Bartski
Gold Member
So I've been chipping away at Silent Hill: Homecoming, widely hailed as the worst Silent Hill, on Steam Deck during my time on the road, reaching end credits last night.
How bad was it? Tl:dr - bad but not as bad as I expected.
Setting up controls was a nightmare, playing with screen prompts all messed up was a test of endurance but I pushed through.
I did not hate the combat. It's the only SH game with some actual enemy hit reactions, connecting animations, visible gory damage and weapon finishers.
I remember my first nurse encounter thinking this is actually way better than I remember other SHs.
A feeling that stuck with me all the way till I got into fights where mastering the award winning jankiest of all time dodge mechanic was a requirement.
No actually that was earlier - when first encountering a monster called Smog, described in the design document as the enemy whose sole purpose is to break the players balls and make everyone just hate the game. Yes there is a trick to it you need a gun for but I looked it up way too late.
Boss designs are quite alright tho, highlight being the porcelan doll monster you have to mash the exterior of exposing flesh for damage.
Speaking of looking things up - The puzzles were just horrible with the attic sliding block puzzle taking the cake and actually making me reload earlier save, twice. How can anyone do the final 3 without google - I don't know and I don't wanna know.
The story makes no sense for the most part and falls flat trying to pull themes from SH2, and the whole game feels like the cutscenes and gameplay were done in isolation. Everyone keeps talking about missing people with no mention of fucking skinned dogs running around, "hey I'm just looking for my brother" says Alex after hacking through a bunch of crawling faceless monsters like it's another day in the office.
I did enjoy myself playing, but then again, I do have a penchant for janky-ass bad survival horror
5/10
I just started SH4 The Room, lets see how that goes.
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