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Silent Hill 2 |OT| You promised you'd take me there again someday...

Agent_4Seven

Tears of Nintendo
9Xkog6g.jpeg

Just got out of the goddamn hospital. Holy shit, my ass was on fire the whole way through this hell hole. It's the scariest, the most nerve wracking and terrifying shit I've seen in traditional survival horror games since.... SH3 probably. None of the RE remakes come even close. What they did with the enemies in the game is an astounding achievement in comparison to what they were in the original game. And the Flesh Lip boss fight... simply amazing rework of the whole thing, hands down.

I can't even imagine what they'll do with the first game if Konami lets them do it, but I can tell you right now that my ass is not ready for this kind of shit based on what I've seen in their version of SH2 so far.
 

Bartski

Gold Member
High Five Friends GIF by Amazon Freevee


Fun video from a Silent Hill maniac and true hardcore Downpour hater:



And some others:






you made me boot the game again. I just reached the town and I'd like to continue but the issues on RPCS3 kill it for me. I might restart on Xenia. Or buy the damn disc, that's over 100 bucks here used.
 

tommib

Banned
9Xkog6g.jpeg

Just got out of the goddamn hospital. Holy shit, my ass was on fire the whole way through this hell hole. It's the scariest, the most nerve wracking and terrifying shit I've seen in traditional survival horror games since.... SH3 probably. None of the RE remakes come even close. What they did with the enemies in the game is an astounding achievement in comparison to what they were in the original game. And the Flesh Lip boss fight... simply amazing rework of the whole thing, hands down.

I can't even imagine what they'll do with the first game if Konami lets them do it, but I can tell you right now that my ass is not ready for this kind of shit based on what I've seen in their version of SH2 so far.
If you thought the hospital was hell…

Well…

Get your Xanax prescription ready, baby boy.
 

Agent_4Seven

Tears of Nintendo
tommib tommib OmegaSupreme OmegaSupreme

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P.S. I mean, the whole ascent and then descent from the huge skyskraper as Abby in TLOU2 was one hell of a suicide mission, but... man, SH2R is worse, MUCH worse, but in a good survival horror way though.
 
I like how the games final open area is not as intense as the descent to literal hell that begins at the otherworld hospital. Its a bit like a proper epilogue.
Also, breaking his delusion watching the video ejects him from the otherworld into the real world. Nice touch.
Got both the leave and in water ending. 10/10 traumatic experience playing the full game with pulse headphones at night almost daily the last 2 weeks.
 
tommib tommib OmegaSupreme OmegaSupreme

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P.S. I mean, the whole ascent and then descent from the huge skyskraper as Abby in TLOU2 was one hell of a suicide mission, but... man, SH2R is worse, MUCH worse, but in a good survival horror way though.
For me nothing beats the hospital’s second floor, the area where the nurse’s station is. The sounds there were so nightmarish that I was terrified even if I just needed to get close to that place. F that place.
 
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Chuck Berry

Gold Member
I need horror game for this October and I decided give SH2 Remake a chance. I was very critical on direction the game was going with but after playing this game on hard for good 7 hours and reaching the hospital.

I have to say this game is MUCH better than I thought, there are clear cues they get from RE2Remake but despite of that this game is very much feel like SH game especially when comes exploration and encounters.

What I really like even after killing the enemy their bodies never disappear so you always have this uneasy feeling they might comeback any time which increase tension without needing cheap loud noice or flashing jump scare in your face which Alan Wake 2 loves to do.

Damn dude you finished Metaphor already? 😮
 

Agent_4Seven

Tears of Nintendo
The entire AWII feels even more like a boring af walk in the park with terrible enemy design (cuz of which combat and everything around it suffers a lot) after this:

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I mean, the atmosphere and visuals are there in AWII, but unfortunately absolutely nothing else gameplay and combat wise.
 
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Besides everything else being awesome in Silent Hill 2, this game reminds me how great it is to play game and don't need to go looking for weapon upgrades and looting boxes for scrap and xp. Just play the game, get/find a weapon, find ammo. Done. It takes away from the experience. Adventure games should not have this game mechanic either. Got sick of it in the reboot Tomb Raider trilogy.
 

luca_29_bg

Member
Finished the game and then watched all the endigs i missed on yt, so...what is the canon ending? Because different endings completely change the entirety of james character and how he digest the silent hill experience, so there must be a canon one that determine who this guy really is.

dude goes from not being able to live anymore, to trying to revive mary, to going away with laura, to not learning anything from the sh experience and going out with maria and being a creepy asshole that is probably gonna kill her when the cough at the end is gonna get worse and he is gonna repeat the cycle

There is no canon ending, according to Masahairo Ito, all endings are valid because they are available depending the actions James takes in the game.
 

luca_29_bg

Member
Yeah, more enemy variety would have definitely helped. There’s only so much you can do with completely dark and scary environments. It reminded me a bit of the really dark levels in the Metro games. It was always a relief to step back out into Silent Hill after those closed-off interior sections.

Enemies are tied to the story, they couldn't be more that what are in the game, it's already enough that we get variation of them.
 

Danjin44

The nicest person on this forum
Enemies are tied to the story, they couldn't be more that what are in the game, it's already enough that we get variation of them.
Still SH2 enemies looks waaaaaaay better than what AW2 give us, I especially was disappointed in the dark world they could have come up with more creative enemies but instead they give blurry looking enemies and feels like they tried to censor something.
 
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april6e

Member
I finally finished up and obviously the game was incredible. I'm happy I was able to be patient for over a decade and wait for a remake for my first experience with the franchise. I'm happy I got one of the rarer endings accidently so I don't have to suffer trying to get it later.

I was too scared to look this up as I was trying to avoid spoilers but do new game plus playthroughs have any meaningful changes like changes to enemy placements or a different final boss? Or is it just the same thing except for the ending cutscene and the new weapon/key items you can obtain?
 

Big Baller

Al Pachinko, Konami President
The entire AWII feels even more like a boring af walk in the park with terrible enemy design (cuz of which combat and everything around it suffers a lot) after this:

rJwaSxU.jpeg

bBFwKhW.jpeg

w8GAzPA.jpeg

lFKw9BU.jpeg

o86F1aA.jpeg

Ue0GMt4.jpeg

b8tTKuO.jpeg

8zwS1Js.jpeg

0rFw4Ao.jpeg

ARK9wGG.jpeg

Fvd3oIH.jpeg

I mean, the atmosphere and visuals are there in AWII, but unfortunately absolutely nothing else gameplay and combat wise.

Tell me about it. AW2 is amateur hour compared to SH2. Its just pretentious slog with stupid jump scares. Nearly done with the dlc and wont ever look back. I liked Remedy when they made simple games like Max Payne.
 

Danjin44

The nicest person on this forum
Tell me about it. AW2 is amateur hour compared to SH2. Its just pretentious slog with stupid jump scares. Nearly done with the dlc and wont ever look back. I liked Remedy when they made simple games like Max Payne.
I appreciated what AW2 try to do but at its core Remedy still dont know how make good survival horror game. They rely on cheap jump scare wth loud noise because dont have good enemies to support it.

Both OG SH2 and SH2 Remake have this high tension that never lets up and even after kill the enemy you never know when you are safe and the music and sound design....
chefs-kiss-french-chef.gif
 
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Tell me about it. AW2 is amateur hour compared to SH2. Its just pretentious slog with stupid jump scares. Nearly done with the dlc and wont ever look back. I liked Remedy when they made simple games like Max Payne.
It's funny that AW2 was the game I couldn't wait for and loved the preview footage of and ended up hating. Like you said, it feels aggressively pretentious and all style while the game itself has no teeth. SH2 was a trash fest on my end and turned out to be the Titanic of Survival Horror with a vibe that feels like the polar opposite of AW2 that ends up achieving what that game wishes it could in its wildest board room meeting dreams.
 

adamsapple

Or is it just one of Phil's balls in my throat?
You and me both, and I was pretty much a diehard fan up until then. AW2 is the most disappointing game/sequel I’ve played in years. And now I question everything Remedy does.

Side note - What’d we all think of Laura’s Theme in this one?



Didn't like it, the original is better.

The guitar riff on this one starts off like a Persona 4 track and some of the background cues are odd, there's some weird chant/vocals in it etc etc. I guess I'm just too used to the original.
 
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You and me both, and I was pretty much a diehard fan up until then. AW2 is the most disappointing game/sequel I’ve played in years. And now I question everything Remedy does.

Side note - What’d we all think of Laura’s Theme in this one?


Sounds like an inferior cover of the original to me. The music is the only thing that should not have been touched IMO. Anyway, still good, but not as good as the original.
 

Agent_4Seven

Tears of Nintendo
Tell me about it. AW2 is amateur hour compared to SH2. Its just pretentious slog with stupid jump scares. Nearly done with the dlc and wont ever look back. I liked Remedy when they made simple games like Max Payne.
It goes to show you just HOW IMPORTANT enemy design really is in survival horror games. They have other problems like boring and needlessly long traversal between areas during Saga's story, but honestly, I could close my eyes on this if enemy designs weren't so bad, boring and combat didn't suffer a lot cuz of this.
 

Danjin44

The nicest person on this forum
It goes to show you just HOW IMPORTANT enemy design really is in survival horror games. They have other problems like boring and needlessly long traversal between areas during Saga's story, but honestly, I could close my eyes on this if enemy designs weren't so bad, boring and combat didn't suffer a lot cuz of this.
Its MOST important part of good survival horror game, I go as far as say it’s important as combat.
 
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Big Baller

Al Pachinko, Konami President
I can go without combat but I dont like hide and seek/ trial error gameplay like Outlast for example. I hate those games, dont like Amnesia either but I loved Alien Isolation tho. They hit the right balance there.
 

Danjin44

The nicest person on this forum
I can go without combat but I dont like hide and seek/ trial error gameplay like Outlast for example.
Because there is nothing scary about just running away. Combat adds player choice and the fact sooner or later you have to confront the those scary monsters which adds tension and fear.

I just reached the prison, holy fuck! The way you go to this place is creepy as fuck as if you are going in to depth of hell.
 
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I finished it a couple of days ago as a big Silent Hill 2 fan. And I think it's incredible.

I decided from the start to do Hard/Hard and it paid off. The puzzles were a bit all over the place in terms of difficulty, but I only had trouble with 1 that took me a bit longer than I liked, most of them were still pretty easy.
The combat was very challenging. It's pretty hard for me when you're very vulnerable and have to dodge and hit precisely. The result was that my James was most of the time limping through these horror-filled hallways with 0 health items and little ammo. Which added to the experience a lot.
Every time I heard that radio buzzing I was on the edge of my seat ("phew, just a roach"). And of course I couldn't rely on it too much either, because of the fucking mannequins.

I'm so glad this version exists now. I always wanted that experience of playing SH2 again, but without actually playing the original.
I felt the exact same playing this version, where everything felt familiar, but also very fresh.

The only thing missing was the dreaded feeling I had wandering the environments, because I was constantly afraid the darkness would reveal pyramid head. I knew going in that he would only show up as boss-fights basically. Maybe it would've been cool if they turned him into some sort of Mister X from RE2 that haunts you down in the Other World versions.

But man, it was a pretty substantial game and worth every minute of my time. GOTY.
 
Dont watch it until you cleared the prison area, bravo. This is masterpiece in survival horror


Yes I admit that scared me as well. It's actually another callback to the original I believe, where you hear knocking on a bathroom door.

Some people hate that stuff, but I like it. But then again, I also liked all the jump scare bullshit in Alan Wake II :p
 
Dont watch it until you cleared the prison area, bravo. This is masterpiece in survival horror


I was so unbelievably on edge already when this happened that I full-on lost my shit. I loudly yelled "no!" and stopped playing for the night.

Again the devil is in the details. Not even that jump scare is normal videogame shit. The female voice is doubled with some pitch shifter and sounds unnatural and eerie as fuck. Also the delivery, everything in that game sounds sad and desperate.
 
Finished SH2R this afternoon. What a game, good till the very end. In the water ending seems appropriate. Read up on the different endings after and have this one seems the most in line with the game. Surely will do another play through some day.
 
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