7/29 - Patchnotes
General
- I LIED LAST TIME, THIS build has the new online socket stuff. So your online should improve now. Heh.
- Enable triple buffering; vsync option coming soon. (FYI the console versions both have triple buffering, we just missed it on Windows.)
Gameplay
- Projectiles from attacks no longer add stun again if the attack already added stun (Peacock/Double j.HK = 30, Peacock s.HP = 30, etc).
- Minimum damage scaling on all Lv3s is now 45%, and Lv5s are now 55%. Fixed Doubles Lv3 to not deal 7k under this system...it now does about 5k by itself, but 3.7k fully scaled (by far the most of any fully-scaled Lv3).
- Training mode Slow Motion is now its own option rather than a Select Button choice.
Squigly
- MASSIVE amount of clean frames added. Please don't report any missing frames or errors yet (back throw, s.LK, Whip Stance movement, Tremolo all have missing frames).
- Final vulnerable and hitboxes for all stand and crouch attacks, j.LP LK MP MK, all jumps.
- "Paper" color has been re-used for flower stems, so all her unfinished frames are now green. This is not a bug. (^.^)
Other
- If you live in LA, you should consider visiting the Wildlife Learning Center:
We went today and I loved it! They have a bald eagle, Fennec foxes and the cutest owl you will ever meet.