Should Nintendo's Next Handheld Include or Abandon Dual Screen

Just a good screen is all I want. I'm not expecting the OLED that the original Vita had, but 720p has to be the bare minimum. If there were two of them? Sure, I'd love that too.
 
I wouldn't mind if they moved on from that design. I can do without the second screen personally. And I could also do without the clam shell design.
 
If cutting out the second screen enables them to provide a single better quality high res screen then I am all for it.

3DS is a little jarring to play after using a Vita...
 
I think buttons in mobile devices are useful for people who grew up with buttons in mobile devices. I think you would be very surprised to learn that kids (the market Nintendo targets and used to dominate) who game on iOS and Android devices do so without a single care for physical buttons.

Companies that have failed to pay attention to new market standards are companies that only exist in memory. The "Me too!" policy that you talk about is typically referred to as feature integration. Hardware companies that refuse to evolve and integrate new technologies into their hardware are, to be frank, companies that are going to be run into the ground. Nintendo isn't run by people who are business-illiterate. With that in mind, why on Earth should Nintendo (a company with intelligent employees) stick to design sensibilities from the PS2-era?

Just take a second and think about it. Let's say you're Nintendo -- a multi-billion dollar company making a new handheld. You're targeting a market of people who play games on the go. In other words, you're targeting the people who buy and use mobile devices in the present reality -- a technologically driven market with technologically literate customers. Since you're a multi-billion dollar company with financial obligations, you realize that the best chance of success for your product is to launch it globally. This means that you're going to have to look at the mobile market(s) in multiple regions. After you look at the mobile market(s) in multiple regions, you discover that the most successful mobile devices are devices that have adopted and evolved technological standards from 8 years ago. You also discover that the most unsuccessful devices are devices that have stuck to technological standards from 15 years ago. For some unexplained reason, you choose to ignore this reality, and thus, you refuse to integrate the market standard technologies into your new handheld. You're going to stick to your rusty guns and shoot your way back to the PS2-era, and by doing so, you're going to create a device that blends in fantastically with the T mobile Sidekick and Nokia Communicator.

Let's ask ourselves a few questions. Realistically, what do you think is going to happen to your new handheld device with archaic technology? Is your lone wolf strategy going to pay off, or is the technologically-driven market going to reject your device for failing to meet the expected standards? Given that the Wii strategy failed with the Wii U, and given that the 3DS has failed to beat iOs devices, Galaxy devices, the DS, and the PSP, what is the best course of action for the company -- to repeat the mistakes of the Wii U and 3DS, or to evolve and catch up to the present reality? Given that the market leader in mobile gaming devices provides a technologically powerful device, and given that all of the competition to the market leader also provide technologically powerful devices -- none of which utilize dual screens with SDTV resolutions -- what does that tell you about the kind of devices people are buying? Are people buying devices that are outdated, or are people buying devices that are not outdated?

These are just a few questions that can help improve your understanding of why a technologically outdated mobile device, in 2016, will not be met with the response that you expect. Again, there was a time when you could get away with a half-baked mobile device, but that time is long gone. If Nintendo falls victim to the NIH syndrome, and they actually choose to stick with outdated technology, then they're going to suffer the same fate that Swiss watchmakers suffered when digital watches came into existence: absolute irrelevancy in the marketplace. Nintendo's objective with the NX (assuming that the NX is a handheld) should be to match and potentially exceed the current technological expectations of a mobile gaming device. They don't have to re-invent the wheel; they just have to stop yelling Yabba Dabba Doo and get with the times. Nintendo has more than enough money to make this happen, so hopefully, they've been spending the past 2 years of development on new and future technologies rather than old and past technologies.

Most games can't work well without buttons. Just because "kids" play other games without buttons doesn't mean they should be removed from the device. Notice many of the games superimpose control schemes over. In my opinion, if you have to superimpose a control pad onto the screen then your game should not be on mobile. With twitch based mechanics such as with platformers, having haptic feedback is necessary.

Your arguments are just for Nintendo to buckle because they have to fit in to what people consider modern devices. I disagree, a lot. You're just arguing for Nintendo to adopt the current mobile fads into their gaming exclusive device without even thinking of what that would mean or do to gaming.

Yes, the 3DS hasn't beaten the DS or MOBILE PHONES (which are not being bought because they can play games), and probably will only match PSP at best, but it has not done badly at all. It's disingenuous to make the claim that it has failed because it's archaic.

Also, it should be noted that very few digital watches adorn the marketplace anymore, yet classic watches still do. So your use of that argument is flawed. Instead it argues that Nintendo should stick to their guns.
 
Yeah the 3DS succeeded and is succeeding. I think they'll be happy if the handheld version of NX does as well as 3DS. I think they should repeat a key strategy they applied in turning the 3DS around: Core Nintendo and Japanese exclusives, making it a choice for gamers, not the casual mobile crowd.
 
Either keep the dual screen idea or have some sort of clamshell design with a high quality screen, with a touchpad somewhere on the bottom part of the clamshell with the controls. Like...I'm thinking Steam Controller + Clamshell portable design.
 
If Nintendo can find a way to delivery a better-quality primary screen and keep the second screen, without sacrificing any CPU juice, then go for it.

The second screen is mostly used for maps and other non-CPU intense information. It's mostly used for text and sprites, not heavy amounts of polygons. I think (hope, pray) Nintendo knows this and that the Yoshi Touch and Go days are over, and can lower the consumption that the second screen takes.
 
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