JWong said:Is there a chart somewhere about units? Just trying to find out which is the strongest...
Tongue said:I have been meaning to look for one as well.
I'm not sure if the samurai versions of troops are worth it. They take for freaking ever to heal and take 2 turns to recruit. The peasant spear guys seem as effective, heal much faster, are dirt cheap, and I haven't really had to much trouble with their morale. I am very early in my first run though so things may change.
Tongue said:I have been meaning to look for one as well.
I'm not sure if the samurai versions of troops are worth it. They take for freaking ever to heal and take 2 turns to recruit. The peasant spear guys seem as effective, heal much faster, are dirt cheap, and I haven't really had to much trouble with their morale. I am very early in my first run though so things may change.
InertiaXr said:Yup, Samurai appear to be mostly worthless. They seem to be flat out worse to use in battle for me sometimes compared to the basic dudes, and the time they take to heal is way too long.
More than once I've had a unit of Yari Samurai go head to head with opponents Yari Ashigaru in nearly completely 1v1 battles and my guys get routed...how is this possible?
depths20XX said:I dunno, I think the samurai are worth it. I disbanded a bunch of my ashigaru and started recruiting mostly samurai. I've seen 3 units of yari ashigaru get fought off by one unit of my katana samurai. Of course it depends on the angles of attack and such. Ashigaru have their place but samurai get the job done.
Air Zombie Meat said:You'll notice the difference later on for sure. Later on you'll be facing armies with lots of katana samurai. Yari ashigaru get chewed up by those guys. You'll still need to keep some around though. Bow ashigaru stay more useful later but they aren't as good against armoured units as bow samurai. For much of the early game ashigaru are fine though.
Tongue said:I also need to find a better tactic to take out castles. Right now I am softening them up by using all my arrows and then sending in the Yari guys. If the AI has equal numbers I am getting my ass handed to me.
Tongue said:I haven't tried the Swords guys yet, only the spear. Maybe thats where I am going wrong.
Tongue said:What does the composition of one of your later armies look like if you don't mind me asking?
I want to get a sense of where I should be heading in regards to army building.
InertiaXr said:I never do siege battles, you can almost always siege the city your attacking and the enemy will come out and attack you on a normal battlefield usually within 2 turns or so.
Air Zombie Meat said:Off the top of my head typically I have 3/4 cavalry units (mixture of katana\yari cavalry depending on enemies army), 3 katana units, 4 spear units and the rest archers. Seems to work quite well for me.
depths20XX said:Does siege weaponry or knocking down enemy walls ever become viable in this game? I kind of miss doing that.
depths20XX said:Does siege weaponry or knocking down enemy walls ever become viable in this game? I kind of miss doing that.
This, especially when its really close >.< I love defending in sieges, but I hate trying to take castles...Orgun said:I don't think there is a greater feeling than defending your castle against a much larger enemy force. So great.
Mr. Spinnington said:anyone had this problem yet?
iwhjy.jpg
Taking over too much territory causes the 'realm divided' event which essentially mean the shogun puts a hit out on you and all the clans pretty much declare war on you >.<BannedEpisode said:On my first "successful" campaign I made the mistake of thinking that I simply had to take and hold Kyoto for four rounds to win. Once I had enough strength I made my move and took it easily.
Then of course the entire country turned on me including my vassal. I still consider it a win though because I have been able to repel every attacking army for nearly ten turns thanks to my ungodly archer units and the Kyoto Moat of Doom.
Next time I'll just capture 30 or so provinces so I can lose a couple before gaining complete control over the shogunate.
markot said:Taking over too much territory causes the 'realm divided' event which essentially mean the shogun puts a hit out on you and all the clans pretty much declare war on you >.<
Ysiadmihi said:I've been doing this for generals that mostly defend towns. They usually end up as the absolute last line of defense so I figure it's good to make them as durable as possible.
Kyaw said:Does anyone play this game online? Last time i checked out online, i couldnt find any rooms...
Mr_Brit said:How do you repeair buildings after you have captured a town? The strongholds in two of my captured provinces(I only have 5 in total lol) aren't getting fixed for some reason.
Clott said:Need some help gaf, so far I have been doing just fine and conquered the top 4 regions of the island. At this point I would like to invest into the navy and I just signed a trade agreement but the game warns me I have to protect the trade route, so how would I go about protecting this?
InertiaXr said:Pirates or enemy factions will roll ships up into your ports and blockade them and you can't trade in or out of those. In previous games you and enemies could blockade trade routes anywhere along them between ports, but I've yet to see that happen in Shogun 2 in particular.
Clott said:So the key is to keep my military might on the trade route? How can naval warfare supplement my land campaign?
If you mean "pirating" on the trade routes where the flag of a fleet shows crossed swords, I have seen that and you can do it yourself if you attack the trade route of an enemy. You seem to get more revenue doing this now than you did in Empire too.InertiaXr said:Pirates or enemy factions will roll ships up into your ports and blockade them and you can't trade in or out of those. In previous games you and enemies could blockade trade routes anywhere along them between ports, but I've yet to see that happen in Shogun 2 in particular.
You can only have 20 units at a time. Once some routs off the field, the reinforcements will arrive. You can manually retreat your units with a button, say archers units that have ran out of arrows.JWong said:I don't get how reinforcements work. You get the full affect of reinforcements when you sim the battle, but when you manually get into a battle, your reinforcements don't really come.
More Fun To Compute said:If I remember right and it hasn't changed for this game then flaming arrows lower morale more than regular arrows but their main purpose is to set wooden stuff on fire. I think that they are also decent for firing at infantry units camping in the woods in this game.