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SimCity |OT| It's not the simulation or city that matter, it's <parameter: string>

Yeah, I figure I'm gonna start up a solo region with full control and learn the ropes a bit, then hop into a player run region. Hopefully I don't wind up in a region full of trolls or quitters. And on that point, if someone doesn't play a city in a region for several weeks is there a way for another player to assume control of it?
 

TheQueen'sOwn

insert blank space here
Titan Gorge #1 peeps! It looks like Burgess_101 (and a few others) will be in the game well before me. Burgess_101 has kindly accepted the role of region overlord creator.
 

drizzle

Axel Hertz
Simcity really dislikes being monitred by XSplit while in fullscreen. Works in windowed, but I hate to play in windowed mode.
 
Everybody at Titan Gorge 1 I was just speaking with TheQueensOwn (the supposed creator of our region) but he said if I manage to get in before him he doesn't mind if I create and invite. So if everyone in our region could make sure they have their Origin ID's on here or just add me at Burgess_101 that would be awesome.

EDIT: Beaten to it by the man himself :p
 

Pandemic

Member
Can we start the NeoGAF regions when the game has been released worldwide? Rather than their being a 2 or 3 day difference between the US and AU and UK, with half the region with fully developed cities and the other half just starting
 

Fumoffu

Neo Member
Hmm watched the GB Quicklook and it seemed Jeff was having a good time till shit started to hit the fan (smash a mouse) and encountering some major bugs, that's kind of a bummer. Man his primary city is depressing as hell, just grids, residential and industrial and didn't look like he was really specialising in anything besides importing it for the greatwork :\

I read the Ar's review and there's some very valid concern especially with the city size (something I know is a huge deal breaker for many) though not a personal fan of copy and pasting IM conversations since people usually make snap judgements and don't have time to articulate their experience in a more formal manner. Read the polygon and a number of pre-review articles too and it seems hitting a certain population is when things get hairy and people rage.

Still very much looking to playing it within the next 12 hours though! :)
 
Everybody at Titan Gorge 1 I was just speaking with TheQueensOwn (the supposed creator of our region) but he said if I manage to get in before him he doesn't mind if I create and invite. So if everyone in our region could make sure they have their Origin ID's on here or just add me at Burgess_101 that would be awesome.

EDIT: Beaten to it by the man himself :p

I've been watching your fucking Now Playing SimCity popups..

yf8M72M.gif
 

Smiley90

Stop shitting on my team. Start shitting on my finger.
I'm still sitting in lecture, so it's not THAT torturous for me.. Still annoyed at not having a GMG key yet though
 

gamma

Member
Can we start the NeoGAF regions when the game has been released worldwide? Rather than their being a 2 or 3 day difference between the US and AU and UK, with half the region with fully developed cities and the other half just starting

Yeah, I agree guys. I think it's best if we all start together.
 

Pandemic

Member
Yeah, I agree guys. I think it's best if we all start together.

Haha, had to repeat it so the message could get across :p

It'd make it more entertaining if all players of the one region started when everyone has the opportunity to get on. Otherwise one city will already have skyscrapers and most upgrades, then the other is just starting out. :p
 
I have it working but I keep BSODing, its doing my head in. My PC is more than capable of running it -.- Ill just have to soldier on...
 

gamma

Member
Haha, had to repeat it so the message could get across :p

It'd make it more entertaining if all players of the one region started when everyone has the opportunity to get on. Otherwise one city will already have skyscrapers and most upgrades, then the other is just starting out. :p

Yeah posts tend to get overlooked when there is much going on.

Who are the people responsible for creating the regions?
 

G.Newell

Member
Activated the key, and im using hideman vpn but its not working, still greyed out till the 8th. Ive tried both Singapore and Malaysia so im not sure what im doing wrong.
 
I'm reading the reviews, positive and negative, and I just keep seeing that it's addictive while being increasingly simplified and constrained. I just want to know, besides graphics and better multiplayer, how does this game improve on SimCity 4 + Rush Hour? Modules and data layers are nice, but what else?
 

Dmax3901

Member
It seems Sim City isn't available on the Australian GMG store, which is irritating, can a US Gaffer tell me what the price is on GMG for you?
 

Rentahamster

Rodent Whores
I have it working but I keep BSODing, its doing my head in. My PC is more than capable of running it -.- Ill just have to soldier on...

Have you done the usual latest drivers and updates song and dance?

Have you tried turning off all other non-essential programs and services to troubleshoot?

Have you tried adjusting the resolution, or full screen or windowed, refresh rate, etc?
 

Smiley90

Stop shitting on my team. Start shitting on my finger.
To be fair, even if we start at the same time, there's gonna be big differences 24h later already anyway, since everyone plays a different amount.

I don't really care thougu, we can just start smaller non-official GAF regions at start too.
 
Have you done the usual latest drivers and updates song and dance?

Have you tried turning off all other non-essential programs and services to troubleshoot?

Have you tried adjusting the resolution, or full screen or windowed, refresh rate, etc?

Yeah I think ill just download it again, I have a proper VPN now so hopefully it works :p
 

Rentahamster

Rodent Whores
I'm reading the reviews, positive and negative, and I just keep seeing that it's addictive while being increasingly simplified and constrained. I just want to know, besides graphics and better multiplayer, how does this game improve on SimCity 4 + Rush Hour? Modules and data layers are nice, but what else?

I shall repost from the review thread:

"Fixing" the "sims commuting based on shortest distance instead of shortest time" problem isn't necessarily making the engine more "realistic".

Roads in SC4 can get congested, but only up until 30% degradation. Thus, they have "unlimited" capacity. Roads in SC4 will never get overloaded to the point where the sims can't go anywhere. This can happen in SC5 and you need to plan your city well to work around this problem.

Commuting in SC4 is only calculated in terms of work. No leisure time, no transportation of goods or services, (with the exception of freight). In SC5, sims commute for work, for play, for health, for school, etc.

Work commute inSC4 (morning and evening) was also averaged into a single work day, and that's all you'd ever see. There was a morning and evening commute statistic, but never actually happened. You see and experience morning and evening rush hour evolve in your city in real time in SC5.

Buses in SC4 only carried one sim per bus

There are narrow high density streets in SC5.


This is something that I complained about too when I first played the game. Limiting the density of a high capacity road is something that is easy in SC4, but you can still do it in SC5. You just need to dezone the area when you don't want the buildings to upgrade anymore. It's more of a hassle and requires more micromanagement.



This is my argument:

The underlying engine, in going from spreadsheet approximations to hundreds of thousands of individual agents working together in their own self interest on a micro scale to create emergent macro behavior is a huge increase in complexity.

This required a reduction in city size due to not wanting to increase the min specs too much.

While the size has decreased, the complexity density increased (the game is much more complex per unit of space), and IMO, the overall complexity has increased as a result. I can attest to this from my experiences playing the game and seeing how all the elements interact with each other.

SimCity 4 was a cakewalk for me. No mods, hard difficulty, 1 million sim population in a medium tile no problem.

SC5 required a lot more planning and thought from me in order to maximize efficiency. Yes, part of that was due to the game being new, but I could tell that I was juggling many more variables in my brain when playing SC5 than when playing SC4.

I find the additional complexity and challenge to be very fun. Others might not feel the same, and that's their prerogative.
 
I'm reading the reviews, positive and negative, and I just keep seeing that it's addictive while being increasingly simplified and constrained. I just want to know, besides graphics and better multiplayer, how does this game improve on SimCity 4 + Rush Hour? Modules and data layers are nice, but what else?
A lot of the "simplified and constrained" parts aren't really simplified at all, but the interface is more realistic and the complexity is hidden. For example, the Penny Arcade reviewer complained that in previous SC games you could increase your monthly police budget to improve coverage, but in this game you just buy more police cruisers. But what the reviewer didn't notice was that those cruisers come with an additional daily fee added on to the budget, so it's still the same, but implemented in a better way.
 

Rentahamster

Rodent Whores
For the organized group regions, it's probably best for the early birds to wait for the Europeans. It would kinda suck to log on and find that everyone else has 3 days of progress on you.
 

Definity

Member
Ok, work day is finished. Was really hoping Origin would have associated a product key by now to my game so I can do the VPN thing. I'm guessing they will do it at the last minute eh?
 
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