Bought.gkryhewy said:Fyi, 15.99 shipped at newegg right now.
Bought.gkryhewy said:Fyi, 15.99 shipped at newegg right now.
Kurt Kalata said:Treasure has always had something of a spotty track record with sequels. Games like Gunstar Super Heroes, Guardian Heroes Advance and Bangai-O Spirits are all fine games, but they all falter in one way or another - Gunstar Super Heroes for stripping down its mechanics, and the other two for almost completely reworking the experience. Sin and Punishment 2, though, is probably the only Treasure sequel that not only stacks up the original game, but exceeds it, resulting in not only one the company's best titles, but one of the absolute must-haves for Wii.
Model 500 said:Finally ordered this
Advice regarded.Sir Ilpalazzo said:Yeah, Isa (boy) is probably a lot better to use whether you're fresh or familiar with the game. His charge attack is a lot better, too.
FWIW, you can also navigate the main menu with a Classic Controller, but not a GCN controller for some reason.Llyranor said:Just got a Wii yesterday. Hated the main Wii interface. Using the wiimote to navigate/type stuff is terrible.
Nice. I'll spread the word.Dave Long said:This game has been on Target clearance and is $15 at Amazon or $16 at Newegg. No excuses for anyone at that price. Too much awesome in one box.
ZAK said:Alright, I'm getting this thing. Let's see how it stacks up to the hype.
How come?Sharkington said:Is the easy mode actually easy? I'm really only interested in the game as something to do while I listen to podcasts.
My favorite part of the first game is the mini-boss type thing that comes right before the aircraft carrier, where you're running and jumping over a bunch of pits, strafing around walls and the enemy's attacks, and trying to follow the trail of point markers all at the same time. It's something that the second game just can't do because you can just fly all over the screen at almost all times.
Sharkington said:Is the easy mode actually easy? I'm really only interested in the game as something to do while I listen to podcasts.
Creamium said:Such an incredible game. I'm at the final boss now and he's a major pain in the ass. It's hard to deal with some of his attacks, like when he shoots out 2 red lasers and a swarm of red lava bits. It seems impossible to not take damage there. Even in the vids I've watched of the fight players get hit a bunch at that point. Tough as nails.
Freezie KO said:I could never avoid getting hit there. Are you playing on Normal or Hard? Playing that boss on Hard destroyed my soul. I can never get it back.
Creamium said:Normal. Luckily I found a trick online. You should save up your charge shot for after his first attack. This interrupts his sword swinging motion and he'll do only one sword swipe, making that attack far less dangerous. Apparently there are more useful charge shot timings to interrupt some of his attacks, but I managed to nail him with just that one.
I find this boss pretty impressive design-wise. He has tons of attacks, there are ways to disrupt his pattern and he even combines attacks sometimes. If you don't know how to deal with each and every move, you're done. So yeah I can see this guy being a pain on hard.
Now on to the second phase
Gamasutra said:The sequel to one of the Nintendo 64s strongest titles exhibits a great many of those traits that has maintained developer Treasures position as Japans leading boutique developer. This on-rails shooter, like so many other games in the companys oeuvre, offers a relentless conveyor belt of inspired ideas, distinct, discrete moments of brilliance that dizzy the mind with their intensity and inventiveness.
Its un-sustainably expensive game-making, the fixed positions of enemies and immovable set-pieces leaving no room for padding with procedural battles. Rather, every moment in this rollercoaster ride of twitch shooting has been meticulously orchestrated with a brand of care and creative attention rarely seen today.
As with its forebear, your character exists only on a 2D plane, firing into the screen as per Space Harrier. But the camera wheels and dives around, shifting perspective in ways that thrill and changing the language of interaction from side-scroller to top-down to vertical shoot-'em-up and back again.
Being a Treasure game, the spectacle is buoyed by score attack mechanics that inspire repeat play long after the visual treats and surprises have grown cold. Despite the level of craftsmanship and inspiration, the game is perhaps something of an anachronism, its workmanlike graphical assets failing to draw the attention of the Wii audience.
Nevertheless, Sin and Punishment: Star Successor is one of the strongest titles of the year, bold evidence that Japanese developers on many counts still produce the most thrilling and inventive video games for those with eyes to see.
Nice to see it appear on at least one end-of-year list. I love the game.Regulus Tera said:
bistromathics said:Just got this from newegg, but I can't find my numchuck. Are there alternate control methods? What's the preferred way to play. (I have a classic controller, wiimote, and GC wavebird).