Should Nintendo's Next Handheld Include or Abandon Dual Screen

How about something like EO then? Where the entire game is structured around having a real time updating map that you can actively draw on as you walk around and take in the environment without going into a separate menu.

There are a ton of similar dungeon crawlers on platforms with one screen, they work fine. And honestly a niche ass game like EO isn't really a good thing to design your hardware for.
 
I don't care if they keep it but they seriously need to upgrade the quality of the screen and resolution of it.And yeah the nub on the n3DS kinda works but it's not good enough so if they have to remove the 2nd screen in order to add a 2nd joystick/Slide Pad than so be it.
 
I think it helps move UI off of the primary screen, and I like the clam shell design.

But they NEED to DRASTICALLY improve the resolution. Also maybe use a capacitive touch screen on top AND bottom.
 
I don't care if they keep it but they seriously need to upgrade the quality of the screen and resolution of it.And yeah the nub on the n3DS kinda works but it's not good enough so if they have to remove the 2nd screen in order to add a 2nd joystick/Slide Pad than so be it.

This is the biggest thing for me. I don't care what features you have to lose to get it, but give me a good looking higher resolution screen.
 
If anyone expects a Single screen and physical buttons, I dont think Nintendo is stupid enough to release another Vita.

This will be very non-traditional... or close to a traditional phone and will use multi-touch controls. Maybe with a "controller add-on" at best.
 
If anyone expects a Single screen and physical buttons, I dont think Nintendo is stupid enough to release another Vita.

This will be very non-traditional... or close to a traditional phone and will use multi-touch controls. Maybe with a "controller add-on" at best.

Nintendo releasing a Vita would be the best damn thing

They'd actually support it and once they do that, there'd be no going back, good indie and third party support, rave fanbase, don't screw up the memcard and you've got a winner on your hands.

Plus, Pokemon and MonHun and it'd pass 20M sales easily. In the first couple years.
 
Nintendo releasing a Vita would be the best damn thing

They'd actually support it and once they do that, there'd be no going back, good indie and third party support, rave fanbase, don't screw up the memcard and you've got a winner on your hands.

Plus, Pokemon and MonHun and it'd pass 20M sales easily. In the first couple years.

I'd love that. Sadly Nintendo has no interest in making nicer hardware and selling it at cost/small loss. So we will continue to have $200 handhelds with laughably bad specs. :(
 
I'd love that. Sadly Nintendo has no interest in making nicer hardware and selling it at cost/small loss. So we will continue to have $200 handhelds with laughably bad specs. :(

Remember everyone, DO NOT BUY THE FIRST ITERATION OF THE NX HANDHELD. YOU WILL CONVINCE YOURSELF THAT IT DOESN'T SUCK, BUT IT WILL, THEN YOU'LL HAPPILY GO AND BUY THE INEVITABLE REVISION BECAUSE IT HAS SOME OBVIOUS AND DELIBERATELY OMITTED ADDITION AND IMPROVEMENTS. DON'T FALL INTO THAT TRAP. NEVER BUY THE FIRST VERSION OF A NINTENDO HANDHELD.

I REPEAT, NEVER BUY THE FIRST VERSION OF A NINTENDO HANDHELD.


I swear if Nintendo creates something with as atrocious graphics as the 3DS again... (Without 3D everything except A Link Between Worlds looks fucking HORRENDOUS, and with 3D many things actually look good or great (ALBW the latter, OOT3D neither).
 
While I really love the dual screen design of the DS series of consoles, I'd like to see them return to basics. I want to see their focus on gameplay and design without the distraction of a unique control scheme. I don't mind having touch features, but I'd prefer a single screen with buttons and analog sliders.
 
I'm hoping they keep the second screen.Having all the menus on the bottom screen makes playing RPGs so much better.

When I'm playing RPGs on PC, sometimes wish I can play it on 3DS instead.
 
They somehow could bend a screen instead?
Anyway still would like to have backtriggers and having a handheld which can produce heat or cold on your hands while playing...
 
protip bro: you can turn it off.

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I honestly am so used to the dual screens right now and feel like they're way more of a benefit than a hindrance. I'm all for keeping it standard. handheld screens are small enough as it is we don't need shitloads of UI taking up valuable screenspace.

Obviously. But any modicum of energy spent developing 3D effects would be better spent elsewhere as far as I'm concerned.
 
the 2ds is one big touch screen, and they should expand on that.

one big capacitive touch screen that, when playing ds or 3ds games, displays both screens.

make it tri fold from the left and right, the d pad, analog sticks, buttons, speakers, etc so it fits in your pocket
 
Keep the dual screen, but ditch the 3D and make the screens the same size so that we can go back to having either the top or bottom screen be the main screen.

I miss games that used the sideways "book mode" or games like Kirby Canvas Curse where the main content was played on the bottom screen.

I'm not sure I can go back to playing Zelda games that don't have a touch screen for quickly assigning items.
 
There's no coming back from it at this point. Dual screens forever. Otherwise you can kiss any sort of portable backwards comparability goodbye. Plus, it just works.
 
Keep dual screen and clam shell design, keep bottom touch screen - unless there's an awesome and exciting new input method to replace it (but I don't think so). I don't care if 3D stays, I don't care if screens get only marginally better resolution.
 
I can understand asking for proper analogue sticks, high resolution displays and a capacitive screen over resistive. But a device without physical input sounds dreadful.
 
Include, but add some symmetry, havin a screen more capable than the other is my only problem with dual screen setup, make it both touchscreen same resolution, if 3D is involved again, both capable of render 3D not just one screen in especific
 
Keep dual screen and clam shell design, keep bottom touch screen - unless there's an awesome and exciting new input method to replace it (but I don't think so). I don't care if 3D stays, I don't care if screens get only marginally better resolution.
Well there's 3d touch. Personally, I want the bottom screen to use a capacitive touch screen, no more washed out screens, with terrible contrast. And the tech has evolved, resistive is no longer needed for high precision/accuracy, just look at the note line, with its Wacom digitizer, capable of 2048 dps pressure sensitivity.

https://www.youtube.com/watch?v=VX1EYBsk6aw
 
Well there's 3d touch. Personally, I want the bottom screen to use a capacitive touch screen, no more washed out screens, with terrible contrast.

That's a big one I didn't think of. The resistive screens nintendo use are just awful. I hate having to either use a stylus or deal with incredibly imprecise touch.
 
Well there's 3d touch. Personally, I want the bottom screen to use a capacitive touch screen, no more washed out screens, with terrible contrast. And the tech has evolved, resistive is no longer needed for high precision/accuracy, just look at the note line, with its Wacom digitizer, capable of 2048 dps pressure sensitivity.

https://www.youtube.com/watch?v=VX1EYBsk6aw

Wacom digitizers are not capacitive. They're more akin to resistive. Yes, they're great, as in the Microsoft Surface Pro.
 
Well there's 3d touch. Personally, I want the bottom screen to use a capacitive touch screen, no more washed out screens, with terrible contrast. And the tech has evolved, resistive is no longer needed for high precision/accuracy, just look at the note line, with its Wacom digitizer, capable of 2048 dps pressure sensitivity.

https://www.youtube.com/watch?v=VX1EYBsk6aw

If there are capacitive touch with the accuracy of resistive I'm ok with that, because multitouch obviously is an advantage. What I meant was keep the touch functionality on the bottom screen, not keep it exactly as it is.
 
The double screens are part of the brand now, and the only distinguishing characteristic the handhelds have to the common public. I can't imagine them leaving any time soon.
 
I swear if Nintendo creates something with as atrocious graphics as the 3DS again... (Without 3D everything except A Link Between Worlds looks fucking HORRENDOUS, and with 3D many things actually look good or great (ALBW the latter, OOT3D neither).

What? I mean Nintendo handhelds have always improved in the graphics department so the graphics have no risk of being the same, but even so, the 3DS' graphics weren't atrocious. Also funny you say things looked horrendous without 3D on when that would often give the game some nice AA often making the game look better.

Also if graphics are a concern, it doesn't really matter what iteration of the system you buy.
 
Since NX is proposed to be both handlheld and console I think the might remove it. Still the DS handhelds are the most succesful of Nintendo's dual screen setups( botht he Wii and WiiU are similar ideas). So I think in a way they will.

I just want to know what the handheld aspect of the NX is going to be. Either a real tablet or something else.
 
Honestly the dual screen is one of their best gimmicks that work very well. Many of their first-party take advantage on the second screen in unique ways. Well, they used to, prior to the 3DS. Most DS games use it intuitively, however many 3DS games just use it for menus.

I wouldn't mind if they kept the dual screens, but at the same time, if they remove them, that's fine with me.
 
If it means that we get one quality screen for a better price or better battery life, then I say ditch the second screen.

I feel like Nintendo's a little bored with the two-screen concept anyway.
 
I don't miss the second screen when playing on the Vita. It doesn't matter to me, sure it was convenient in some games because you had quick access to the map, or because it freed up some space from the main small screen (IE: xenoblade), but I fail to recall one memorable experience where I felt this was a great addition to gaming. Not to say there weren't any great DS and 3DS games, just that the second screen wasn't what made them good. Nor did the 3D which I've always loathed.
 
I don't miss the second screen when playing on the Vita. It doesn't matter to me, sure it was convenient in some games because you had quick access to the map, or because it freed up some space from the main small screen (IE: xenoblade), but I fail to recall one memorable experience where I felt this was a great addition to gaming. Not to say there weren't any great DS and 3DS games, just that the second screen wasn't what made them good. Nor did the 3D which I've always loathed.

I have two computer monitors, one horizontal, one vertical. It improves my efficiency and my user experience. I don't have to have them, but having them is wonderful. I feel that way about the dual screens. It improves UI design, even it's just maps or inventories, improves web browsing, improves the operating system in general.

Besides, without the two screens, how will applications and games have little dioramas on the top screen? That attract feature brings some life to the operating system which is missing in other UIs:

nintendo-3ds-xl-review-screen-1000x772.jpg
 
With that logic, using buttons on a mobile device is "archaic" and shouldn't be done. Afterall, millions of people are using buttonless devices.

Come on. Just because mobile is doing it doesn't mean Nintendo has to jump in with a "me too!" policy. Hell, when have they ever done that?

I think buttons in mobile devices are useful for people who grew up with buttons in mobile devices. I think you would be very surprised to learn that kids (the market Nintendo targets and used to dominate) who game on iOS and Android devices do so without a single care for physical buttons.

Companies that have failed to pay attention to new market standards are companies that only exist in memory. The "Me too!" policy that you talk about is typically referred to as feature integration. Hardware companies that refuse to evolve and integrate new technologies into their hardware are, to be frank, companies that are going to be run into the ground. Nintendo isn't run by people who are business-illiterate. With that in mind, why on Earth should Nintendo (a company with intelligent employees) stick to design sensibilities from the PS2-era?

Just take a second and think about it. Let's say you're Nintendo -- a multi-billion dollar company making a new handheld. You're targeting a market of people who play games on the go. In other words, you're targeting the people who buy and use mobile devices in the present reality -- a technologically driven market with technologically literate customers. Since you're a multi-billion dollar company with financial obligations, you realize that the best chance of success for your product is to launch it globally. This means that you're going to have to look at the mobile market(s) in multiple regions. After you look at the mobile market(s) in multiple regions, you discover that the most successful mobile devices are devices that have adopted and evolved technological standards from 8 years ago. You also discover that the most unsuccessful devices are devices that have stuck to technological standards from 15 years ago. For some unexplained reason, you choose to ignore this reality, and thus, you refuse to integrate the market standard technologies into your new handheld. You're going to stick to your rusty guns and shoot your way back to the PS2-era, and by doing so, you're going to create a device that blends in fantastically with the T mobile Sidekick and Nokia Communicator.

Let's ask ourselves a few questions. Realistically, what do you think is going to happen to your new handheld device with archaic technology? Is your lone wolf strategy going to pay off, or is the technologically-driven market going to reject your device for failing to meet the expected standards? Given that the Wii strategy failed with the Wii U, and given that the 3DS has failed to beat iOs devices, Galaxy devices, the DS, and the PSP, what is the best course of action for the company -- to repeat the mistakes of the Wii U and 3DS, or to evolve and catch up to the present reality? Given that the market leader in mobile gaming devices provides a technologically powerful device, and given that all of the competition to the market leader also provide technologically powerful devices -- none of which utilize dual screens with SDTV resolutions -- what does that tell you about the kind of devices people are buying? Are people buying devices that are outdated, or are people buying devices that are not outdated?

These are just a few questions that can help improve your understanding of why a technologically outdated mobile device, in 2016, will not be met with the response that you expect. Again, there was a time when you could get away with a half-baked mobile device, but that time is long gone. If Nintendo falls victim to the NIH syndrome, and they actually choose to stick with outdated technology, then they're going to suffer the same fate that Swiss watchmakers suffered when digital watches came into existence: absolute irrelevancy in the marketplace. Nintendo's objective with the NX (assuming that the NX is a handheld) should be to match and potentially exceed the current technological expectations of a mobile gaming device. They don't have to re-invent the wheel; they just have to stop yelling Yabba Dabba Doo and get with the times. Nintendo has more than enough money to make this happen, so hopefully, they've been spending the past 2 years of development on new and future technologies rather than old and past technologies.
 
Practical:
I'm in the "no dual screen" camp, just give us a single screen with better IQ. Cut down on battery consumption, game for longer, be able to use Streetpass without worrying about killing my charge.

Theoretical:
If the NX is a bridge console between portable and TV based gaming (as rumored, obviously) then I'd think a dual screen would be made superfluous in most cases. You just know devs are gonna use the hardware grunt to make the TV version look good, you need visual flash to move them units.
 
My feelings on dual screens are the same as multiple monitors on PC: love 'em. True, I don't need it, but it's just so convenient and enhances the experience so much. Like on PC, do I need separate monitors for the paper I'm working on and one for the documents or webpages I'm referencing? No, but it increases my workflow and productivity by having them both open and once so that I don't have to constantly Alt+Tab between them or have to rely on and constantly second guess my memory: it's just all right there, at my fingertips.

It's the same thing with dual screens on Nintendo's handhelds. Do they typically do anything revolutionary with them? No, and that's alright because nonetheless having something like the PSS or DexNav is just amazing due to the information and functionality they give to the player even while you're doing other things. Could there be ways of implementing them with just one screen? Sure, but just like using one monitor instead of two, those other ways would be less convenient and just involve spending more time entering and exiting menus on that main screen, which isn't worth the gain IMO. The convenience and productivity factors of the dual screen easily override anything that would be gained by tossing them out and dramatically impair the experience for me, as little things like that add up, just like being able to display both a web browser and a Word file or having two Word files open at full resolution on a multiple-monitor PC does. So I can only hope that the dual-screen form factor remain in Nintendo's next handheld, personally.
 
Would love a vita with nintendo games. I prefer the single screen.

I'm inclined to think they need a setup that allows for the easiest porting of mobile games. They also need costs down to make sure the price point is as low as possible.

That means a single touchscreen is probably the way to go.
logically though, I agree with this.
 
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