Bartski
Gold Member
sorry guys I'm working with youtube real time subs here and its a mess:
- locations created to finest detail, new areas to explore
- Ito was providing "strict guidance" to Bloober to how the fog should work against draw distance capabilities of modern hardware and the new camera perspective
- facial expression with detailed new performance capture
- 3d audio big focus so you can hear enemies attacking from behind
- Yamaoka speaks about remaking the music from a game that was initially 9 hours long but the translation is all messed up
- [trigger alert] the camera perspective and additional visibility adds to immersion and amplifies horror
- reworked combat with dodge modernizing action parts adding impact with dual sense
- 3 difficulty levels separately for combat and puzzles
- new enemies like spider maneki
- Ito says there are aspects of creature design now realized, that weren't possible on PS2, with special attention to achieving initial design vision and texture, for example the hread of the nurse
- Ito: SH2 not a game about combat but because of modernizing it some changes made to the pyramid head so it works wit its adjusted mobility. Same goes for other enemies
- vault traversal mechanic added to enhance exploring new areas, breakable windows with new areas inside
- James head movements hinting at points of interest so additional hud can be disabled
- puzzles play key role in the story, old ones revisited and plenty of new
- radio static comes from the controller speaker
- aiming reticle made to convey James is bad at shooting
- Ito loves the new actor playing Eddie and how the character turned out, while different to the original
- multiple endings confirmed
Review embargo lifts Friday, October 4, 2024, at 12 AM PT / 3 AM ET / 9 AM CET.
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