ChorizoPicozo
Member
Oggabogga 2.0.
Shitty takes all day.
Shitty takes all day.
Basicly this.2 is better than 1.
The cultist super natural stuff, especially the ending in SH1 is so anime level nonsense (Actually if you like that cultist setting, Silent Hill Origin had a better story than SH1, its so underrated because of its release window)
2 is a grounded, psychological masterpiece
This has nothing to do with graphic, or else 3 would be better than 2, but it isn't. SH2 is great not only in a horror game standard, but a great art
Grounded? Silent Hill grounded?2 is better than 1.
The cultist super natural stuff, especially the ending in SH1 is so anime level nonsense (Actually if you like that cultist setting, Silent Hill Origin had a better story than SH1, its so underrated because of its release window)
2 is a grounded, psychological masterpiece
This has nothing to do with graphic, or else 3 would be better than 2, but it isn't. SH2 is great not only in a horror game standard, but a great art
SH2 is what a high-school nerd that loved Silent Hill 1 would write after skimming through a bad summary of Freud's psychoanalysis and a moderate diet of horror anime.2 is a grounded, psychological masterpiece
It's than!Silent Hill 1 is far superior to 2 other then graphics. And the monster designs were more limited then silent hill 2. If Silent Hill 1 was made as a ps2 game it would have been better then Silent hill 2 in every way
My English teacher tommib has corrected my mistake.It's than!
It's not2 is probably the better game
Nobody would of understood you if it wasn't for him !My English teacher tommib has corrected my mistake.
Well as a parent i can relate more to the horror of losing your daughter in a town full of monsters than to the storyof SH2.
I think objectively 2 is the better game, but we wouldn't have 2 without the success of 1.
That said i'm more concerned people forget 3 exists. The best of the trilogy.
Lol I mean I have a lot of complaints about 3 but come on man. And 4 IMO is barely better than the outsourced games but that's just because it at least had some interesting ideas, the rest of the game is straight trashSSS Tier = (for me it's 2)
S Tier = 1, 2
A Tier = 4
B Tier = 3, SM
C Tier =
D Tier = Origins
E Tier =
Shit Tier = All other games
SH2 is what a high-school nerd that loved Silent Hill 1 would write after skimming through a bad summary of Freud's psychoanalysis and a moderate diet of horror anime.
Its "psychological" "subtext" is as subtle as a sledgehammer. What James will find out about himself, anyone but he can see quite a while before it is "revealed" in the game. And none of the NPCs is as mysterious or interesting as those in SH1.
Anime or not, SH1 is the better horror story, the scarier adventure, and the better game.
All day.
A depressive story doesn't make it for all the oozing atmosphere of the original and arguably better gameplay and no doubt about it miles better pacing.
I think Silent Hill 2 has a terrible middle section with the underground Civil War prison and labyrinth whereas the original Silent Hill keeps upping the stakes and stays strong even during its sewer section.
The prison existed first of all as a reference to another kind of living space (after the apartments and the hospital) that would be very close to James's mind— somewhere where murderers would be locked up. It's also a place that we know cannot exist, it's separate from the real world whereas previous levels were morphed & distorted versions of real world locations. It vaguely resembles what could be a real place, but it isn't quite right.
Then the labyrinth is a series of abstract spaces that resemble the apartments, but are clearly nowhere near reality. It's the fusion of the mundanity of the apartments and the turmoil in James's (and in one room, Angela's) minds that juxtapose in this place.
Yeah, there's stuff like this too, but I find it less interesting than the psychological aspect. The place that James is descending to is personal to him.When James first descends into the Historical Society, the direction he's walking would actually mean he's basically walking underneath the lake. Listen to the sound as you're descending...sounds like a boat horn, right? And remember that article that talks about the boat tragedy decades ago on this very lake…
Yeah, there's stuff like this too, but I find it less interesting than the psychological aspect. The place that James is descending to is personal to him.
It's been a while though so I'm curious, what relation does the boat have to anything?
I PLAYED THE SILENT HILL ARCADE GAME. Very briefly. Once. Many years ago at an arcade here on the north-west English coast. I was shocked to see it because I'd previously assumed that it was exclusive to Japan.A boat sunk in that lake in the 1910's (IIRC), killed over a dozen people. The Silent Hill Arcade game actually focuses on said boat.
3 > all
Ok Carl Jung, how am I wrong that the level design is poor and the pace slows to a crawl in that awful segment of Silent Hill 2? In case you forgot, this is still a videogame. Themes and tangeants are not enough to inspire most individuals to reexperience this piece in full.WRONG WRONG WRONG
The sewer section in SH1 was a complete non-sequitor, a level that is completely unrelatable to the plot or the themes or indeed to the player, who has only ever experienced sewers inside of bad videogames.
The prison in SH2 existed first of all as a reference to another kind of living space (after the apartments and the hospital) that would be very close to James's mind— somewhere where murderers would be locked up. It's also a place that we know cannot exist, it's separate from the real world whereas previous levels were morphed & distorted versions of real world locations. It vaguely resembles what could be a real place, but it isn't quite right.
Then the labyrinth is a series of abstract spaces that resemble the apartments, but are clearly nowhere near reality. It's the fusion of the mundanity of the apartments (and by extension, everyday life) and the turmoil in James's (and in one room, Angela's) minds that juxtapose in this place. e: the mundane btw is a major part of the game and its psychological horror. It's the whole reason Maria exists. She represents an aspect of James, he has conflicting emotions about the mundanity of life with Mary and that perhaps factored into what he did... imo it's why the apartment is a level in the game and why they use the appearance of it for the labyrinth