Should the Final Fantasy series go back to the turn based combat?

Should the Final Fantasy series go back to the turn based combat?


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LordOcidax

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Should the Final Fantasy series go back to the turn based combat? Also, an special mode for FF7 Remake/Rebirth with turn based combat.

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It's too late for that. The series has been action-based now for longer than it was ever turn-based. And like it or not, turn-based RPGs have a ceiling. SE made it their flagship ARPG series, they need to figure out how to keep it from slipping away. Something along the lines of 15, but better and more polished, would be my idea.
 
the recent Expedition 33 game shows that there are innovative ways to make turn base games more fresh and interesting, so yes I agree it should try going back to turn base but with some improvements.
 
Absolutely. I think they should bring Sakaguchi back too. The battle system is not the end of modern FF's troubles.
 
the recent Expedition 33 game shows that there are innovative ways to make turn base games more fresh and interesting, so yes I agree it should try going back to turn base but with some improvements.
Just make the FF7 Remake part 3 with the Expedition 33 combat system and release a patch for Remake/Rebirth 🤑🤑🤑
 
I'd like it if FF7 part 3 would drop the Ubislop open world padding which tarnished Rebirth and use an over world instead.

For combat for 17, they should mix Metaphor's archetype system, with Exp33's light active elements, with Midnight Suns'* positional/environmental elements. It's really very simple.

*one of the most underrated, fun and innovative turn-based combat systems ever
 
They should stop dumbing down the games. Thats all.

They can make whatever they want.

There is a certain way I want them to do things, but I don't wanna dictate too much.

They should re evaluate what makes PS1 era games good, then try to implement that on todays hardware. Ubisoft style open world is certainly not needed.
 
Maybe, maybe not. Some people seem to be missing the point though re: Expedition 33's success. Turn based combat is only part of why the game is exceeding expectations and it's probably a bit down the list. Compelling characters and story to go with real RPG gameplay. Add that all in a unique and fresh package and you have a winner.

Square doesn't need to chase trends but it should be aware of Expedition 33's reception from critics and players. Rebirth was definitely a step in the right direction but they'll need to tighten up the open world bloat a bit and tighten their narrative.
 
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Maybe, maybe not. Some people seem to be missing the point though re: Expedition 33's success. Turn based combat is only part of why the game is exceeding expectations and it's probably a bit down the list. Compelling characters and story to go with real RPG gameplay. Add that all in a unique and fresh package and you have a winner.

Square doesn't need to chase trends but it should be aware of Expedition 33's reception from critics and players. Rebirth was definitely a step in the right direction but they'll need to tighten up the open world bloat a bit and tighten their narrative.
Hardcore JRPG fans loves Turn Based system, SE is not going to chase any trend, they are just going back to their roots…
 
I don't get this obsession with turn based combat and modern Final Fantasy. I doubt you even know what you mean when you say that you want FF to go back to turn based combat. Do you mean pre FFX turn based? FFX turn based? FFX-2? FFXIII? They're all very different. Being turn based is not what made those games memorable to most people (from what I've read).
The simplicity and reductive nature of a statement such as "go back to" suggests that all of this is plain nostalgia. You want a feeling to go back to, not a particular type of gameplay.

I want Final Fantasy to keep doing what it has always done; keep reinventing itself and try new things. If that means that down the line they will try turn based combat again, good. But I don't want it stuck there or anywhere. (even though I think FF7 Remake/Rebirth combat is peak).
 
No. That's not the key to the city for FF.

I know people are high on Persona and Clair Obscur - but these games have reached a point of sales that would still not be good enough for a modern FF (the former with multiple re-releases).

Do you honestly think it's the battle system that's sold people on either of those franchises btw? It's the style, characters/stories, etc. In Persona's case, they'll be relying on a mixture of mildly subverted anime tropes and social link shipbait. Clair Obscur, voice acting and script writing that vaguely acknowledges adult sensibilities.

Whether or not FF fans like to hear it, FF15 is, to this point, the fastest selling FF game period. Yes, it had some serious structural and design issues, but guess what: The game just had enough sauce to appeal to enough people that 10 million bought it.

FF16's problem was that it was underwhelming visually and aesthetically, and tried to split the difference between being low rent GoT and generic FF save the world shit. A boring looking MC, and a boring battle system irrespective of action or turn based preferences; most audiences are not enticed by low rent DMC. I warned of this before the game came out to much protest.
 
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The remake/rebirth system is excellent. Its super flexible with the different approaches people might have to the game. Its flashy and freeform but also holds up to high-difficulty play. And its unique. No other game is playing quite like that.

If they want to do turn-based, they'd have to come up with something pretty special to not feel like a regression.
 
They need talent that understands film or how to enact a play or opera. Storywriting and pacing alongside art direction,turn based simple but deep combat systems all require great execution to return to form. There is a reason rare flukes they didn't want to make like NieR Automata are so beloved. They've forgotten what made them pioneers in the first place.

But they do things for the money first and passion 2nd. Instead of the other way around.
 
The remake/rebirth system is excellent. Its super flexible with the different approaches people might have to the game. Its flashy and freeform but also holds up to high-difficulty play. And its unique. No other game is playing quite like that.

If they want to do turn-based, they'd have to come up with something pretty special to not feel like a regression.
I prefer Turn Based 🥱 10000 times…
 
I don't get this obsession with turn based combat and modern Final Fantasy. I doubt you even know what you mean when you say that you want FF to go back to turn based combat.

This is where my mind stops when it comes to people vomiting this sentiment constantly - and mostly those with no or not a lot of history with SE and FF.
 
CO:E33 puts modern day Final Fantasy to shame. I sure hope SE is looking at the same thing. Not only that, but the entire cast in E33 is better than the last handful of FF games. VIIR isn't terrible, but that's not their brainchild either. It's when they want to create a new world, new characters, and bring back the spirit of Final Fantasy. SE should see what made a less expensive game better than their hyped up franchise. FFXV swore it was for fans new and old and I can't say I'd ever want to replay it. I much prefer FF1-12. After that it all went to 💩besides the 7 Remake imo. I'll just keep buying their legacy stuff and the final episode of 7R.
 
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I'd love to see it. Obviously, turn-based battles aren't the only thing that define Final Fantasy, but the more they've deviated from them, the less recognizable the series has become. Lost Odyssey felt like the real follow-up to Final Fantasy X all those years ago, and I want to see more of that.

I guess the irony is that, after all the clamoring for more action-y combat systems, these days, turn-based feels like a novel twist on an RPG. When I play Final Fantasy, I don't want yet another action game. I want something like Octopath Traveler II, where the pacing was measured and the combat felt strategic.
 
I'd love to see it. Obviously, turn-based battles aren't the only thing that define Final Fantasy, but the more they've deviated from them, the less recognizable the series has become. Lost Odyssey felt like the real follow-up to Final Fantasy X all those years ago, and I want to see more of that.

I guess the irony is that, after all the clamoring for more action-y combat systems, these days, turn-based feels like a novel twist on an RPG. When I play Final Fantasy, I don't want yet another action game. I want something like Octopath Traveler II, where the pacing was measured and the combat felt strategic.
Final Fantasy has an identity problem. Meanwhile a Dragon Quest game is always a Dragon Quest game. It knows what it is and doesn't try to reinvent the wheel.
 
After Expedition 33..... FUCK YES!

But knowing Square, they won't do it and even if they did, they would find a way to over-casualize the shit out of it to try and cater to everyone....
 
FF16 combat was fine. Just needed a party system and to be able to control party members.

Final Fantasy has an identity problem. Meanwhile a Dragon Quest game is always a Dragon Quest game. It knows what it is and doesn't try to reinvent the wheel.
From 6 onwards, no 2 FF game has been similar, so I wouldn't say it's a problem, nor is it new. I think having the games be wildly different is a strength, not a flaw of the series.
 
Final Fantasy has an identity problem. Meanwhile a Dragon Quest game is always a Dragon Quest game. It knows what it is and doesn't try to reinvent the wheel.
SE wanted to satisfy the younger audience and the FF franchise lost their identity on that process… Now they lost almost every hardcore FF fans.
 
The remake/rebirth system is excellent. Its super flexible with the different approaches people might have to the game. Its flashy and freeform but also holds up to high-difficulty play. And its unique. No other game is playing quite like that.

If they want to do turn-based, they'd have to come up with something pretty special to not feel like a regression.
What Square is after with FF is probably more like Baldur's Gate 3 than the Persona 5 compilation (Metaphor was extremely front loaded, and we'll see exactly where Clair Obscur gets to). Basically, a lot more of a hardcore RPG with branching paths, high production values and systems complexity.
 
Wow, you're right lmao. That actually blows my mind.

FFVI released in 1994, FFXII released in 2006. Good for 12 years.

FFXIII released in 2009, FFXVI released in 2023. Bad for 14 years.
Longer than that... FF XII was trash too
 
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