Combichristoffersen
Combovers don't work when there is no hair
Move that to 1-4 and you got yourself a deal.
Switch 4 with 0rigins and I'm sold.
Move that to 1-4 and you got yourself a deal.
Switch 4 with 0rigins and I'm sold.
Switch 0rigins with Silent Hill: The Arcade and I'm on board.
http://www.oxmonline.com/silent-hill-downpour-review
Official Xbox Magazine review, they seemed to have really liked it.
Every true fan knows that the real trinity is the bootleg Silent Hill PC version, Silent Hill: The Arcade and Silent Hill Play Novel.
Yep. We all know the true hero of the series is the kid from next door who was in the boot of Harry's jeep.
NOT. A. JOKE.
Every true fan knows that the real trinity is the bootleg Silent Hill PC version, Silent Hill: The Arcade and Silent Hill Play Novel.
http://www.oxmonline.com/silent-hill-downpour-review
Official Xbox Magazine review, they seemed to have really liked it.
At times, the games many puzzles and open-world areas did leave us aimlessly wondering and wandering. But varied gameplay, solid combat, and an effective mix of psychological scares and freaky encounters make Downpour a worthwhile trip to Silent Hills haunted hood.
True Silent Hill fans play 1-3 and then skip over to SIREN on PSN
Wait what? I thought the play novel only came out in japan?
My dream scenario would be that they gave it back to a Japanese developer though. More in particular, Grasshopper Manufacture.
The GameInformer review seems to be the most balanced so far. Also seems to be inline with my impressions of the game so far, based on the previews that I've read and gameplay footage that I've watched.
Kind of hoping Konami doesn't can the franchise after the inevitable bomba. I'd like for them to give it back to Climax, but Vatra doesn't strike me as terribly incompetent either.
My dream scenario would be that they gave it back to a Japanese developer though. More in particular, Grasshopper Manufacture.
True Silent Hill fans play 1-3 and then skip over to SIREN on PSN
Killer 7 was really goddamn disturbing and psychologically scary. Grasshopper could do it. i haven't played their Fatal Frame games to confirm that, but yeah... they totally could. doesn't mean they *would* though...What? Why Grasshopper? I don't think they would be able to do a proper scary game really. Specially not in the Silent Hill universe.
What? Why Grasshopper? I don't think they would be able to do a proper scary game really. Specially not in the Silent Hill universe.
GamesRadar Review: http://www.gamesradar.com/silent-hill-downpour-review/
I'd like for them to give it back to Climax, but Vatra doesn't strike me as terribly incompetent either.
What? Why Grasshopper? I don't think they would be able to do a proper scary game really. Specially not in the Silent Hill universe.
if they gave it back to Climax I would probably finally be done with the series. Origins was stale with a forgettable plot and a haphazardly written connection to the original game and Shattered Memories wasn't much better although unique... I suppose. Sam Barlow is one of the worst contributors to the entire franchise and doesn't give a crap about any of the mythology.
However I do agree that Grasshopper might be a good fit, obviously they have the right guys for the art direction and music but I wouldn't want it to be silly like Suda 51 games are. His unhinged insanity is great for games like Shadows of the Damned but not so much SH. Not saying he couldn't take it down a notch though.
Killer7 is one of the most disturbing games I've ever played. Shadows of the Damned, though action-horror, had a great creepy atmosphere. Even the No More Heroes games have some haunting and desolate locations (the tunnel in the first, the appartments in the second). And certainly Suda Goichi can restrain himself. Fatal Frame 4 did not have any of his "wackiness" (though he was a script-writer). Plus, Akira Yamaoka.
Silent Hill, to me, has always been about creativity. Offering a game and horror experience different from the norm. A different level of gameplay, storytelling and visual design. GHM is just about the only contemporary studio that has that kind of creativity.
I would also love to see Amir0x' reaction.
True Silent Hill fans play 1-3 and then skip over to SIREN on PSN
I can see what you mean really. I love Shadows of the Damned for example, but I wouldn't call the atmosphere great or creepy. But, I guess that's down to personal preference there. Killer7 is very disturbing, but in a very absurd and weird way.
Plus, Yamaoka. No. I'm glad he's left the series. It started really going downhill once he became the producer for the games, and his scores from Origins and onwards have been uninspired to say the least. He kind of lost it there.
But indeed, you have very good reasoning though. And I can understand why you would like it.
And to be fair, I really can't come up with other studios that should get a crack at it. Not off the top of my head at least.
Yamaoka very obviously was bored with whoring his style out endlessly on SH projects that were increasingly tired and lacking vision and originality.
Still, the smart thing would have been to get in artists to cover his signature style (its synonymouys with the franchise for heaven's sake) and branch out from there, rather than bring in a whole new composer.
Silent Hill is a real love/hate thing for me though. It is, without doubt, one of my all-time favourite franchises and as a life-long horror fan and professional designer I'd have LOVED to have been able to take a shot at it. Sadly its always eluded me, despite getting depressingly close (circumstantially) on at least 3 occasions during my career!
Ironic, but that's life for you.
Yamaoka very obviously was bored with whoring his style out endlessly on SH projects that were increasingly tired and lacking vision and originality.
Still, the smart thing would have been to get in artists to cover his signature style (its synonymouys with the franchise for heaven's sake) and branch out from there, rather than bring in a whole new composer.
Have you listened to the soundtrack for Downpour? There's a few tracks I've heard that mirror that style quite a bit.
Yamaoka also used some royalty free samples in his work.I also think that once he stopped being the sound designer, and instead focused on producing and music, he lost alot. Some of the best sounds and tracks from the first games are the non-musical ones, at least when it comes to atmosphere and creepiness. Like the butterfly room in Silent Hill 2. That sound design is wow.
Wow, a 4.5 from IGN. Since most reviewers use a 7 to 10 scale, this is shocking. I'm still gonna buy this, but I'm a gambler at heart.
Puzzles have always been a key part of the Silent Hill experience, and Downpour at least manages to carry this tradition forward, along with the ability. Your weaponry will also come in handy when solving a few environmental puzzles, going beyond simply using axes to knock through wooden planks that block doors but even using hooked sticks to reach fire escapes. It's an interesting application, but not really enough to carry the whole experience.
I trusted this particular Jim review because he's one of the most vocal cynical SH fans out there, one of those that represent the very bottom of that fanbase. And he loved it.Don't listen to the IGN review. It's very uninformative and borderline poorly written. It reads like a review of a game the reviewer got on friday and had a deadline of sunday night for the review. IE, it's rushed and poorly edited containing factual inaccuracies.
Do yourself a favor and read the Destructiod review. I normally think of Jim Sterling as a blabbering fool trolling for hits, but he really wrote a pretty thoughtful review of the game.
Don't listen to the IGN review. It's very uninformative and borderline poorly written. It reads like a review of a game the reviewer got on friday and had a deadline of sunday night for the review. IE, it's rushed and poorly edited containing factual inaccuracies.
I mean look at this...puzzles are supposed to be a huge part of the game, and this is all he has to say about them:
He doesn't saw they're good, he doesn't say they're bad, he just says they're there. Oh and sometimes you'll use weapons in them.
For a mechanic that is integral to the experience, there's a shamefully low amount of depth given to it in the review. I didn't learn anything about the puzzles. how many of them there are, the quality, their prevalence, etc and that's pretty unprofessional, and makes me question whether or not he played the game for more than an hour.
Do yourself a favor and read the Destructiod review. I normally think of Jim Sterling as a blabbering fool trolling for hits, but he really wrote a pretty thoughtful review of the game.
Move that to 1-4 and you got yourself a deal.
INDIGO_CYCLOPS said:Have you listened to the soundtrack for Downpour? There's a few tracks I've heard that mirror that style quite a bit.
I haven't actually heard that much of it as yet, but what I have heard seemed distinctively different. Realistically I will buy Downpour sooner or later (I'm a fanboy, lol) so I'll get a chance to check it out then.
I always thought that Yamaoka's chosen sonic palette was the distinctive feature of his SH scores, more so than the actual composition. His real gift for me was creating a "dirty" sound, which is genuinely rare I think in game scores.
The other thing (and I got this talking with a musician) was his habit of using really basic drum loops as a base - the rest of the instrumentation often being quite layered and complex, but underneath it all was this super-basic machine beat. The sort of thing that most composers would use as a guide, but then replace it with something more "worked" in the final mix... yet Akira would just leave it there... cool shit.
I could. I didn't include it because 4 was made by a completely different team and it was supposed to be a new horror IP called "The Room" until very late in the game Konami forced them to slap the Silent Hill brand on it and they put it a very minuscule vague tie-in to the previous games. Siren is actually made by the former Team Silent people from what I remember.
I'm pretty excited to hear the new music considering Yamaoka has been on the series for so long. I'm gonna miss Mary Elizabeth though, I listen to some of the songs they made together in my car all the time.
I'm pretty excited to hear the new music considering Yamaoka has been on the series for so long. I'm gonna miss Mary Elizabeth though, I listen to some of the songs they made together in my car all the time.