I say pre-order but I'm biased since I already have and love this.
Still, it's either getting into the beta or saving a couple more dollars later from an already cheap game. You choose.
I say pre-order but I'm biased since I already have and love this.
Still, it's either getting into the beta or saving a couple more dollars later from an already cheap game. You choose.
Ravidrath said:The color pack DLC is also free with the pre-order, too.
Where do I download the beta?
I would also like to know about how the hats are progressing.
Does anyone know if this code is still in effect?
Does anyone know if this code is still in effect?
Skullgirls PC Beta Tournament Has Over $2000 in Prizes
Tournament lasts from August 14th to August 21st
Los Angeles, CA August 1st, 2013 Marvelous AQL, Autumn Games and Lab Zero Games will be holding an online tournament for the PC version of their critically-acclaimed 2D fighting game, Skullgirls.
The top 20 tournament winners will receive prizes with a combined worth of over $2000, to be announced at a later date.
The beta version of Skullgirls has a number of changes and improvements over the current console version, including improved balance and the inclusion of the first DLC character, Squigly. Like its console counterparts, the PC version of Skullgirls online play is powered by the rock-solid, lag-free GGPO networking library.
To obtain a Steam code for the beta, one must pre-order the game at any of the participating digital stores, or get a code from a participating media partner.
Stores
GameFly, GamersGate, Gamefly, Origin, Steam
Media Partners
CheapAssGamer, Destructoid, Polygon, Shacknews, Siliconera
Codes distributed by media partners are restricted-use codes, but will offer full access to the games multiplayer modes until the games official release on August 22nd. Beta codes received from Lab Zero Games wildly successful Indiegogo campaign or pre-orders will never expire, letting players test new changes and characters before their official release.
Once a player has access to the beta, to enter the tournament players simply need to register at the following URL:
https://docs.google.com/forms/d/1jYjhiye3DPWJ0xavflKa_Ua0pS8XxRzk28nKasntDro/viewform
Registration will be capped at 1024 participants.
Here is the schedule for the tournament:
8/5 - 8/9: Registration
8/11 - 8/13: Announcement of pools and times
8/14 - 8/19: Pools
8/20 - 8/21: Finals
Tournament participants and the general public can track the progress of the tournament at the following URLs:
Pools
http://labzerogames.challonge.com/sgpcbgroup1
http://labzerogames.challonge.com/sgpcbgroup2
http://labzerogames.challonge.com/sgpcbgroup3
http://labzerogames.challonge.com/sgpcbgroup4
http://labzerogames.challonge.com/sgpcbgroup5
http://labzerogames.challonge.com/sgpcbgroup6
http://labzerogames.challonge.com/sgpcbgroup7
http://labzerogames.challonge.com/sgpcbgroup8
Finals
http://labzerogames.challonge.com/sgpcbfinal
Sign up to receive Skullgirls news at http://www.skullgirls.com, become a fan on Facebook or follow @Skullgirls on Twitter for game updates, giveaways, exclusive artwork, and more. Skullgirls is rated T for teen by the ESRB. Visit www.esrb.org for rating information.
Beta comes with purchase.
ThanksNo, but this code is GFDAUG20
Will the preorders be up until the game actually comes out?
I signed up. Might as well, even though I'm probably not making it past my first round.
Don't worry, guys. Your sacrifices will make Discoshark, Krackatoa and myself stronger than ever. A gaffer will take this one.I signed up. Might as well, even if I'm destined to get bodied in my first match. :lol
Collusion?!Don't worry, guys. Your sacrifices will make Discoshark, Krackatoa and myself stronger than ever. A gaffer will take this one.
Ah what the fuck, I'll sign up. But just so I don't fuck up, we use what we log into Steam with (and not our Profile/Public Name), correct?
Alright then, I've signed up. Guess I should get practicing!Yeah, so people can friend/invite you on Steam for your matches.
Don't worry, guys. Your sacrifices will make Discoshark, Krackatoa and myself stronger than ever. A gaffer will take this one.
Yes:Tried to play the beta now, but story mode is locked. Is this right?
Keep it focused on MP testing, and also so people who get free codes from the media sites can't play all the SP stuff and not buy it.
You better believe it. Hate for me is gonna be at a "new time high", baby.Collusion?!
I hope you have better luck with the online than I do. It has gotten worse and worse this week. Now matches take forever to find and when I do find a green ping it lags to hell or I get massive rollbacks.I am also accepting sacrifices btw.
My laptop should be back by the time this starts unless something happens. It starts right when school does though, ugh, and my schedule isn't exactly the friendliest for this but I'll try.
1-85: GreenWhat is this thing you call a green ping
It was not.I...was hoping that'd be an obvious enough joke.
Wheeeee!Painwheel is pretty good now. You'll have a blast with her.
It kind of was. :-XIt was not.
It was nerfed on point too but basically it's no longer a universal Hidden Missile. LP Item Drop is unchanged, MP Item Drop tracks close half of the screen, HP Item Drop far half. This applies to its assist version as well though she is also able to use charged item drop as an assist.Oh yeah, and I just found out that Shadow of Impending Doom H is getting nerf (at least as an assist?) - what the hell? :-(
Is Squigly a good anchor?
Does the charged drop track all the way? This makes me very sad because now I don't have a team. :-(It was nerfed on point too but basically it's no longer a universal Hidden Missile. LP Item Drop is unchanged, MP Item Drop tracks close half of the screen, HP Item Drop far half. This applies to its assist version as well though she is also able to use charged item drop as an assist.
Isn't Double pretty much solely used as an anchor?I feel like the focus on an anchor is less emphasized in this game but when it comes to Squigly she really doesn't have many ways to deal with pressure without an assist backing her. She can make great use of meter to keep momentum on her side though as she basically nullifies pushblocking using Opera Super.
Does the charged drop track all the way? This makes me very sad because now I don't have a team. :-(
Isn't Double pretty much solely used as an anchor?
It's point performance was nerfed so the assist is kind of toned down since heavy version tracks less slowly and becomes ineffective once your opponent closes in. Before it was more or less a balanced hidden missile move that would track everywhere pretty fast even as an assist. On point it was too good. Playing Peacock was a mix of turning your brain off and standing heavy punch cancelled into a full stage tracking overhead that you could keep safe using her george (qcf+kick) projectiles. I played her for a year and I know it was too simple. It was just plain stupid when dealing with her and Double (god forbid there is an actual invul assist character backing them).Oh yeah, and I just found out that Shadow of Impending Doom H is getting nerf (at least as an assist?) - what the hell? :-(
Squigly is great when backed by assists, but it is too early to judge her anchor performance. She needs to be put through some serious rounds against three man teams with Peacock and Hornet Bomber.I did way better with Parasoul tonight than I usually do, too. Though Painwheel and Peacock did most of the work. I almost have Peacock's inputs memorized, so I was wrecking face. It's the first time I haven't felt hopeless because Painwheel died.
Is Squigly a good anchor?
The online has me in a sour mood. I couldn't tell right now.It kind of was. :-X
Double is the dedicated anchor of the game. Cerebella and Peacock are nice alternatives because they hit hard as hell with meter. You really don't want to get happy birthday'd with a full Cerebella combo or Peacock's Argus Agony.Isn't Double pretty much solely used as an anchor?
Then I discovered that all her combos still work whilst making sure her divekick isn't bananas, because Mike Z is a freaking awesome designer and made some really clever decisions with how her divekick works. So the loops work, but braindead divekicks don't.
I liked the idea of Peacock anchor, but Duckator told me to only put her on point because she has no ability to create space on incoming.
Oh, and a guy who uses Painwheel/Peacock at my locals said he has a way to get up Peacock's bomb so that you can DHC from Peacock to Painwheel mid-combo and get the bomb to explode while Painwheel's Hatred Guard is up for big damage - sexy!
Yeah, so people can friend/invite you on Steam for your matches.
Yup, goes to show how significant a small thing like changing the hitstun of a move so that it cant combo into mediums can make such a big change to a character. Im glad we seem to have hit a sweet spot where the Divekick now autocorrects but the LK and MK versions lose overhead properties. The HK version being exclusively overhead means a person could go for some riskier mixups if they so choose as well.
If this goes away when you reboot the router, the probable cause of the problem is... your router.
I have two routers and it definitely does not play as well online with one of them (sadly, the problematic router is an expensive high end one - Asus RT-AC66. The working one is a cheap $40 dual band TP-Link flashed with OpenWRT...)
My router if fine and works for all the games so it's not my router. :/
But anyway thanks to based Mike Z., the online now works a lot better so I don't have that problem since yesterday.