Just wanted to add my opinion here, I like the darker style and deep dungeons. In, say, Link's Awakening or Ocarina of Time, the world is more focused and helps funnel you to your next destination, which is where you want to be so you can get to the awesome dungeon gameplay. In TP, the overworld is overly big, has nothing in it, looks drab and boring, and they added padding with wolf link. Imagine finding say the Zora Domain in BOTW and you are working down the puzzles to make it to the water temple (er divine beast, whatever). You think you are good to go, then the game makes you transform into a wolf and track down items all over Zora's Domain before you can progress. This is how TP was designed, double-dipping areas as padding with Wolf Link. All it did was pad out the play time with boring unfulfilling tasks through areas you just explored already. Once you got to the dungeon, the dungeon was great. Because it wasn't open-world format, if you didn't feel like the next task piece of padding in the main quest, there was nothing else to do but wander a lifeless Hyrule with poor realistic graphics.
I called BOTW the anti-TP when it came out. BOTW has perfect overworld, crap dungeons. TP has awesome dungeons, totally shit overworld and grating gameplay to make it to the dungeons. Even the opening section of TP, from the very first moment with the fish puzzle, made no sense was overly long and a complete turn off.
TP could be very good if they just cut a lot of the connective tissue out between all the dungeons for a leaner, less bloated, less padded experience. If you fire up Ocarina of Time, you are in an actual dungeon solving puzzles in under 10 minutes if you know what to do. TP is a slog no matter how you play it.