Spirit of Jazz
Banned
Spent the whole morning getting down a Valentine bnb (which will be rendered useless in a weeks time if not already) and I can't even get into a match to use it
What's the best place for character bnbs? Shoryuken forums? Shoryuken wiki?
I picked Ridiculous like I was some hot shit and just gave up on her.Gah! I can't beat Marie's final form on Easy!!!
For the people with long load times on 360, do you have hard drives? Because I just have the 4gb memory, and was wondering if that caused it.
Loading times seemed kinda long (200+ GB drive, S-model console), but only when initially booting the game, really. Things have been running smoothly for me in-game. I don't know how it compares to PS3.For the people with long load times on 360, do you have hard drives? Because I just have the 4gb memory, and was wondering if that caused it.
Yeah, this one got me the first time as well. It should really be labeled "Return to Xbox Dashboard" or something just to avoid ambiguity.Got a 250GB HDD and load times are a bit long for my liking. It also drives me nuts how I keep inadvertently selecting Exit Game when I just want to go back to the main screen only to realize it actually means Exit the enitre game and go back to dashboard.
For the people with long load times on 360, do you have hard drives? Because I just have the 4gb memory, and was wondering if that caused it.
I would assume dustloop
Didn't scroll though too many pages here, but is anyone else seeing hit boxes in arcade mode when assists come in? Happened a few times on the CPU side.
Didn't scroll though too many pages here, but is anyone else seeing hit boxes in arcade mode when assists come in? Happened a few times on the CPU side.
wow the soundtrack was done by the symphony of the night guy? wowwwww
wow the soundtrack was done by the symphony of the night guy? wowwwww
I made the same mistake haha...Yeah, this one got me the first time as well. It should really be labeled "Return to Xbox Dashboard" or something just to avoid ambiguity.
My Xbox is from the year 2010 iirc, but I didn't experience anything longer than maybe seven seconds? I certainly didn't experience any pauses between character profiles.20gb drive from 2006 with a 16gb USB stick to supplement. As I stated on the previous page:
Loading from the USB stick:
- During the intro, 3-4 second pauses between character "profiles"
- 15 second load times for most menus, 20-30 second load times to get in to actual matches
- Character art takes a second or two to load during actual fights if I switch characters
- Credits scroll hitches up every time a new piece of art loads in
Loading from the HDD:
- During the intro, 1-2 second pauses between character "profiles"
- 5-7 second load times for menus, 10-15 second load times for actual matches
- Seeing character art load in mid-fight still happens, but with way less frequency
- Credits scroll hitches up every time a new piece of art loads in
The Xbox itself is a original style Xbox, sent from Microsoft in 2007 or 2008. It is my third console, the previous two red ringed.
Hitboxes have appeared a few times here and there on the PS3 version. I chalk it up to stuff they couldn't clean/fix completely before shipping. It only appears for a split second so it's nothing to go crazy about imo. Ms.Fortune trolls by doing it the most.Didn't scroll though too many pages here, but is anyone else seeing hit boxes in arcade mode when assists come in? Happened a few times on the CPU side.
I honestly don't understand complaints about the difficulty of the AI. I've ran through story mode once so far as solo-Peacock on normal and had to retry all of one time.
So reading about how hard this is even for experienced players is a real turn off.
Also, hearing about how short story mode is and how cheap the AI can be.
I thought one of the selling points was how this was supposed to be friendly to newbies.
I guess I'm just not the audience for this game. That makes me a bit sad. I absolutely love the look and music and I am totally interested in the world. I understand the need to focus on making it a solid competitive experience first though. That would be priority for the game (and possibly series?) to have legs.
I guess I'll check in on this again whenever the canon story gets added.
I honestly don't understand complaints about the difficulty of the AI. I've ran through story mode once so far as solo-Peacock on normal and had to retry all of one time.
In general, Zoning characters have always destroyed AI opponents. I don't know if that's how you played, but that would be my assumption.
MikeZ said:Yeah, PS3 is better. >.< The extra layer of security opening files on the 360 really screws with how we did things. We're working on batching files in a patch, which will help a lot. It's under the maximum time allowed, though, haha.
We actually sped it up quite a bit, it used to be almost double what it is now. Go figure.
360 load times might also be related to what you have the game on. Obviously a USB flash drive is a hella bad idea, but even the internal 4GB flash memory of some 360s is apparently lots slower for reading than an actual hard disk. Who knew?
Tried online, but was too laggy. I guess part of the problem is that not many people bought it but still, it sucks.
I would assume dustloop
Only have touched the tutorial mode, but fuck is the soundtrack really amazing. Loved Yamane's work in the Castlevania series, great work here. I hope there's an official soundtrack for the game coming.
Did you change your GGPO frame delay to match the recommended setting the game gives you based on ping? Really I've had nothing but positive experiences with the game and I've run up against people rocking 150+ms (had to bump it to frame delay 6 for that). Did you record the ping of the people you were playing against?
I always hear they're a shitty community for actually learning a game.
They're a mixed bag based on my experience.I always hear they're a shitty community for actually learning a game.
See, this entire line of thinking seems to be rooted in a false assumption, and it bothers me no matter how many times it comes up. It's impossible for a fighting game to be "easy" or "difficult" based on the mechanics alone. The aspects of the game itself determine how "simple" or "complex" it can be, but difficulty is decided by the human competition. If you're playing against someone who is really good and experienced at the game in question, then you're going to have a hard time whether you're playing Skullgirls or Smash Bros. Conversely, Major League Baseball and little league may be playing the same "game," but it should be obvious why the former is exponentially more difficult.So reading about how hard this is even for experienced players is a real turn off.
Also, hearing about how short story mode is and how cheap the AI can be.
I thought one of the selling points was how this was supposed to be friendly to newbies.
I guess I'm just not the audience for this game. That makes me a bit sad. I absolutely love the look and music and I am totally interested in the world. I understand the need to focus on making it a solid competitive experience first though. That would be priority for the game (and possibly series?) to have legs.
I guess I'll check in on this again whenever the canon story gets added.
Do I know you from somewhere? That name looks familiar.Double-dipped and bought both versions. Wanted to try online this morning bit so it wasn't up, so I couldn't try out the netplay . Feel free to add me GAF my PSN is INFAMESS, and my XBL is m0st infamous.