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Shoulf next gen consoles scrap hardware raytracing

This is why i thought upgradable or detachable memory or apu is a good idea instead of midgen refreshes, if they can have offshelf memory catridges that will improve fps and resolution then thats a fantastic idea
Given what I think is the average console gamer, you are better off selling your existing console and buy the refreshed one (which is what I did), it is less wasteful (no old parts go to the scrapyard for no reason).

Also, and more importantly, the price of the upgrade cartridges would invariably be priced out of existence, due to price gouging by the console manufacturers.

I'm not even going to respond to the PC portion of your idea, I'm fairly sure that this is not a great idea, but it's closer to being possible.
 

JLB

Banned
Games will eventually run with full raytracing graphics will be photorealistic however, 144fps would never be reached on consoles since with any given powerful hardware developers will always push graphics to the max at either 30fps or 60 theyll mever prioritise 144fps such speeds will always be a pc thing.

144fps will be a thing on consoles... but not now. Maybe on next next generation.
Still recall when Dreamcast was released with its hardware being a Naomi modified hw. People thought was impossible at the moment to have a game like Sega rally or House of the Dead running on the living room.
Its a matter of time.
 

GymWolf

Member
3D revolution took loooong years. I fully recall how people was incredibly skeptical about 3D. And for many of the same reasons you mention.
Then we've got the first looker arcades from Sega, then Voodoo made it possible for home pcs to play acceptable 3d games, and all of the sudden everyone was a believer.
It will happen exactly the same here. RT will be more and more achievable, eventually it will reach a good cost/benefit point, games will make use of it, there will be the first killer game using it, and moving forward will be the norm.
2d to 3d it's not just shinier graphics like rtx, the example is not near similar.

and no, seeing sometimes an enemies behind you because of a realistic reflection is still not near to 2d to 3d in term of revolutionary gameplay differences, like not even close.

we talking about features that 80% of players are gonna disable on pc to get better performance, like they already do (just look at every topic of raytraced games here or in other forums)
 
Console games arent made like pc games, everything is fixed specifically engineered to run as best as it can on a specific console target. If raytracing is implemented then it was meticulously engineered on the rendering pipeline, consoles arent pcs where by you target low mid and ultra settings to work in an infinite array of pc rigs with different specs out there!
That's... Not... How... It... Works...
 
144fps will be a thing on consoles... but not now. Maybe on next next generation.
Still recall when Dreamcast was released with its hardware being a Naomi modified hw. People thought was impossible at the moment to have a game like Sega rally or House of the Dead running on the living room.
Its a matter of time.
144 fps is a needless update useful for counterstrike type of competitive shooters but not in every game human eyes cant really differentiate frames above 72 fps
 
Given what I think is the average console gamer, you are better off selling your existing console and buy the refreshed one (which is what I did), it is less wasteful (no old parts go to the scrapyard for no reason).

Also, and more importantly, the price of the upgrade cartridges would invariably be priced out of existence, due to price gouging by the console manufacturers.

I'm not even going to respond to the PC portion of your idea, I'm fairly sure that this is not a great idea, but it's closer to being possible.
The monopoly nvidia and amd have decide whether you should buy a new gpu or not they own how u game this is mainly because they determine what you can and cannot have. If gpu processors and gpu memory are sold separate then this will free up upgrading costs yoi can personally chose ur gpu processor and your vram speed type and amount.

As far as consoles go its better to make upgradable parts not fully as pc but certain parts to increase resolutions and fps as ud like other than manufacturers going through the board again and designing a midgen console refresh thatll cost more money than a single upgradable part and also itll cost developers into updating the games and so forth.
 
Sadly it is how it works and how it alaways has worked.
So you are trying to tell me that if x,y,z developer implement a lighting technique in their game, they cannot turn it off? Not even able to test if it will make the final cut? Are you saying they would have to scrap the whole game, and start over, vs just disabling the performance dropping effect? Do you have even the slightest clue of how game development actually works? (Serious question)

I don't like the mis spread of information, cause many will think you actually are telling the truth, who might not know any better.
 
Last edited:

llien

Banned
We need a separate poll for users with Turing card.

In my personal opinion, it's too problematic a tech at this point and I'd rather have more generic computing power and get RT gimmicks using software approach as in the Crytek's demo:

 
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