toastyToast
Member
WHEN IS THE XBLA RELEASE?
I haven't blinked for 2 hours
I haven't blinked for 2 hours
Dash in the air. Press any button. You have cancelled the dash animation and are now performing an air attack that causes you to fall (with some momentum due to the air dash).
Nope I mean how you can cancel jumping attacks into an air dash, so you can get a longer air combo. The last tutorial teaches this and it's pretty neat.
How much space on the HDD does Skullgirls take? I know the install file is 1.2 GB but I find it hard to believe that THAT'S it's actual size.
After finishing story mode with Peacock I don't see the problem with the game's AI, but maybe that's because I'm awesome.
They're just jealous of Peacock and Doubles one hit projectile into super hit confirms, That shit scares me.
It's actually 1161 MB, with a 141 KB save data file.
After finishing story mode with Peacock I don't see the problem with the game's AI, but maybe that's because I'm awesome.
Im hoping this game turns enough heads and generates enough raised voices about the merits of its playstyle and functionality that Capcom gets put on notice about the things they should be trying to do.
GOOD TO HEAR. SHE'S GONNA BE MY MEW WHEN IT COMES OUT TOMORROW ON 360.Damn. Swag Ms.Fortune combo I came up with. It's gonna be my HeadOn Bnb.
Requires Head On 6841 in 1v1
s.HK -> j.MP j.HP (dash cancel) j.HP -> QCB+LK (land) c.MP -> s.HK ->j.LP j.MP -> j.HP (dash cancel) j.MK -> QCB+HP (land) c.MK -> s.HK > j.LK -> j.MK -> j.HK -> QCB+2K
That's half health on a solo character with 1 meter. This is day 1. Welcome to Skullgirls.
Yeah. This game is legit. People need to be playing this game.Im hoping this game turns enough heads and generates enough raised voices about the merits of its playstyle and functionality that Capcom gets put on notice about the things they should be trying to do.
Game is freakin' tight looking. God I hope they make crazy money and rep. off of this thing. I'm not thinking Minecraft numbers or anything ridiculous, but man do I want to see Reverge make a fortune so that they can stick around and put together more things. Best bunch of fighting game oriented people ever.
Thinking about it. A "Jumping/Air Normal Air Dash Cancel" is just a standard magneto loop.
They're trying to get Mike Z in a match.Have you guys been watching Milktoast TV? They've been running Skullgirls for a while on a college internet connection. It looks tight.
Wow. This game has a learn curve. I'm not the greatest at fighters but I do know how to hold my own. This isn't going to be easily accessible for most players and I don't know how many are going to be willing to jump into the tutorial to learn the game.
I'm watching that toast stream. Mike Z is playing now. It's amazing to see them playing online, while streaming, and it looks like they're playing right next to each other. No lag. Congratulations man. I'm so hype to buy this tomorrow. =)Just got back from the bar, waiting for the XBLA version to drop...
This thread makes me so happy.
GOOD TO HEAR. SHE'S GONNA BE MY MEW WHEN IT COMES OUT TOMORROW ON 360.
Just finish the story mode, so none of the endings are real? Since you can't have everyone getting the skull heart and stuff =/.
Yeah, we've always said this is the "non-canon" story mode.
We have plans for a giant canonical story mode, but... it's a fuckton of art. The story mode we have now is fairly short, but already has over 200 pieces of unique art, and I think we're looking at 2-3X that for the canonical one.
Hope it goes wellJust got back from the bar, waiting for the XBLA version to drop...
This thread makes me so happy.
Yup. I'll finish tutorials before I even try any other modes. Easy AI is handing my ass to me. (This is not a game for button-smashers)
That's what I don't like about these kind of fighters. They're never newcomer friendly. The only "fighters" I've played are Smash Bros. and DoA on PS2, and I don't feel confident at all, coming into this game. I want to like this game, and I'm gonna buy it because I wanna support the developer, but the amount of sucking I have to do before I even become decent is not encouraging.
I don't know what the deal is with these 'serious' fighters, but is it too much to ask for button icons? Especially in tutorials. LP and LK are gibberish to me, just give me a button prompt. Or, for the best of both worlds, why not put both: Perform LK ( X ) + LP ( [] ). I've had couple of times when I need to pause the tutorial and check what buttons I'm supposed to press. Not fun
Still, the game looks gorgeous, never denied that. But as of right now, as someone who really wants to get into this game, it is not a warm welcome.
Also, blocking feels a bit weird to me. Does it really happen only when you're being attacked?
Ravid, speaking of Story Mode, are there any plans to fix the portraits "blinking" in between each line of dialogue? It's weird and disorienting, and detracts from an otherwise cool experience.
I beat Filia's story mode but I don't see any of the story art in the "Extras" section. Do we really not get an option to see them later?
I'm the opposite. When I have buttons set, the actual button names don't register with me.I don't know what the deal is with these 'serious' fighters, but is it too much to ask for button icons? Especially in tutorials. LP and LK are gibberish to me, just give me a button prompt. Or, for the best of both worlds, why not put both: Perform LK ( X ) + LP ( [] ). I've had couple of times when I need to pause the tutorial and check what buttons I'm supposed to press. Not fun
Yeah, we've always said this is the "non-canon" story mode.
We have plans for a giant canonical story mode, but... it's a fuckton of art. The story mode we have now is fairly short, but already has over 200 pieces of unique art, and I think we're looking at 2-3X that for the canonical one.
Oh good. A lot of these endings to the story modes are a bit darker than I anticipated. lol
Has this been posted?
http://www.gametrailers.com/video/review-hd-skullgirls/729030
8.3! But they sound really positive!
Ah, so its kind of like the bad ends of a visual novel or a continuum shift in Blazblue. Wow, it seems like you guys have a whole lore planned out for this game.Haha...
After we submitted the first drafts of the stories, our producer at Autumn sent us an e-mail that basically said "...Is Alex feeling OK?"
But, yes, these are all different ways that things go "wrong," despite having a number of overlap with the "real" events.