Fancy Clown
Member
...couldn't people who found the game too hard on survival just drop the difficulty to casual? That's what it's there for after all.
It's just as bad and unpredictable on "casual"....couldn't people who found the game too hard on survival just drop the difficulty to casual? That's what it's there for after all.
You are absolutely right here but forget about it, seems he already made up his mind- game is broken! and that's it!there is plenty of ammo in the game. i would suggest you keep playing.
however, i completely disagree with your statements about stealth. i was able to stealth kill nearly every last enemy in chapter 2 without problem, and disable all the traps for parts. i never once accidentally activated a trap. a zombie never once saw me through a wall, and i never once had a zombie deny me a stealth kill. the stealth is not broken at all, and works quite well in chapter 2,3,9,13, etc
survival is difficult from the standpoint that you'll die quite a bit in trying to accomplish your objective. especially if you want to conserve resources. but it never felt cheap. the traps especially, if you crouch walk through areas, you'll very very rarely hit a trap.
No, it is broken, it's just that you are so awesome, that you kick ass in spite of the game's brokenness. I bow down to you and your superior gaming skills. You should be proud!best thing for him is to play another game, maybe a less broken one with a mini map and a big arrow that will tell him where to go so he could navigate in those big and complex environments
How can you disagree with MY experience with the game? Were you there, did you see me play? It wasn't a problem for you. Fine. It was to me and many others. That inconstancy sounds like broken design to me.however, i completely disagree with your statements about stealth.
This OT really opened my eyes with the general skill level of players these days.
Weird, it opened my eyes to the lengths people will go to defend highly flawed games to the death and brush off any criticisms as whining from casuals.
Game is niche to begin with, and some things are executed so poorly that it's perfectly acceptable that a person would find it more frustrating than fun.
Weird, it opened my eyes to the lengths people will go to defend highly flawed games to the death and brush off any criticisms as whining from casuals.
Game is niche to begin with, and some things are executed so poorly that it's perfectly acceptable that a person would find it more frustrating than fun.
Yea it's a well known problem with Id-tech 5, the weird thing is that it happens in cut-scenes all the time but you can barely notice or it rarely happens during gameplay.Is it normal for the game to have slow-loading textures? Specifically noticed it during the ambulance scene.
No, it is broken, it's just that you are so awesome, that you kick ass in spite of the game's brokenness. I bow down to you and your superior gaming skills. You should be proud!
How can you disagree with MY experience with the game? Were you there, did you see me play? It wasn't a problem for you. Fine. It was to me and many others. That inconstancy sounds like broken design to me.
No, it is broken, it's just that you are so awesome, that you kick ass in spite of the game's brokenness. I bow down to you and your superior gaming skills. You should be proud!
How can you disagree with MY experience with the game? Were you there, did you see me play? It wasn't a problem for you. Fine. It was to me and many others. That inconstancy sounds like broken design to me.
No, it is broken, it's just that you are so awesome, that you kick ass in spite of the game's brokenness. I bow down to you and your superior gaming skills. You should be proud!
How can you disagree with MY experience with the game? Were you there, did you see me play? It wasn't a problem for you. Fine. It was to me and many others. That inconstancy sounds like broken design to me.
No, it is broken, it's just that you are so awesome, that you kick ass in spite of the game's brokenness. I bow down to you and your superior gaming skills. You should be proud!
How can you disagree with MY experience with the game? Were you there, did you see me play? It wasn't a problem for you. Fine. It was to me and many others. That inconstancy sounds like broken design to me.
I beat the game a couple days ago and generally liked it up until I got to theeyeball area with a shit ton of enemies. I ran out of resources on the second wave and what was around was not enough to beat the chainsaw guy. I tried the entire chapter again 5 or 6 times and still never had enough ammo. After you run out it never generates more and all you can do is run until he kills you. I eventually dropped the difficulty down to casual to get more ammo in the level but it really irked me to do so. I guess it's my fault for managing my stats and ammo so poorly but I feel like that was a shitty price to pay and it really left me with a poor impression of the game at the end.
What are you upgrades like? Is your Handgun crit/capacity up there?
Damn, Tango is hiring with a shovel atm.
The only thing I want to see, is how Kidman controls
Bethesda, when do the receipts drop, I want to know if we'll get a TEW 2.
It's just as bad and unpredictable on "casual".
The issue isn't difficulty - the game is fundamentally broken; controls; A.I., camera, gameplay, all of them broken.
First off, stealth kills don't always work. A zombie turns around as I am pressing x and the kill doesn't happen.
Second, the clunky movement makes it very very hard to disable trip wires. I'll get as close as possible and still no "press x to disable". Nudge the analog stick just a tiny bit more and you set off the trap. Dead.
Third, I was standing behind the wall of a building and the zombie saw me out the window.... I was not near the window and did not have my lantern on. Which means that the zombies can see through walls, making stealth impossible.
Fourth, hand to hand combat is very difficult but is your only option because you can't stealth, you can't stealth kill and you have no ammo. Would killing a zombie give you some ammo or matches if you manage it? So far for me, maybe 1 out of 5 times.
Also, I keep getting lost and turned around because all the environments looks the same, with nothing really distinguishing the 4 or 5 houses in chapter 2 apart.
I love survival horror. But already being this frustrated at chapters 1 and half of 2 out of 15 chapters? And now I hear of bosses down the line that one-hit kill you, which you need lots of ammo and luck to kill, with no ammo to be found? Fuck it, I'm trading this shit in. Maybe if they do some colossal update/patch to fix all this shit, I may come back. But right now, it's straight up broken!
I really wanted to like this game
Also, this game IS rather unfair with resources.
"They asked me if liked mountain climbing. 5/10, won't play again"
So what I am getting from this thread is that the older RE games were essentially poorly designed games because we tend to run out of ammo a lot in them?
The lack of ammo wasn't the problem this game had. The problem is that coupled with the monster gauntlet rooms they gave you at times(and with increasing frequency near the end) make the game feel like it's not sure what it's trying to go for. That the idea of stealth kills fly out the window late in the game kind of proves this too.
The game for the first half and then the second half feel completely different. I mean, I know I shouldn't be shocked by this since Resident Evil 4 had the same problem(people fondly remembering the early parts and conveniently forgetting when the enemies start packing firearms), but the game in the beginning was something special, and then kind of tapers off in the end and becomes an action game, something it shouldn't have tried to be. Not that it didn't do a good job of it, but that's not what was advertised, ya know?
Others have said it, but I can't fucking wait until REmake "HD". The tears will be delicious.
I wonder why they negated the ability to stealth kill the enemies in chapter 7 and 8 (it isn't even possible with flash bolts.). Chapter 7 has a large amount of environmental traps that can be used against the enemies and Chapter 8 has an achievement for not engaging in firearm combat so they must have thought this through to some extent.
"They asked me if liked mountain climbing. 5/10, won't play again"
Damn, Tango is hiring with a shovel atm.
The only thing I want to see, is how Kidman controls.
Bethesda, when do the receipts drop ? I want to know if we'll get a TEW 2.
Can't wait to read the Steam reviews for REMAKE.
"The game doesn't give me anough ammo to kill everything. -1/10, not recommended"
"No waypoints, they give you a huge ass map and that's it. What is this ? 1990 ?"
"They asked me if liked mountain climbing. 5/10, won't play again"
EDIT: pic and stuff
but outside of the boss encounters I'm kinda underwhelmed with the difficulty. I'm not dying nearly as much as I expected (I might have died maybe 10 times between both demo playthroughs... which mostly came from experimentation on the first run) and the game could be a bit harder with enemies turning around randomly or something.
So, I've only gotten a chance to play the demo and it's somewhat of a mixed bag for me so far, but if the game's lows aren't too bad and the highs are great I can easily see this being an 8/10 experience in the end.
That's exactly what I thought of it. It was a 9 to 9.5 for me from Chapter 1 to ~9, but 11, 12, and 15 really soured my overall opinion of the game to a solid 8. Still one of the better games I've played in the year, though, and I really valued my experience with it.
Also, I finished the game with a fucking arsenal. Maybe I just have a greater patience for restarting sections to complete them more efficiently, I did that a lot. I feel like I really mastered Survival difficulty, anyway. I feel like I could do it again with an arm tied behind my back. It probably took me like 30 hours to actually beat the game, because I restarted checkpoints so much.
No matter how hard i try, i can't beat the fucking MONSTROSITY boss in the parking garage. Is there an easy way?
this boss
https://www.youtube.com/watch?v=bjiLozK6VKs
The occasional jank in the mechanics is a way bigger for me than the late game chapters. I actually really liked those (on survival).
My mind says 8/10 but my heart says 9. Good thing I'm not a professional critic.
I don't know how to score this game. Outside of the chapters you named my heart says 9.5, I don't really feel comfortable dropping the score down though because it has 2 hours of bad mixed in with 14 hours of great.
Chapters 1-10 are fantastic (13/14 great too), if the game had kept that style until the very end I'd honestly give it a 10, flaws and all. Really hope they listen to that feedback for a sequel and ignore "the game is too hard" feedback.
Makes me nervous to think about.
So, I've only gotten a chance to play the demo and it's somewhat of a mixed bag for me so far, but if the game's lows aren't too bad and the highs are great I can easily see this being an 8/10 experience in the end.
If I were a critic rating this for other people I'd probably say 8. The 5/10 Joystiq gave and 6/10 Sterling handed it are atrocious though imo, this game is not that.
I wish they'd given us the option of nightmare mode in the demo in that case. I don't mind survival being default, but the game isn't as tense as it could be.I think you'll remain underwhelmed with the difficulty on Survival, I didn't even experience my first death until chapter 5 and I ended up with about 47 total in the whole playthrough, only half a dozen or so to non-boss enemies. Nightmare is where it's at though, it's a nice step up but having the knowledge of clearing the game already makes it a bit easier, I think Nightmare should've been a default difficulty because it would've been super intense the first time through.
This is so good to know. That particular part in chapter 2 could have used some more patrolling enemies too imo.I can't really agree with the roll though, that'd really cheese the game imo. And enemies can climb over walls they just seem to get stuck on fences in chapter 2.
I've seen mentions of "hordes" of "groups" in chapter 11, but I've been purposely skimming so hard that everything else about the game ought to be new to me. Gonna try and keep it that way for now.That's exactly what I thought of it. It was a 9 to 9.5 for me from Chapter 1 to ~9, but 11, 12, and 15 really soured my overall opinion of the game to a solid 8. Still one of the better games I've played in the year, though, and I really valued my experience with it.
This will probably be me since I like to wait patiently and I finished every Resident Evil (except 6 which I got bored of before finishing completely) with more ammo than I ever needed. All I know is that I plan to eat every single death since I want to see how many times the game can kill me. Everyone else has posted their death numbers and I'd like to do the same by the end.Also, I finished the game with a fucking arsenal. Maybe I just have a greater patience for restarting sections to complete them more efficiently, I did that a lot. I feel like I really mastered Survival difficulty, anyway. I feel like I could do it again with an arm tied behind my back. It probably took me like 30 hours to actually beat the game, because I restarted checkpoints so often.
I definitely do. It's not the best, but my impression is that the overall package is very pretty and worth taking apart and inspecting. I'm probably not going to like the latter chapters like you too, though. It really bugs me when a game throws enemy waves at me in an attempt to push me out of a stage. It feels lazy somehow and I start wondering why they didn't just make it into a cutscene or something.I have no inclination to replay the game on Nightmare any time soon, though.
Nahlol, this is good stuff. almost thought you were serious about scoring a game based on a demo at first.