Huw_Dawson
Member
29th July patch notes:
30th July patch notes:
General
- I LIED LAST TIME, THIS build has the new online socket stuff. So your online should improve now. Heh.
- Enable triple buffering; vsync option coming soon. (FYI the console versions both have triple buffering, we just missed it on Windows.)
Gameplay
- Projectiles from attacks no longer add stun again if the attack already added stun (Peacock/Double j.HK = 30, Peacock s.HP = 30, etc).
- Minimum damage scaling on all Lv3s is now 45%, and Lv5s are now 55%. Fixed Doubles Lv3 to not deal 7k under this system...it now does about 5k by itself, but 3.7k fully scaled (by far the most of any fully-scaled Lv3).
- Training mode Slow Motion is now its own option rather than a Select Button choice.
Squigly
- MASSIVE amount of clean frames added. Please don't report any missing frames or errors yet (back throw, s.LK, Whip Stance movement, Tremolo all have missing frames).
- Final vulnerable and hitboxes for all stand and crouch attacks, j.LP LK MP MK, all jumps.
- "Paper" color has been re-used for flower stems, so all her unfinished frames are now green. This is not a bug. (^.^)
Other
- If you live in LA, you should consider visiting the Wildlife Learning Center:
We went today and I loved it! They have a bald eagle, Fennec foxes and the cutest owl you will ever meet.
30th July patch notes:
General
- Disable online sockets trying to use relay servers. This MAY mean that your connection goes from "worse" to "can't connect to people at all", but let's hope it instead goes from "worse" to "better"! :^)
Gameplay
- Nothing new today. Enjoy the feeling of knowing that everything is exactly as you left it.
Squigly
- More new colored frames!
- Corrected hitboxes on Arpeggio, tail is vulnerable during the attack.
Nothing major today because of preparation for something major soon...muahahahahahhaaaa....