I honestly am perplexed how people finished this game.
I tried to pick it back up after just getting fed up with the constant trial and error bullshit and instadeath crap but it just gets worse and worse.
Its like they had this great balance to start the game and I really thought this was about to be an all-time classic for me but then they just dialed back all the things I liked about this game: the wide open approach mission structure, the nice action set pieces, the exploration, the well designed boss fights. And has since just replaced it with a bunch of linear trial and error crap and these "aha gotcha" instadeath shit that just becomes a chore. The few times they did open up the level they had to insert these gotcha instadeath moments that set your progress back ten - fifteen minutes and it gets to the point you just throw your hands up and say fuck it!
Oh hey, I got a good idea! Lets deplete the players ammo by throwing 10 guys at him and then force him into a scenario with little ammo where he has to fight off 3 guys climbing to get him and two machine gun guys that take cover. One of which is going to hide in a corner at an elevation and be able to glitch his gun through cover and shoot you. So now the only way you can beat it is to go back several checkpoints and have to redo the entire thing over so you have enough ammo to overcome the manufactured difficulty that we coupled with bullshit clipping that gives the enemy a leg up. I bet they will all love it! Fuck off!
I honestly am perplexed how people finished this game.
I tried to pick it back up after just getting fed up with the constant trial and error bullshit and instadeath crap but it just gets worse and worse.
Its like they had this great balance to start the game and I really thought this was about to be an all-time classic for me but then they just dialed back all the things I liked about this game: the wide open approach mission structure, the nice action set pieces, the exploration, the well designed boss fights. And has since just replaced it with a bunch of linear trial and error crap and these "aha gotcha" instadeath shit that just becomes a chore. The few times they did open up the level they had to insert these gotcha instadeath moments that set your progress back ten - fifteen minutes and it gets to the point you just throw your hands up and say fuck it!
Oh hey, I got a good idea! Lets deplete the players ammo by throwing 10 guys at him and then force him into a scenario with little ammo where he has to fight off 3 guys climbing to get him and two machine gun guys that take cover. One of which is going to hide in a corner at an elevation and be able to glitch his gun through cover and shoot you. So now the only way you can beat it is to go back several checkpoints and have to redo the entire thing over so you have enough ammo to overcome the manufactured difficulty that we coupled with bullshit clipping that gives the enemy a leg up. I bet they will all love it! Fuck off!
Have you considered lowering the difficulty?
And where are you seeing these 10-15 minute progress losses? Most of the checkpoints in this game only set you back like 2 minutes.
woot made it past the carriage ride with using only 9 bullets a sniper round and a harpoon (pinned one of the pesky fuckers with a molotov to the wall next to the barrels.
Experiment. There are many ways of approach in the game. Always try to conserve ammo so you have enough in these situations.I honestly am perplexed how people finished this game.
I tried to pick it back up after just getting fed up with the constant trial and error bullshit and instadeath crap but it just gets worse and worse.
Its like they had this great balance to start the game and I really thought this was about to be an all-time classic for me but then they just dialed back all the things I liked about this game: the wide open approach mission structure, the nice action set pieces, the exploration, the well designed boss fights. And has since just replaced it with a bunch of linear trial and error crap and these "aha gotcha" instadeath shit that just becomes a chore. The few times they did open up the level they had to insert these gotcha instadeath moments that set your progress back ten - fifteen minutes and it gets to the point you just throw your hands up and say fuck it!
Oh hey, I got a good idea! Lets deplete the players ammo by throwing 10 guys at him and then force him into a scenario with little ammo where he has to fight off 3 guys climbing to get him and two machine gun guys that take cover. One of which is going to hide in a corner at an elevation and be able to glitch his gun through cover and shoot you. So now the only way you can beat it is to go back several checkpoints and have to redo the entire thing over so you have enough ammo to overcome the manufactured difficulty that we coupled with bullshit clipping that gives the enemy a leg up. I bet they will all love it! Fuck off!
I was looking at the first few pages of the thread to see gaffers impressions when the game was released, one of them stood out for me, Someone said they wasted almost all bullets in the fight against Laura on Ch.5, I didn't even know you could use guns to kill her I always assumed you needed to use the fire traps and torches to kill her quick.
What I like about this game is that it isn't always running and gunning, sometimes you need to take it slow and make a decent plan so that you don't waste too many bullets or enemies jump at you from nowhere.
To me chapter 3 is where the game lets you know that it's not always about running and gunning, I took my sweet ass time in that area took out every single enemy without alerting the entire horde and then after the area was cleared of Haunted, I when to fight the chainsaw guy. Made the fight a lot more manageable, plus it's badass to take out every Haunted via stealth, traps etc... the combat in this game is so satisfying.
Yeah, so many ways to dispatch enemies that citing lack of ammo as a complaint is something I don't get.I love it, You can go through and spend almost nothing ammo wise and kill tons of haunted. Ankle/knee shots and matches. Flashbangs and stealth kills (you can kill 4 from a single max upgraded bolt) Electric bolt and matches.
You have to learn earlier on. Shooting people in the head is not the best way to conserver ammo.
Though i wish i could sacrifice time and stab the guy in the head when they are down, rather than wasting a match on a single body.
The game also gives you ample amount of already dead bodies to burn and use as traps for enemies.
A thousand times yes, cover shooting is rarely fun to me also.Yeah, so many ways to dispatch enemies that citing lack of ammo as a complaint is something I don't get.
Another thing I love about this game, no fucking cover system shitting up the level and enemy design. I swear ever since that mechanic was introduced the 3rd person shooter genre has been on a downward spiral. Levels designed around that mechanic are just not fun, and the set pieces feel like a glorified shooting gallery.
Upgrading your accuracy and critical will make headshots very efficient.I love it, You can go through and spend almost nothing ammo wise and kill tons of haunted. Ankle/knee shots and matches. Flashbangs and stealth kills (you can kill 4 from a single max upgraded bolt) Electric bolt and matches.
You have to learn earlier on. Shooting people in the head is not the best way to conserver ammo.
Though i wish i could sacrifice time and stab the guy in the head when they are down, rather than wasting a match on a single body.
The game also gives you ample amount of already dead bodies to burn and use as traps for enemies.
Yeah, so many ways to dispatch enemies that citing lack of ammo as a complaint is something I don't get.
Another thing I love about this game, no fucking cover system shitting up the level and enemy design. I swear ever since that mechanic was introduced the 3rd person shooter genre has been on a downward spiral. Levels designed around that mechanic are just not fun, and the set pieces feel like a glorified shooting gallery.
I'm readyThe Evil Within: The Assignment - Official Trailer:
https://www.youtube.com/watch?v=KQut3K8-hV0&index=13&list=WL
The Evil Within: The Assignment - Official Trailer:
https://www.youtube.com/watch?v=KQut3K8-hV0&index=13&list=WL
The Evil Within: The Assignment - Official Trailer:
https://www.youtube.com/watch?v=KQut3K8-hV0&index=13&list=WL
Quick question that I'm sure has been asked a million times before. Is it worth getting the PS3 version or should I wait a couple more months till I get a PS4? I really really want to play the game asap.
The Evil Within: The Assignment - Official Trailer:
https://www.youtube.com/watch?v=KQut3K8-hV0&index=13&list=WL
Quick question, is the trailer spoilery in some way? Showing new enemies/locations etc.? I want to approach TEW as unspoiled as possible (it worked out very nicely for me with the base game) so I'm kinda hesitant to watch it.
Not much. Two or three new enemies shown briefly and either old locations with new lightning or tolally new locations. But if you don't want to be spoiled at all don't wach it just to be sure.
I would like to know what parts of this game are trial and error as I felt that the game was always fair. Also I assume that you are talking about ch.11 shutter door area on the last paragraph. That encounter is really resource heavy but IIRC you can ignore eveyone on the next encounter.
I really love TEW's ammo balance. I spent the entire playthrough feeling like I have very little, the game kept me in constant anxiety that I'll run out and that forced me to play creatively, to think well before I act, and upped tension - but I didn't run completely dry even once. I always had just enough to get by. It's fantastic.
It's funny. A lot of people say the story is nonsensical, but I feel like if you read all the documents. Newspapers etc, a lot of things come together nicely.
Almost every 'boss' fight in the game?
Well most bosses are just about shooting them and dodging their attacks. If there is something special to the boss fight it is informed to the player just before the fight.
Even that isn't telegraphed too well since you spend so much time sneaking and running from them early on in the game. Like, thechainsaw guy in chapter 3? I spent about 4 lives thinking I had to stand by the chain for the gate trying to get HIM to cut it for me
So I wasn't the only one who tried that. Yeah it could been indicated more clearly that killing him is what you had to do.
lol
Yeah, and the first time with Safehead was a pain for me too as you are trapped with him in a small space, so my panic instinct took over and it took me a couple of tries to just figure out what to do, and several more to do it properly without going OHSHITOHSHITOHSHIT.
Don't get me wrong, I am really enjoying it, and this is pretty much my only criticism of the game. I actually enjoy trial and error gameplay, it's just that the load times with Evil Within are long enough that it can be a pain.
I never played RE4, but I am aware of it's influence, so for me this is like all the best parts of the Dead Space franchise wrapped in the milieu of every horror trope that's out there.
lol
Yeah, and the first time with Safehead was a pain for me too as you are trapped with him in a small space, so my panic instinct took over and it took me a couple of tries to just figure out what to do, and several more to do it properly without going OHSHITOHSHITOHSHIT.
Don't get me wrong, I am really enjoying it, and this is pretty much my only criticism of the game. I actually enjoy trial and error gameplay, it's just that the load times with Evil Within are long enough that it can be a pain.
I never played RE4, but I am aware of it's influence, so for me this is like all the best parts of the Dead Space franchise wrapped in the milieu of every horror trope that's out there.
The Evil Within: The Assignment - Official Trailer:
https://www.youtube.com/watch?v=KQut3K8-hV0&index=13&list=WL
Well that makes sense since dead space is basically re4 in space
That encounter is so good.
I understand. It's just that I don't think that there is trial and error in this game. Those load times are bad though. There were sections in akumu mode where I died after few seconds of loading a checkpoint multiple times.
You really should check out RE4 if you like this game.
This... is... AWESOME
Yeah for sure, I guess trial and error isn't the best way to describe it, because as you said, more often than not I had a good idea of what I needed to do, I guess it's more that it's very easy for a small mistake to spiral out of control exponentially and leave you fucked.
I played a bit of RE4 on iOS but got stuck early on with the blind guy in the church where you ring the bell and haven't gone back to it since. And when I got an iPad and noticed that it wasn't cross buy between iPhone, kinda put it aside for now.
Haha this is crazy. How did the person even figure this out, they must have just kept doing it endlessly hoping he would die. Just goes to show how a lot of the bosses in this game always take damage even not from the 'puzzle' ways to kill them, those ways just take off a bigger chunk of damage. Only in a few setpiece running sequences are they actually invulnerable.
you can gun down laura in chapter 5. for speed runs people just use arocket launcher.
you can gun down laura in chapter 5. for speed runs people just use arocket launcher.
Amazing, I didn't even know you could do knife attacks to them.
So I'm guessing the flash bolt+stealth knife combo works on them?
It's quite an experience just blazing through the game punching everything. I actually never tried fightng Laura with them though.RPG is for chumps.
Fully upgraded melee with brass knuckles. Now that's the shit right there.
That's the easiest way to kill him in chap 3
Only upgrades that IMO aren't worth upgrading are melee damage and fire rate.i really like the game , any tips of what i should upgrade like sprint etc, and what gun to upgrade?