Silksong is So Popular, Even People in the Piracy Subreddit are Encouraging Others to Just Buy It: 'If We Can Afford to Support Them, We Should'

The only difference than pirating a game and stealing from a store is people can get away with it easier.

They still rationalize their theft as someone else's fault, just like any other thief does when caught.
It's about accountability, those who are not we petty them, you can't really blame them.
 
I'm so frustrated that I cannot comfortably play games at the moment. Played for 1.5hrs so far, but my grip on gamepads is just not good enough yet.
 
It's almost as if you build products without trying to fleece customers, you get people to buy your product. Who knew? Wasn't there a company who made the same argument and built a platform around it? Hmmm.. what was it again.. Ste… yeah I forgot.
There are MANY games that don't even a tiny fraction of these numbers and are high quality, reviewed very well, and don't have shady practices. I don't think there is any correlation.
 
I agree. Right now I am finally playing the original and will buy this when completed. We got to support developers who provide great value and a great item.

Indie Studios are the ones who will save the industry. AAA studios are lost with chasing profits for shareholders and have no clue what gamers want.
 
Will someone please think of the game journalists who were denied the opportunity to get review copies!

The horror!

Imagine asking game reviewers to pay $20 for this amazing shadow dropped game. The nerve of team cherry!!!
That is the issue. Many are not game journalist they are activist that talk about games.
 
What a bunch of fucking fart huffers. These sites have always operated on the principle that the reasons for someone pirating should not matter to anyone else. So to see some of them virtue signalling about how anyone still pirating Silksong is now doing a big bad is a total betrayal of their own principles. That lack of backbone honestly offends me even more than the piracy itself.

I guess to these people, piracy is only bad when you have a personal interest in seeing something succeed, while everything else - no matter how many others think its deserving of success - can just go to hell.
 
hornet-locked-in-a-cage-in-hollow-knight_-silksong.jpg

As first spotted by GamesRadar, via Reddit's own piracy subreddit, multiple members of the pirating community have stated that they will not be taking advantage of Silksong being cracked.

"It's a 3-4 person team that has done right by their fans at every turn," one player wrote. "Making sure the PC release is DRM free. Making sure all original backers of Hollow Knight get Silksong free on their choice of platform. This is a time where if we can afford to support them, we should."

That sentiment was echoed by another pirate, who wrote:

"Hey, the game is pretty cheap. This one, we should not pirate."

As one user noted, Silksong is in particularly rare territory when it comes to piracy, because many pirates claim to not care about price, game status or title doesn't matter when it comes to choosing whether to pirate a game or not, but in this instance they obviously do care and are vocalizing that.

I guess that Silksong is just that respected.

Of course, considering that Silksong has managed to crack over 500,000 players in its first few hours on Steam alone, it's not like Team Cherry will be running out of cash anytime soon. Still, it's a rather interesting sight to see a game being urged to purchase.

Article:
Despite Already Being Cracked, Pirates Are Urging Others To Not Pirate Silksong
 
Silksong developers are already swimming in money after their first game

Not sure why anyone who normally pirates games would hesitate to pirate this
 
Honour amongst thieves.

The story behind Amiga games Lemmings or Pinball Dreams would say otherwise, I'm sure nothing has changed since the early 90's.

For reference in 1992 the Amiga scene at large agreed not to crack Pinball Dreams as is was coded by a famous Swedish Amiga Demo group (I want to say Silents, but it's been a while). The group who released it was also Swedish and used the name of a long inactive Amiga member, but a C64 Cracker/Founder and they said he has gone lone wolf. Can't trust a pirate or a thief.
 
Its cheap cause its made by 3 people.

Should a game like GTA6 be priced $10 at launch?

Pirates are retards.
This is ridiculous. Stardew Valley was made by one person and still sold for $15. Game prices aren't based on headcount. If dev numbers really mattered, GTA6 should cost thousands.
 
I don't do it myself but I no more give a shit about games piracy than I do people illegally downloading movies, music, etc. But anyone that pirates low-cost games is a straight up fucking tramp.
 
This is ridiculous. Stardew Valley was made by one person and still sold for $15. Game prices aren't based on headcount. If dev numbers really mattered, GTA6 should cost thousands.

Just an exmaple: developers expect one million sales on day one, the game cost 50 million to make, and they charge only 20 euros.
That would be pretty stupid, wouldn't it?

Nobody would be playing AAA games if the industry operated the way pirates think it should.
The entire industry would collapse because they have no understanding of basic economics.

Games are expensive to create, involving thousands of people, years of work, and massive investments. Without realistic pricing and fair returns, big productions simply couldn't exist.

Next time we have big layoffs every pirates should know he's part of the reason every fucking single time.
 
Just an exmaple: developers expect one million sales on day one, the game cost 50 million to make, and they charge only 20 euros.
That would be pretty stupid, wouldn't it?

Nobody would be playing AAA games if the industry operated the way pirates think it should.
The entire industry would collapse because they have no understanding of basic economics.

Games are expensive to create, involving thousands of people, years of work, and massive investments. Without realistic pricing and fair returns, big productions simply couldn't exist.

Next time we have big layoffs every pirates should know he's part of the reason every fucking single time.

Its funny, pirating the work of 3 people is "bad", but if its the work of 30, or 300 its "sticking it to the man" !
 
Its funny, pirating the work of 3 people is "bad", but if its the work of 30, or 300 its "sticking it to the man" !
It's even funnier because those 30-300 people won't see the amount of money that those 3 people made from their game in their lifetime probably.
 
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I think it's simply an anti-capitalist attitude, but I bet the same people benefit massively from capitalism in other areas.

I think its more about diffusion of responsibility, rather than anything principled. When its a small team, you can put a face to the person your actions are impacting, but when its a lot of people its just a faceless "them", or "it" in the case of a corporation.

The same thing applies when it comes to any sort of criticism. I mean when a game gets slammed for its apparent "wokeness" or whatever, there's this assumption that those views and editorial choices are a consensus across the whole team, and therefore all are responsible. Which is of course absolute nonsense as decisions have to made top-down in any sort of project above a tiny headcount.
 
I think its more about diffusion of responsibility, rather than anything principled. When its a small team, you can put a face to the person your actions are impacting, but when its a lot of people its just a faceless "them", or "it" in the case of a corporation.

Actually a really smart thought. I agree.


The same thing applies when it comes to any sort of criticism. I mean when a game gets slammed for its apparent "wokeness" or whatever, there's this assumption that those views and editorial choices are a consensus across the whole team, and therefore all are responsible. Which is of course absolute nonsense as decisions have to made top-down in any sort of project above a tiny headcount.

This is true as well.

Expedition 33 is proof of that, since it's made by a lot of former Ubisoft developers, the same kind of people who are usually criticized for everything.

Overall, it's strange, if a game is worth your time to play, then why wouldn't it be worth supporting? If that's the mindset, what's the point? You might as well skip it entirely.
 
I think its more about diffusion of responsibility, rather than anything principled. When its a small team, you can put a face to the person your actions are impacting, but when its a lot of people its just a faceless "them", or "it" in the case of a corporation.
Want me to post the cunt that fucked up Dragon Age?
 
Want me to post the cunt that fucked up Dragon Age?

Are you going to feel bad for everyone else, below them in the team pecking-order who's career prospects has been hurt by their fart-huffing tweets ?

I know from personal experience -actually within EA, funnily enough- what happens when you take a stand against senior staff members bullshit decisions and ideas. It tends not to go well for you, especially if their boss is a regular at their weekend poker parties!

The reality is that there is a lot of (small "p") political machinations, particularly within corporate development, meaning that most of the time you have to suck it up while your work gets destroyed by fuckwits in undeserved positions of authority. And worst of all these roaches are the ones who often survive after everyone else on the team gets laid off. Often even rising to even greater positions of power through cronyism.
 
Why does this thing deserve some special kind of love compared to all the other games? Do the people who worked on it have some unique virtues that other devs don't?

Also, I heard this game is being sold for a higher price in some PlayStation stores because they want to charge more where they expect bigger sales and profits. I'm not sure if that's exactly true, I didn't dig deep, but if it is, then it doesn't deserve even 1% of all this forced love.
 
I know but why would it be piracy if you fucking own the material.

I know they saved some money with taking it from there but they would surely be more happy without pirates.
Owning the IP isn't the same as owning the files. Do they own the fan sites or servers with that data? No.
 
I seriously hope publishers look at this and analyze their current game prices.

Sometimes i wonder if games were like 40 bucks instead of 80 if sales couldn't double or close to that?

I know Helldivers 2 is a live game but i know it would never be a huge hit if it was sold for more than that.

We are reaching a point where simply increasing the prices of hardware and software each year will not work for much longer. The industry will implode otherwise.

I hope this game and Clair obscur's success makes these companies look at their own prices and realize there are other ways to make mony that doesn't imvolve price increases.
 
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