CadetMahoney
Member
That is a perfect "u mad?" .jpg if it had the text.
I agree, the chase sequences are my least favorite, but Otherworld exploration/puzzles are great. I'm just not a fan of the chase stuff, never was in SMem as well.
Well my playtime has been very limited and I don't want to shit the bed prematurely like I did with Homecoming.
What I can say right now is that it's very atmospheric and spooky with a very tasteful otherworld style. The game isn't ripping off anything else in the franchise. They totally did their own thing it seems. Homecoming felt like it was trying to please hardcore fans without really understanding what the hardcore fans appreciate about the series, and it also copied a lot of (bad) things about the movie.
Downpour feels more modest. It doesn't feel like it's trying to be something that it isn't. So far they're not trying to copy Team Silent's style but rather take notes from it and mold it into something familiar yet unique. There are a lot of Silent Hill-isms without it feeling like a developer that is desperate to try and nail something that other people created, without those other people on the team. A place I'm at right now is incredibly spooky and the music/sound is so Yamaoka that Licht is making it feel like Yamaoka never left.
I also really like Murphy as a protagonist. He's vocal and expressive. He seems to acknowledge what is happening around him, which is a plus-- it's even used to comedic effect at times although I'm not sure that it's intentional. For instance when he's being chased or something, I've heard him screaming. I laughed at it at first, but the fact that this escaped convict is so scared that he's screaming like a bitch, while kinda funny, at the same time reflects just how fucked up of a situation and environment he's in.
Just hit the second Otherworld segment.
Amazing.
I actually like the Sam Raimi's Camera sections =\
The problem with them in Shattered Memories is that it was the only form of gameplay in the game outside of the extremely rudimentary puzzles, so after doing a few of them they started to wear on you. Downpour is much more varied, so the chase scenes stay fresh and don't wear out their welcome.
I think my game is bugged out, enemies won't attack me anymore. They face me but quickly walk backwards away from me. It's been like this for almost an hour.
I think my game is bugged out, enemies won't attack me anymore. They face me but quickly walk backwards away from me. It's been like this for almost an hour.
I think my game is bugged out, enemies won't attack me anymore. They face me but quickly walk backwards away from me. It's been like this for almost an hour.
It's been happening to me too. Weirdly, they always attack when I'd rather not fight, and always back off if I do. Maybe there's a weird AI thing going on?
I've spent the last two hours just wandering about the town with an axe and a shotgun, seeking out/working on side-quests. It's just fantastic. I love it, and this is the direction I want the series to go now. Small, character/story based vignettes in an open world for you to explore, all connected by a central main character related story. God, make it so.
What I'm still having trouble figuring out is how this game could possibly have good atmosphere and "understand" Silent Hill when they're the same people who got Korn to do a song. I thought it was unanimously decided that since they hired Korn that they're not the kind of people that would do justice to the series.
Oh well, so much for Korn's inclusion indicating that these guys can't make a good SH game. People can be so fucking bitter and cynical about the most irrelevant shit.
Oh SHIT.. is.thatright at the beginning?!!james' canoe
I'm wondering this as well. So overblown, not even funny. I've yet to hear the Korn song, and the fucking score is god damn amazing. So cohesive.
I'm wondering this as well. So overblown, not even funny. I've yet to hear the Korn song, and the fucking score is god damn amazing. So cohesive.
Oh well, so much for Korn's inclusion indicating that these guys can't make a good SH game. People can be so fucking bitter and cynical about the most irrelevant shit.
Strawman argument as (at least outside of youtube comments) no one ever said that
Nope, I've seen it all over the place. I wouldn't say it if I didn't see a lot of it myself, including here. I've even seen entire message board topics made because of it.
Alright, I'm also on some silent hill forums and outside of the few down right trolls there I haven't seen anyone say that it shows Vatra couldn't make a good game. That Konami are completely clueless though? Yeah. But well as I said : I am happy with all the negativity around it, don't want shit like Korn in the game, trailers or anything silent hill related, it screams of a desperate attempt at pulling in some fans cause : korn is like scary and dark and so is silent hill.
Holy shit, replaying and I just noticed in the Radio Station/Clock Tower Otherworld, the part where you're going down the slide, the two people who you pass crossing bridges above you are Cheryl and Harry Mason.
Just hit the second Otherworld segment.
Amazing.
Interesting... I had my doubts with it myself, but dark10x seemed so certain that it alleviated all technical issues on his copy... Sigh, it's too bad the game is hamstrung with these types of issues, cause it sounds like a lot of genuine intent went into making it
The funny thing is that in one of the original PRs for the game, I recall one of them mentioning Vatra's supposed specialty with UE3.
It's one of those games that, sometimes you're like okay it looks fine, and then you'll see something that causes acid reflux. Like walking shit mountain at the beginning. It completely took away from that scene. I felt sickened and embarrassed by how horrible it looked.
The good news is that I haven't seen anything that bad since. Not even close.
Shit mountain? I thought it was pretty bad how quickly the main title came on and left the screen lol.
Fat guy looks like what would happen if Philip Seymour Hoffman was ever rendered by the guys who did Deadly Premonition.
Just got back from Best Buy with my copy. Damn man, Max Payne 3 and Operation Raccoon City are coming out this month too... Anyway, I managed to snag the LAST copy for PS3. I dont' know whether Konami are selling via word of mouth, or whether the store just didn't stock too many copies. Installing now, gonna try 720P and if I can't take the technical performance, gonna drop down to 480P :/