Idk about that, it's a 30ish minutes game on average if you're good at it, hell it's way less if you're really good. I don't think time to finish is valid here as an argument, rather it's ability to participate, which seems to be demanded alot in video games nowadays. I always like to compare to standard sport games for example or classic chess, if you're not qualified or able for some reason to play vs a reasonable opponent, you're simply out, out, no game for you. I don't know why exactly it should be different with any game, but perhaps that's just me.SMB on NES is a 30 minutes game, this comparison is strange. 30 minutes and 50 hours are quite different things don't you think?
And that's funny because ps1 games were quite easy lol I was thinking of 8 bit and 16 bit era games inspired by Arcade hard
The LJN punching sound is seared into my brain. Their Wolverine game was one of the few I owned so I put a lot of time trying to beat it. Eventually I tried another LJN game and found so much recycling including that dumb sound. /ragethere were 3 spammy bullshit type games made by LJN
The LJN punching sound is seared into my brain. Their Wolverine game was one of the few I owned so I put a lot of time trying to beat it. Eventually I tried another LJN game and found so much recycling including that dumb sound. /rage
Having gone back and played HK after I completed Silksong, yes, SS is a much harder game and spikes in difficulty much sooner.
It also doesn't require an easy mod to complete and I'm not typically a Metroidvania player either.
Agreed 100%Very true, but I avoid using that era of games as an example, because they were also often really unfair.
for every 1 perfectly fair and well designed game like Mega Man X, there were 3 spammy bullshit type games made by LJN
by the time the PS1 generation came around, most devs tried to make fairly designed games, instead of bullshit like The Lion King that was deliberately made so it's impossible to finish it while renting it for the weekend from blockbuster.
like how fighting games literally just fully cheated against you. not just input reading, but actually have impossible moves/impossible counters happen etc.
Very true, but I avoid using that era of games as an example, because they were also often really unfair.
for every 1 perfectly fair and well designed game like Mega Man X, there were 3 spammy bullshit type games made by LJN
by the time the PS1 generation came around, most devs tried to make fairly designed games, instead of bullshit like The Lion King that was deliberately made so it's impossible to finish it while renting it for the weekend from blockbuster.
like how fighting games literally just fully cheated against you. not just input reading, but actually have impossible moves/impossible counters happen etc.
I think that's less of an old-school thing and more of a western developer thing. I'm not saying that Japan didn't make any games with bullshit difficulty, but I'd suggest that's the exception rather than the rule.
Like what? King's Field and Nightmare Creatures?by the time the PS1 generation came around, most devs tried to make fairly designed games, instead of bullshit like The Lion King that was deliberately made so it's impossible to finish it while renting it for the weekend from blockbuster.
Like what? King's Field and Nightmare Creatures?
PS1 definitely had many stupidly hard games, and not only in its infancy. Some of them were absolutely hard by design. Some would be mitigated by adding some modern features, like checkpoints.
The Lion King's fame as a very hard games is very curious to me. I was around 12yo when it came out, and apart from the fights in the final levels that had some very questionable hitboxes, it was no Earthworm Jim.
Also, what we call "fair" today was mostly considered easy back then. It usually meant the game had no glaring control issues that put the player at a severe disadvantage, and that the devs weren't deliberately out to kick you in the balls with some design choices.
Got the true ending and beat the fool trial as well. Pretty much done everything and currently sitting at 98% completion. I have some random boss left and the journal to fill out.
Anyway, here are my thoughts on the game.
Pros:
Cons:
- Gorgeous aesthetic! Seriously, this is one of the most beautiful games I've played.
- Immersive world and atmosphere (which is result of everything coming together really well)
- Great tight combat and platforming
- Well designed and fair bosses
- Amazing enemy variety
- Poor storytelling. The lore and the world around is interesting, but I don't like the way the story is told, i.e., needing to piece together from boss fights, items, etc.
- Tedious game mechanics. No save anywhere feature, having to backtrack after every death, not being able to change charms (loadouts) anywhere, not having map charm as default passive, far away fast travel points, etc. I feel the game's strength is the exploration of beautiful areas, and adding these tedious elements only discourages exploration.
- Poor Pacing. It took me about 6 hours to get the first two abilities, which is when the game really opens up. Devs need to ensure the game is designed such that a few important abilities are obtained as soon as possible, and that the time it takes for that is the same for every player.
- Minor complaint, but the controls for charged attacks could be better. Perhaps something like hold L2 to charge and then tap the attack/dash/etc button to use respective charged attacks. I mention because it becomes tricky to hold the face attack button, while also trying to jump multiple times via another face button with the same thumb.
Overall though, I loved it despite those complaints. The good stuff is just too good and I can overlook the cons. Looking forward to the content updates now. Be interesting to see what these devs do next as well.
Edit: Got 100%. And yeah, I take my time with games haha!
Ah, I see what you mean now.PS1 games were unfair because the devs sucked usually. NES and SNES games were often unfair by design.
that's the difference imo.
Kingsfield was just a really badly designed game. they tried to make a complex first person RPG, but designed it all in a way that's just annoying and shit.
it's known that 8/16 bit era games were designed with unfair jumps and unfair enemy placements to make it harder to finish them in the span of a weekend. so bad design there was on purpose.
while PS1 games usually didn't do that. their unfair design was just a fail by the devs.
From what I hear so its bad checkpoints for boss rooms mostly? Runbacks are bane of any boss heavy game, one of main reasons ill likely never touch dark souls 2 again
From what I hear so its bad checkpoints for boss rooms mostly? Runbacks are bane of any boss heavy game, one of main reasons ill likely never touch dark souls 2 again
It's not just the runbacks. Ideally you would start the boss fight with full silk and tools. Having to grind to get enough shards to refill the tools will probably get old at some point.
And before you say "buy the shard bundle"... you're pretty much going to go broke buying everything else that costs rosaries.