LordOcidax
Member
Should the Final Fantasy series go back to the turn based combat? Also, an special mode for FF7 Remake/Rebirth with turn based combat.

Tbh, I want something like Lightning Returns but with two more party members and the ability to move around. Throw in a Gambit system gimmick and I'm good to go.
Thanks to people like you, the FF franchise is completely destroyedGod no
Just make the FF7 Remake part 3 with the Expedition 33 combat system and release a patch for Remake/Rebirththe recent Expedition 33 game shows that there are innovative ways to make turn base games more fresh and interesting, so yes I agree it should try going back to turn base but with some improvements.
Wow, you're right lmao. That actually blows my mind.Don't care, it's too late. FF series has been bad for longer than it's been good.
If we're talking strictly singleplayer FF, sure. But XIV is carrying both the series and SE itself for the past 10 years lolFFXIII released in 2009, FFXVI released in 2023. Bad for 14 years.
Copy paste from Clair Obscur and call it a day.
Hardcore JRPG fans loves Turn Based system, SE is not going to chase any trend, they are just going back to their roots…Maybe, maybe not. Some people seem to be missing the point though re: Expedition 33's success. Turn based combat is only part of why the game is exceeding expectations and it's probably a bit down the list. Compelling characters and story to go with real RPG gameplay. Add that all in a unique and fresh package and you have a winner.
Square doesn't need to chase trends but it should be aware of Expedition 33's reception from critics and players. Rebirth was definitely a step in the right direction but they'll need to tighten up the open world bloat a bit and tighten their narrative.
I prefer Turn BasedThe remake/rebirth system is excellent. Its super flexible with the different approaches people might have to the game. Its flashy and freeform but also holds up to high-difficulty play. And its unique. No other game is playing quite like that.
If they want to do turn-based, they'd have to come up with something pretty special to not feel like a regression.
I don't get this obsession with turn based combat and modern Final Fantasy. I doubt you even know what you mean when you say that you want FF to go back to turn based combat.
Final Fantasy has an identity problem. Meanwhile a Dragon Quest game is always a Dragon Quest game. It knows what it is and doesn't try to reinvent the wheel.I'd love to see it. Obviously, turn-based battles aren't the only thing that define Final Fantasy, but the more they've deviated from them, the less recognizable the series has become. Lost Odyssey felt like the real follow-up to Final Fantasy X all those years ago, and I want to see more of that.
I guess the irony is that, after all the clamoring for more action-y combat systems, these days, turn-based feels like a novel twist on an RPG. When I play Final Fantasy, I don't want yet another action game. I want something like Octopath Traveler II, where the pacing was measured and the combat felt strategic.
You like a rigged poll, don't you?!Finally, a poll for me.
Any poll where the mods don't edit in "Men_in_Boxes is a retard" as an option is a good poll by me.You like a rigged poll, don't you?!
From 6 onwards, no 2 FF game has been similar, so I wouldn't say it's a problem, nor is it new. I think having the games be wildly different is a strength, not a flaw of the series.Final Fantasy has an identity problem. Meanwhile a Dragon Quest game is always a Dragon Quest game. It knows what it is and doesn't try to reinvent the wheel.
SE wanted to satisfy the younger audience and the FF franchise lost their identity on that process… Now they lost almost every hardcore FF fans.Final Fantasy has an identity problem. Meanwhile a Dragon Quest game is always a Dragon Quest game. It knows what it is and doesn't try to reinvent the wheel.
What Square is after with FF is probably more like Baldur's Gate 3 than the Persona 5 compilation (Metaphor was extremely front loaded, and we'll see exactly where Clair Obscur gets to). Basically, a lot more of a hardcore RPG with branching paths, high production values and systems complexity.The remake/rebirth system is excellent. Its super flexible with the different approaches people might have to the game. Its flashy and freeform but also holds up to high-difficulty play. And its unique. No other game is playing quite like that.
If they want to do turn-based, they'd have to come up with something pretty special to not feel like a regression.
Longer than that... FF XII was trash tooWow, you're right lmao. That actually blows my mind.
FFVI released in 1994, FFXII released in 2006. Good for 12 years.
FFXIII released in 2009, FFXVI released in 2023. Bad for 14 years.