Made myself a wallpaper from the bonfire image. If anyone else wants to use it:
ty for that!
looks great on my desktop
Made myself a wallpaper from the bonfire image. If anyone else wants to use it:
Great idea! Stealed for my FB, too.Backed fo sho...and also shamelessly made the bonfire scene my FB cover photo.
Made myself a wallpaper from the bonfire image. If anyone else wants to use it:
Humanity, saved.I was always going to pledge from the very beginning but I just had to see how much money I could afford first.
FEELS GREAT.
Yes.This looks amazing I got money until Thursday D:
So if I support with $15 I can choose the WiiU version?
This looks amazing I got money until Thursday D:
So if I support with $15 I can choose the WiiU version?
Get it on everything
Get it on everything
It's on the table as we speak.
Great idea! Stealed for my FB, too.
I've been playing Rockman World games (GB) the past few days; finished 1 and 2 and currently playing 3. Portable MMs are really fun, and I'm also glad we're getting all the NES games by June on the 3DS. I just can't wait for Shovel Knight, it hit all the right notes for me.
Also, for playable knight, I think Polar Knight has a potential to really be fun and different in play style. For example, I imagine him being able to jump and hit the ground heavily, making some sections (like the falling chandeliers) relatively easy -- stomp, let them fall and shatter, and continue. Many other possibilities, too.
Will EU backers also recieve a eShop code or is it again a US exclusive affair ?
try contacting them on twitter.I'd like to know this too, I haven't backed it yet as I can't find that information.
Yatch Club Games said:At the $10 backer tier, we will send you a plain old PC version. Just an executable that sits in a folder somewhere on your computer.
At the $15 backer tier, we will send out a poll asking which version you would like. The planned options would be 3DS, Wii U, Steam (if Greenlit), or DRM-free PC. If you are hoping to receive a Steam version of the game from your Kickstarter pledge then this would be the tier to match.
For anyone curious, it seems that you'll need to pay $15 to get a Steam version (if it get accepted into steam), while $10 will get you a DRM-Free version
I understand why the Nintendo codes cost $15, but why are we paying the same price for a code that Steam provides for free?
I understand why the Nintendo codes cost $15, but why are we paying the same price for a code that Steam provides for free?
I hope you guys wanting a Steam version don't get burned if it's not greenlit...
I'd like to think it's a shoo-in considering the KS success and media buzz, but you never can tell with Greenlight.
Good to know. I guess I was mistaken that they plan to go on GOG. Maybe I confused that with Divinity somehow. I'd be fine with just the DRM-free version, unless it had online play. Can always just add the shortcut to Steam.For anyone curious, it seems that you'll need to pay $15 to get a Steam version (if it get accepted into steam), while $10 will get you a DRM-Free version.
Don't think this is true. There's only a cut that's sold on the store itself.Because Steam takes a cut of their share from every code sold/sent?
Because Steam takes a cut of their share from every code sold/sent?
I hope you guys wanting a Steam version don't get burned if it's not greenlit...
I'd like to think it's a shoo-in considering the KS success and media buzz, but you never can tell with Greenlight.
Because Steam takes a cut of their share from every code sold/sent?
Don't think this is true. There's only a cut that's sold on the store itself.
"Once your game is accepted for distribution on Steam, we will give you as many keys for your game as you want at no cost." http://steamcommunity.com/greenlight/faq/
not true
also this is obviously getting greenlit. I get the worrying but this game is fucking popular at this point, and that's all it needs
"Once your game is accepted for distribution on Steam, we will give you as many keys for your game as you want at no cost." http://steamcommunity.com/greenlight/faq/
For anyone curious, it seems that you'll need to pay $15 to get a Steam version (if it get accepted into steam), while $10 will get you a DRM-Free version.
Source
I don't think they're lying so much as ignorant, which is worrisome in its own way.I see the link and read the relevant part but not sure why YCG would lie about that.
I don't think they're lying so much as ignorant, which is worrisome in its own way.
I'm interested in this game and have pledged, but I have to admit certain parts of this KS rub me the wrong way.
At worst I guess it's just another example of what a complete and utter failure Greenlight is.
How is this a failure of Steam Greenlight? I assume the problem is that YCG thinks Steam works like the consoles, where you have to pay for the key.
Maybe the generation of keys doesn't have a cost but Steam is most definitely taking a cut from each game sold, how could it not?
It was a joke.
Maybe the generation of keys doesn't have a cost but Steam is most definitely taking a cut from each game sold, how could it not?
Sorry, your joke was too real. The Greenlight thread is currently a mess.
As Glass Rebel said, they only take a cut when the sale is made through the store.
They will generate keys for literally any game on Steam at the request of the publisher and for free. Why? Either they're the nicest guys in the world or, ultimately, it feeds more people back into their ecosystem so they absorb the loss but keep or acquire a customer.
The thing is, I assume Valve would get seriously pissed off if devs started requesting free Steam codes and then selling them behind their backs and take more of the profit at a lower cost to consumers. I know they haven't taken a stance on this in previous Kickstarters, but if they're considering the KS pledge as a "sale" of that Steam code, it would make sense they'd want to disallow it.
Just speculating, of course.
The thing is, I assume Valve would get seriously pissed off if devs started requesting free Steam codes and then selling them behind their backs and take more of the profit at a lower cost to consumers. I know they haven't taken a stance on this in previous Kickstarters, but if they're considering the KS pledge as a "sale" of that Steam code, it would make sense that they'd want to disallow it.
Just speculating, of course.
Hmm, even the LabZero guys in their crowdfunding campaign raised the price of the reward tiers late in the campaign, and I'm 99% sure they said it was because they ran out of Steam keys at x price and had to charge more for the newer y price.
Hmm, even the LabZero guys in their crowdfunding campaign raised the price of the reward tiers late in the campaign, and I'm 99% sure they said it was because they ran out of Steam keys at x price and had to charge more for the newer y price.