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Silent Hill 2 |OT| You promised you'd take me there again someday...

I haven't finished this game - so no spoilers please.

But fuck me, this is an incredible game. I am loving it so much. I can't remember the last time a game shit me up so much... must have been... Alien Isolation? I mean Resident Evil 2 remake got me at times, but nowhere near as much as this. Seeing the doll monsters hiding in rooms looking so natural. You shoot one of them and another casually smacks you upside the head. The sound design just leaves so much to the imagination... it's just such a great game. I love it. One of the GOTY contenders for me.
 

Danjin44

The nicest person on this forum
After playing this Remake I think I can trust them to do justice if they decide to remake SH1&3.

And even go far as say its as good as RE2R and RE4R but man none the trailers before this game coming out did justice to this game.
 
Seeing all the posts about how scary the game is for some. Man, I genuinely wish I was having that experience while playing.

Not saying that as a slight against the game, just hasn't hit that way for me in terms of being on edge and genuine scares.
 

Danjin44

The nicest person on this forum
Seeing all the posts about how scary the game is for some. Man, I genuinely wish I was having that experience while playing.

Not saying that as a slight against the game, just hasn't hit that way for me in terms of being on edge and genuine scares.
Like comedy people have different view what scares them in horror movies or games.

For me the hospital section and how keep going down to reach the prison was genuinely scary.
 
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Like comedy people have different view what scars them in horror movies or games.

For me the hospital section and how keep going down to reach the prison was genuinely scary.
I mentioned it earlier in the thread but the one genuinely scary moment for me was the courtyard in the prison and the gallop noise.

Straight up turned around and immediately ran for the door, lmao.

I've been playing the HD Remaster on PS3 and finished that area last night, was surprised to hear a similar sound effect in that spot. I've only played the OG a handful of times since launch, it's fun playing both and seeing what was kept in, and what was changed.
 

Umbral

Member
I hate to keep the AW2 talk going but boy did I dislike that game. Tripe. It almost feels like it doesn’t even exist.

I can go without combat but I dont like hide and seek/ trial error gameplay like Outlast for example. I hate those games, dont like Amnesia either but I loved Alien Isolation tho. They hit the right balance there.
You should try Amnesia: The Bunker if you haven’t already.
 
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Vick

Gold Member
Can anyone confirm this

if the pictures are real, not doctored, it does kinda look she has more cleavage now :messenger_tears_of_joy: :messenger_tears_of_joy: :messenger_tears_of_joy:


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Fucking hell comparisons are brutal, looks substantially better now in so many ways.

Feel already vindicated waiting for Pro before starting my sacred first playthrough.. only 11 days to go.

And no confirmed Pro support on the horizon..

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Vick

Gold Member
Substantially better ? umm .. ok
Well, not sure what version is presented on the left, but those comparisons show indeed a substantial upgrade in lighting and hair physics.

On top of the obvious improvement provided by pleasing human proportions.
 
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bender

What time is it?
Seeing all the posts about how scary the game is for some. Man, I genuinely wish I was having that experience while playing.

Not saying that as a slight against the game, just hasn't hit that way for me in terms of being on edge and genuine scares.

I just crossed the 11 hour mark myself and the game does have a few nice scares, but the pacing, amount of resources given and amount of encounters as well as limited enemy variety largely rob the game of any tension. There is a lot I really like about the game, but I know my chief complaint will be about the runtime which, to be fair, is like most modern games these days.
 

Holdfing

Member
Is the hangman puzzle random? All my previous runs with different difficulties had the same two justified, the mother killer and one other. After 1.04 I just went over to pull rope number 5, and it dropped me in the punishment pit. I went to actually solve the poems, it was the arsonist and the murderer this time.
 
I just crossed the 11 hour mark myself and the game does have a few nice scares, but the pacing, amount of resources given and amount of encounters as well as limited enemy variety largely rob the game of any tension. There is a lot I really like about the game, but I know my chief complaint will be about the runtime which, to be fair, is like most modern games these days.
My thoughts too. Great game but i think that it being a remale holds it back. Its way too long for the SH2 story, wish it was its own thing. Balancing too, but I can't really fault it too much, its near flawless for what it is.
 

adamsapple

Or is it just one of Phil's balls in my throat?
Is the hangman puzzle random? All my previous runs with different difficulties had the same two justified, the mother killer and one other. After 1.04 I just went over to pull rope number 5, and it dropped me in the punishment pit. I went to actually solve the poems, it was the arsonist and the murderer this time.

Yes, it's random.
 

GrayChild

Member


Thank God they brought back the desaturated color palette for the final version. While v. 1.00 might technically look more impressive, it was lacking so much from the original atmosphere.
 

Danjin44

The nicest person on this forum
The sound design in this game is amazing and fucking terrifying, I'm constantly on edge and in almost total darkness hearing those manikins legs enemies climbing all over the place and I think I even heard sound of woman screaming in distance.

This game can be stressful to play (in good way)….in sheer horror nothing matches SH game.
 

bender

What time is it?
Finished in just under 19 hours. I got the In Water ending. There is a lot to love about this game and setting aside the foundation it was built upon and the visuals, I really appreciate the new voice acting. I do think the "game" part of the remake feels bloated and the extended runtime will definitely discourage me from doing repeated playthroughs, at least anytime soon. Further, I think some of the tension is robbed from the creature designs and behaviors due to overexposure. That criticism probably works for the original too, but is made worse by the extended gameplay sections of the remake. And speaking of tension, I do think fixed perspective camera's work and forced perspective work better in building tension. In the end, I'm happy this exists as the gaming world needed an easily accessible way to experience Silent Hill 2. I still prefer the original and I was extremely skeptical of Bloober Team's involvement, but I think they got this remake mostly right and the areas they stumbled with are the least important aspects of the game.
 
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So,... yeah, Bloober, go make the rest of the SH remakes (even the 4th one, just without the 1st person stuff).
Also, for the love of fuckin' everything, contact Hideaki Sena and ask him to let you remake Parasite Eve under his guidance🙏
I for one think they should create silent hill 5 with ito and yamaoka and use the “fear in daylight” scenario that got shitcanned for homecoming. they even had a story written which bloober could use
 
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Agent_4Seven

Tears of Nintendo
I for one think they shoule create silent hill 5 with ito and yamaoka and use the “fear in daylight” scenario that got shitcanned for homecoming. they even had a story written which bloober could use
I've nothing against this.... after they'll remake SH1-3 and 4. I know 4 is not the best one, but I still like it a lot and it can be even better if reimagined and redesigned today.
 

Danjin44

The nicest person on this forum
And speaking of tension, I do think fixed perspective camera's work and forced perspective work better in building tension.
When this game was coming out I also felt over shoulder camera would make the game too much like RE and lose all the tension but after playing the game I no longer feel this way.

In original SH 2 using the gun was much easier thanks to auto aim but in the remake you can miss your shots and thanks to camera perspective you get enemy like manikin legs crawling all over the place like spider which was creepy as fuck.
 

bender

What time is it?
When this game was coming out I also felt over shoulder camera would make the game too much like RE and lose all the tension but after playing the game I no longer feel this way.

In original SH 2 using the gun was much easier thanks to auto aim but in the remake you can miss your shots and thanks to camera perspective you get enemy like manikin legs crawling all over the place like spider which was creepy as fuck.

I didn't say the remake has no tension, but with a fully controllable camera in conjunction with the radio static, you can employ room clearing tactics to more easily figure out where enemies are coming from so you'll be surprised less often. And because there are far more encounters, the effective creepiness of the monsters tends to wear off and venture towards tedium. I got the second kill 75 enemies trophy just after leaving the hospital so I'd already slain north of 150 enemies.
 

Bartski

Gold Member
Bloober just keeps winning. Imagine a studio releasing a remake seemingly impossible to get right, and not only getting it right but delivering in spades, and then dropping a trailer of their next game, featuring gameplay, looking bloody amazing, like one week later! When was the last time something like this happened?
 
I've nothing against this.... after they'll remake SH1-3 and 4. I know 4 is not the best one, but I still like it a lot and it can be even better if reimagined and redesigned today.
I agree and would like to see those moaning floating zombies in unreal engine 5, however, who knows what team silent came up with for silent hill 5
 
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thuGG_pl

Member
I finished it today after nearly 22 hours and it very very good.
Although I think it's a few hours too long for my liking, after prison would be a good time to end for me. It's because the formula of walking through rooms and floors was getting old a bit. Also the the setting is still pretty heavy and daunting and I just wanted to finish this :)
I played the original back in the day, but I don't remember most of it, so if there are any jarring differences I couldn't really spot it.
What I was really impressed is actually the graphics, it looks amazing. The design, interiors, shadows and lights play is top notch. The rotten, decayed, rusted versions of the world looked fucking amazing. And the pyramind head was terryfing still, although other bosses not so much.
Overall it's 8.5/10 from me, glad I played it.
 
any word on pro patch? the console is out in 6 days and i stopped at the apartments knowing its going to run so much better in just a few short weeks when the pro drops (if they support it right away)
 

Ponderling

Member
Almost finished, just got to Lakeside Hotel last night, really enjoyed the Eddie fight:
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Maybe it's Maybelline.
 
It's a real shame that they don't let you smash the hell out of eddies head.

It's a good game but it overstays its welcome, at least for me it does. It's just too long for the SH2 story.

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Finished it.

Great game. There are things I could be critical of but there's no point because the game is what it is. And what it is is nearly flawless when you take the game at face value. My only gripe is what I mentioned above, it's too damn long for the SH2 story. I think it would have been better as its own thing with more story beats. It's all good though, Bloober and Konami did a fantastic job and I'm glad to have played it.
 
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Agent_4Seven

Tears of Nintendo
Well, I'm almost at the end, just go out of the boat.

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I like all of the changes they made to the prison, puzzles, bosses and stuff, it's one hell of a place, literally, but I think the hospital is way worse still. What they did with the labyrinth is also cool in a sense that I like the changes they made (which were impossible to achieve back in the early 2000s from the technical standpoint), but it's the weakest part of the game so far imho. I mean, it's not terrible by any means, far from it, it's just that I liked this part of the game way less than the others. The fight with Eddie and the changes they made to it is great as well, not to mention that it's WAY more intense and life and death-like situation now with all the stuff they did with the fog, pig corpses, freezing temperature to the point that you can't even aim well, let alone see clearly. Ah, simply brilliant stuff.

Now that I'm close to the end though, I wonder if they'll add, significantly rework and expand Maria's playable episode (which was no longer than 1 hr at best in its original form). I think they - should make Separate Ways-like in size and scope story DLC and expand Maria's story way more before she met James, tell us more about her, who she is / was, what she's even doing in the town, how she got there and why.
 
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