Silksong is "Not in Development Hell," according to tester

Draugoth

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Hollow Knight: Silksong is "Not in Development Hell," according to Playtester
While Team Cherry has remained silent for quite some time

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Source
 
A game being announced a long ago, or not having shared a trailer in a while doesn't mean to be "in development hell".
 
Seems to me that they don't want to show it again until they're 100% locked in on a release date. And when they show it again it'll probably be only a few weeks/months out.
 
They might not be developing it at all. You'd think they would update at least once a year. Literal Vaporware.

I assure you this. Whenever it comes out. It will be full of Bugs.
 
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Obviously it's all speculation but it's pretty strange that they had the confidence in mid-2022 to say the game would release in 12months (via the xbox showcase) and we've not heard one peep about release status 2 years later.
 
Obviously it's all speculation but it's pretty strange that they had the confidence in mid-2022 to say the game would release in 12months (via the xbox showcase) and we've not heard one peep about release status 2 years later.
Feature creep I would expect at this point.

But I literally just pulled this out of my arse so I could be wrong.
 
Yeah right. Everyone thought it was coming out last year. Now it's been 738 days since the last appearance of silksong.

You're in dev hell and don't even know it, baby
 
I think they just want to outdo Hollow Knight, and they prob keep adding stuff.

And they have lots of money, so who's stopping them?
 
Fuck that, it's clearly in dev hell, or at least the devs have run into some major issues regarding the game. Otherwise they would clarify the delay with a simple tweet. "Hey guys, I know you are impatient about Silksong, but we assure you that the development is running smooth. It's just grown to a much bigger project than we first anticipated". Or something along those lines. Shouldn't be hard but here we are.
 
It's the second game curse a lot of highly successful indies have to deal with after having a runaway hit.

Probably a combination of growing too quickly, having lots of funds and too little creative restrictions, perfectionism, the anxiety of not living up to expectations, etc.
 
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I don't get the hype...
At this point,after so much radio silence if the game isn't groundbreaking and God's gift on Earth then people will be dissapointed.

And the devs only have themselves to blame for not being communicative with their fans and letting them create such ridiculous expectations.
 
videogameschronicle article
"Hey gang, just a quick update about Silksong," he wrote. "We had planned to release in the 1st half of 2023, but development is still continuing. We're excited by how the game is shaping up, and it's gotten quite big, so we want to take the time to make the game as good as we can.

If you've been playing Metroidvanias, you may have notice they're trending bigger and bigger. Here's AfterImage with its 20+ biomes (wait til they zoom in on each of those areas). Aeternea Noctis and Prince of Persia are other examples.

I read the Hollow Knight dev quote as a huge understatement. It'd be like Miyazaki teasing Elden Ring and saying it was just a bit bigger than Dark Souls.

My guess is Silksong is going to be absolutely massive. Keep in mind they can piggyback off of their previous game's already made systems. The devs made Hollow Knight on a $40k kickstarter and 3.5 years of development time. What can they accomplish with limitless funds and double development time?
 
By the time it'll be released, there's going to be at least 3-4 (in development and slated for 2024-2025) very similar and really good games like Hollow Knight with similar art style even. At some point people will just lose the interest.
 
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By the time it'll be released, there's going to be at least 3-4 (in development and slated for 2024-2025) very similar and really good games like Hollow Knight with similar art style even. At some point people will just lose the interest.
I'm playing through Hollow Knight right now (not the 1st time) and it's still on my top 5 all-time list for metroidvanias.
Silksong has been in development longer than HK even with DLCs included. It's going to be awesome. And I have serious doubt that there will be even 1 other new metroidvania as good when it's out. Next Metroid from MercurySteam (Metroid Dread) could possibly compete but that's years away.
 
There's no need to push a release if your previous one is still getting good money, and that usually leads to feature creep. Maybe they have just discovered a new sub-genre and are trying to polish it, to make it accessible for new players and not only old ones.
 
It's on the same release schedule as Witchbrook, which is whenever the hell they feel like putting it out. It will not be out until then, so don't expect much. The developers have plenty of money coming in from previous game sales. They are in absolutely no rush, so the passage of time doesn't really matter to them as much as it matters to you, who is obsessing over the release date for a game that doesn't have one.
 
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Initial public playable demo was in 2019 with an announced release date for early 2020.

Of course it is balls deep in serious development hell lmao.
 
I mean yeah, what is this? 2005? We don't use terms like "development hell" anymore! We say "developmentally challenged."
 
Im sure they continue to work on it and perfect it. Its just annoying as a fan to get like zero updates for years.
 
I'm still very excited for it.
But the complete radio silence basically 2 years after they announced it would be "releasing within a year" on that Xbox show is definitely concerning.

It's weird they don't just make a public announcement about the game and why it's taking so long.
They don't owe anyone an explanation I guess, but I don't see how the constant speculation about the game being in dev hell is helping them either
 
Development hell is subjective. They might not be in a bad state with the current build BUT it can mean they are in a constant state of feature creep. Continuously adding more and more to the game with little control of reaching a finalized version of the game. That would also be development hell due to miss management and is almost certainly what is happening here.
Someone in the project has to say, no this is enough, let's finish this. Save that idea for the next project.
 
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