PlayStaytion
Member
He's a Pirate!!!
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It's about accountability, those who are not we petty them, you can't really blame them.The only difference than pirating a game and stealing from a store is people can get away with it easier.
They still rationalize their theft as someone else's fault, just like any other thief does when caught.
It doesn't matter how much a Video Game costs, no Video Game should be Pirated!!!
There are MANY games that don't even a tiny fraction of these numbers and are high quality, reviewed very well, and don't have shady practices. I don't think there is any correlation.It's almost as if you build products without trying to fleece customers, you get people to buy your product. Who knew? Wasn't there a company who made the same argument and built a platform around it? Hmmm.. what was it again.. Ste… yeah I forgot.
That is the issue. Many are not game journalist they are activist that talk about games.Will someone please think of the game journalists who were denied the opportunity to get review copies!
The horror!
Imagine asking game reviewers to pay $20 for this amazing shadow dropped game. The nerve of team cherry!!!
I 100% agree with this.It doesn't matter how much a Video Game costs, no Video Game should be Pirated!!!
"It's a 3-4 person team that has done right by their fans at every turn," one player wrote. "Making sure the PC release is DRM free. Making sure all original backers of Hollow Knight get Silksong free on their choice of platform. This is a time where if we can afford to support them, we should."
"Hey, the game is pretty cheap. This one, we should not pirate."
Article: Despite Already Being Cracked, Pirates Are Urging Others To Not Pirate Silksong
Honestly don't understand it myself.Can someone explain the hype around this game? Is it the art style? The combat? What separates this from all the other indies that look … identical?
Honour amongst thieves.
This is ridiculous. Stardew Valley was made by one person and still sold for $15. Game prices aren't based on headcount. If dev numbers really mattered, GTA6 should cost thousands.Its cheap cause its made by 3 people.
Should a game like GTA6 be priced $10 at launch?
Pirates are retards.
This is ridiculous. Stardew Valley was made by one person and still sold for $15. Game prices aren't based on headcount. If dev numbers really mattered, GTA6 should cost thousands.
Just an exmaple: developers expect one million sales on day one, the game cost 50 million to make, and they charge only 20 euros.
That would be pretty stupid, wouldn't it?
Nobody would be playing AAA games if the industry operated the way pirates think it should.
The entire industry would collapse because they have no understanding of basic economics.
Games are expensive to create, involving thousands of people, years of work, and massive investments. Without realistic pricing and fair returns, big productions simply couldn't exist.
Next time we have big layoffs every pirates should know he's part of the reason every fucking single time.
Its funny, pirating the work of 3 people is "bad", but if its the work of 30, or 300 its "sticking it to the man" !
It's even funnier because those 30-300 people won't see the amount of money that those 3 people made from their game in their lifetime probably.Its funny, pirating the work of 3 people is "bad", but if its the work of 30, or 300 its "sticking it to the man" !
I think it's simply an anti-capitalist attitude, but I bet the same people benefit massively from capitalism in other areas.
I think its more about diffusion of responsibility, rather than anything principled. When its a small team, you can put a face to the person your actions are impacting, but when its a lot of people its just a faceless "them", or "it" in the case of a corporation.
The same thing applies when it comes to any sort of criticism. I mean when a game gets slammed for its apparent "wokeness" or whatever, there's this assumption that those views and editorial choices are a consensus across the whole team, and therefore all are responsible. Which is of course absolute nonsense as decisions have to made top-down in any sort of project above a tiny headcount.
It doesn't matter how much a Video Game costs, no Video Game should be Pirated!!!
Want me to post the cunt that fucked up Dragon Age?I think its more about diffusion of responsibility, rather than anything principled. When its a small team, you can put a face to the person your actions are impacting, but when its a lot of people its just a faceless "them", or "it" in the case of a corporation.
Want me to post the cunt that fucked up Dragon Age?
That's a complex topic. Didn't SE recently lose the source code to a game and end up using a third-party site? Isn't that basically pirating?It doesn't matter how much a Video Game costs, no Video Game should be Pirated!!!
That's a complex topic. Didn't SE recently lose the source code to a game and end up using a third-party site? Isn't that basically pirating?
Owning the IP isn't the same as owning the files. Do they own the fan sites or servers with that data? No.I know but why would it be piracy if you fucking own the material.
I know they saved some money with taking it from there but they would surely be more happy without pirates.
Owning the IP isn't the same as owning the files. Do they own the fan sites or servers with that data? No.