up the heat. I think I need to forget that these extra settings exist.
It's probably just you. Akumu isn't actually any fun, but after slogging through it, Nightmare feels like a vaccation. Healing syringes and Flash bolts trivialize much of the game.
is akumu literally 1 hit death in every situation? i could think of a dozen scenarios where it seems like it's impossible to avoid getting hit
Is it just me or is Nightmare/Akumu an obscene afterthought in this game? Like, the mechanics and balance disintegrate before your eyes in an ordeal of blind luck or near-inevitable failure. The game as it runs on the default difficulty is a thing of beauty, but so much of it becomes superfluous or outright useless once you turn up the heat. I think I need to forget that these extra settings exist.
I wouldn't forgive this so easily, personally. The wild imbalance and overall haphazardness isn't gone on lower difficulties, it's just hidden. What becomes superfluous on higher difficulties? Healing items and health upgrades? What else? This isn't an action game that's up to RE4's standard, period. I know that's a very high bar, but it's one the game openly aspires to.
That mode exposed so many flaws with this game, because the littlest things that never bothered you in other difficulties suddenly become a huge fucking deal.
That mode is in itself flawed, the game on every other difficulty is fine but its just not tailored to one-hit-kills.
It was thrown in purely for bragging rights, nothing was balanced around Akumu.
I wouldn't forgive this so easily, personally. The wild imbalance and overall haphazardness isn't gone on lower difficulties, it's just hidden. What becomes superfluous on higher difficulties? Healing items and health upgrades? What else? This isn't an action game that's up to RE4's standard, period. I know that's a very high bar, but it's one the game openly aspires to.
I'd like to hear more about what you perceive as unbalanced. I have some major issues with the lack of i-frames on certain animations, and I hate how you get locked into attack animations when an enemy comes up to you, but I'm not sure I felt anything else as really bad. But that could be because I have only played it once and I didn't super enjoy it the way I enjoyed RE4.
I could see the game completely disintegrating if you could die in one hit or whatever from a downed bad guy swiping at you.
I died total of 32 times while playing on hard. Fuck akumu mode. You masochists who completely this mode must really hate yourselves.
Tried Nightmare yet? It's really good.
Unless you have someone to brag to about your achievements I won't really bother with Akumu.
TEW was filled with so many "who though this was a good idea" moments. I might be saying this because I did AKUMU... but fuck it. That mode exposed so many flaws with this game, because the littlest things that never bothered you in other difficulties suddenly become a huge fucking deal.
You have no idea. Hell the so called bragging rights this mode is supposed to give don't even feel earned. There was no skill attached to it. Just patience and a test for how much bullshit you can take.
This games platinum is apparantly the rarest trophy I own, and it doesn't feel good or satisfactory to have.
You know, I still dont understand why modern games that have higher difficulty unlocks, dont allow you to use things you've found prior to. It really kills the whole purpose of new game +.
Being able to use unlocks on higher difficulty modes would trivialize the higher difficulty.
NG+ unlocks on the same or lower different makes the most sense.
Being able to use unlocks on higher difficulty modes would trivialize the higher difficulty.
NG+ unlocks on the same or lower different makes the most sense.
Eh, it works for Character Action games, it can work for Survival Horror games. The game just has to be designed around that kind of NG+.
I love carrying over progression into higher difficulties in Bayonetta/Devil May Cry, etc. I just don't see why it wouldn't be able to work for this kind of game, too.
Didnt Resident Evil 4 and 5 let you carry things over into harder difficulties? The point should be that its much more difficult, requiring powered up items from the get.
A lot of those other things actually bothered me on Survival. Akumu just put a spotlight on them.
LOL! I liked RE6 more than this as well (for the record).
Your melee attack is useless. I don't even know why its there.
Your melee attack is useless. I don't even know why its there.
Basically AKUMU mode ruins the game. Things that wouldn't be noticeable or annoying become big fucking deals in that mode.
You have no idea. Hell the so called bragging rights this mode is supposed to give don't even feel earned. There was no skill attached to it. Just patience and a test for how much bullshit you can take.
So any info about the sales of the game. Apparently this sold more than Alien Isolation if the sales chart are anything to go by. Will be interested to see the next project of Shinji Mikami. Although I don't expect a sequel to this game and think they will conclude the story in DLCs.
Enjoy.I'd like to hear more about what you perceive as unbalanced. I have some major issues with the lack of i-frames on certain animations, and I hate how you get locked into attack animations when an enemy comes up to you, but I'm not sure I felt anything else as really bad. But that could be because I have only played it once and I didn't super enjoy it the way I enjoyed RE4.
I could see the game completely disintegrating if you could die in one hit or whatever from a downed bad guy swiping at you.
If you are talking about the default Survival difficulty I've never felt that, always had enough resources to overcome any obstacle, but never too much that i felt careless about it like in RE4, and i guess you talk aboutThis game feels 'cheap' at times in terms of how it always sprung things on you. Most of the time you'd die the first time around until you learn via trial and error how to overcome the situation. At times, this is fun and other times, unbearable. It is also ridiculous how the game always go "We're not gonna give you much resources but oh hey, here's a bunch of enemies to fight" or "Why don't you turn off these levers in long succession of levels while avoiding insanely fast enemy." It makes what otherwise could have been scary game into an annoying one. Because after you got scared once, you'll just get annoyed when you have to repeat things because you didn't succesfully completed all 3 rooms in one go.
EDIT: Everyone seems to have problem with screaming enemies but while I dreaded them due to my poor aiming, if you can nail them with fire bolt, they're gone in one hit (normal). Then you just keep your distance (they'll go after you all flaming if you're too close) and watch as they flail around while being burned to crisp.
If you are talking about the default Survival difficulty I've never felt that, always had enough resources to overcome any obstacle, but never too much that i felt careless about it like in RE4, and i guess you talk about, really don't get what's the problem here as well, use a freeze bolt or just kill him (he really don't take a lot of damage) and go to the valve, you have plenty of time.The Keeper
Some of the complaints people have, jeez, it's really understandable why most games treats us like morons.
If you are talking about the default Survival difficulty I've never felt that, always had enough resources to overcome any obstacle, but never too much that i felt careless about it like in RE4, and i guess you talk about, really don't get what's the problem here as well, use a freeze bolt or just kill him (he really don't take a lot of damage) and go to the valve, you have plenty of time.The Keeper
Some of the complaints people have, jeez, it's really understandable why most games treats us like morons.
This OT really opened my eyes with the general skill level of players these days.
Someone actually requested a mini-map at one point (in what possible way would that be useful?), saw a few more say they didn't understand the objective or where to go (it's a pretty linear game, keep moving forward), and then you get folks that say the game is unfair with how it doles out resources which is just not true, the game is generous with its resources, at times you will run low but if the player is ever completely dry then they're just being wasteful.
The other day 2 posters said they were quitting the game because the sadist on chapter 3 was too difficult. The most straightforward and easy encounter in the game, I just don't understand.
Is it really about skill or just patience though? I have the feeling that the majority of gamers want to move on as fast as possible to keep track of all the games being released. Therefore they don't invest enough time to figure everything out on their own, to manage their resources or to come up with combat strategies. It's sad nontheless.This OT really opened my eyes with the general skill level of players these days.
Someone actually requested a mini-map at one point (in what possible way would that be useful?), saw a few more say they didn't understand the objective or where to go (it's a pretty linear game, keep moving forward), and then you get folks that say the game is unfair with how it doles out resources which is just not true, the game is generous with its resources, at times you will run low but if the player is ever completely dry then they're just being wasteful.
The other day 2 posters said they were quitting the game because the sadist on chapter 3 was too difficult. The most straightforward and easy encounter in the game, I just don't understand.
I never understand arrogant comments like this. No one is going to be impressed by your awesomeness at this game. Not everyone has the hours to hone in their skills in games esp when they have full time job. Also, this game IS rather unfair with resources, especially later on in the game where there are streams of enemies. It was fine for ch.1-9 but after that, things go haywire and you have to scavenge traps to get resources, which is a nightmare when you have to do it mid boss battle.
It's not like I'm a newb either at horror game. If I want to brag, I can say I'm one of the few who managed to plat all 3 of Dead Space, some of the achievements involved playing the game without saving much if at all.
...But it doesn't take hours.
I played 1 chapter per night and got the hang of the game by the 4-5 chapter. And I'm like the least hardcore gamer out there, zero Platinums.
I'm not in for a big shock, I've already finished the game :|LOL no. The Keeper was POS easy in comparison to things you have to do later on in the game. And if the Keeper is your barometer of what's difficult in this game, you're in for a big shock.
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I wasn't being literal. I meant this game involved a lot and I meant it, a lot of trial and error, which as fun at first but got tiring around chapter 10 and forward when you have to clear 3 rooms unscathed or else. If you work from 9 to 5, go to gym from 6-7, and finish dinner by 9, you have pretty much 2 hours to play before you have to sleep by 11 to wake up early. So yes, having to repeat things over and over again get frustrating after a while, esp when it was caused by small tiny mistake.
I'm not in for a big shock, I've already finished the game :|
Just tried to understand what you are talking about.
Well yeah I'm in the same situation as well. University classes end at around 4-5 average, gotta get home, gotta get dinner etc. Set aside an hour and a half to play each night. Sleep at 11<
I get your point but being late for class or not attending lecture or attending lecture looking tired and sleepy is not the same as doing it when you're employed to work.
You lose your job if you do the same with work.
This OT really opened my eyes with the general skill level of players these days.
Someone actually requested a mini-map at one point (in what possible way would that be useful?), saw a few more say they didn't understand the objective or where to go (it's a pretty linear game, keep moving forward), and then you get folks that say the game is unfair with how it doles out resources which is just not true, the game is generous with its resources, at times you will run low but if the player is ever completely dry then they're just being wasteful.
The other day 2 posters said they were quitting the game because the sadist on chapter 3 was too difficult. The most straightforward and easy encounter in the game, I just don't understand.
I never understand arrogant comments like this. No one is going to be impressed by your awesomeness at this game. Not everyone has the hours to hone in their skills in games esp when they have full time job. Also, this game IS rather unfair with resources, especially later on in the game where there are streams of enemies. It was fine for ch.1-9 but after that, things go haywire and you have to scavenge traps to get resources, which is a nightmare when you have to do it mid boss battle.
It's not like I'm a newb either at horror game. If I want to brag, I can say I'm one of the few who managed to plat all 3 of Dead Space, some of the achievements involved playing the game without saving much if at all.
Didn't likeLaura round 2, Bloodbath, Keeper x 2 if you already used most of your resource on Bloodbath. Those are the choke points for me because you rely on auto save at that point and reloading normal save means redoing previous parts OR in the later 2, Bloodbath all over again.
You seriously don't understand or can't sympathise why others may have problems with this game? It's not an easy game by survival horror standard. It's great that you find it easy but there's no need to thumb your nose down at others who find it difficult or don't have enough time to deal with its trial and error mechanic. It's just not attractive at all.
I get your point but being late for class or not attending lecture or attending lecture looking tired and sleepy is not the same as doing it when you're employed to work.
You lose your job if you do the same with work.
I've finished the game with 2 med packs, 2 syringes, about 30 parts, 6 magnum bullets, 8 shotguns shells... you get the deal, no problem with resources and most of the time i chose not to disarm the explosive traps, never had to disarm a trap mid boss fight for parts either, the game is VERY fair with resources on Survival difficulty.