I'll be looking to fight some gaffers later so that we can get some more impressions of the online gameplay. I'm looking to fight Q in particular since we had some matches in MvC3 that were kinda laggy. I want to see how this game stacks up.
I honestly don't understand complaints about the difficulty of the AI. I've ran through story mode once so far as solo-Peacock on normal and had to retry all of one time.
Edit : Eh, new post.
I'm gonna make another run through arcade/story on ridiculous just to see what all the hubbub is about. I'm pretty sure I played it on ridiculous difficulty and I beat her the first time(barely). She just required some patience.
I think much of the hard for experienced players is the fact they don't have any old character to fall back on. I noticed this- new IPs tend to get viewed as harder then old IPs. This is a big reason many folks consider VF a hard game- they don't have Kazuya, Paul, Jin, or Law to fall back on, and all those "new" characters seem alien. That makes things seem harder then they are.
Sometimes people get so comfortable that even new mechanics completely throw them off. SRK had a pretty big thread full of complaints about
tech rolls in SFxT. I guess a bunch of SFIV players had never experienced it at all. That shit was cracking me up seeing as most of the greats have had tech rolls in some form or another.
People need to step outside their comfort zones every once in a while. It's like having a balanced diet. You gotta have that KOF, BB and Skullgirls lest you become soft(doesn't apply as much for tourney players). Giving the old school a good look(VSav, ST, 3S, MvC2) certainly helps round someone out further.
So in terms of how I play fighting games, "difficulty" is a completely valid metric. You can argue that it's "complexity" but for me, it's a matter of how easy it is to execute what I have in my mind and how frustrating/cheap the AI is. BlazBlue is the perfect example of how, for me, "complexity" and "difficulty" are totally different things.
This is a pretty good post. I feel the same way when it comes to BB. I think it would have been recieved muuuuch better than it has been if the anime designs didn't put people off so much. A Capcom coat of paint might be a little duller, but there is no doubt in my mind that people would be eating it up in the states if that were the case.
GGPO or not that's stretching it to a pretty large degree. Any sort of fighting game in those conditions would be suffering from a lot of lag. If the majority of the people you're playing against are getting those kinds of numbers where do you live?
Yeah, anything past 150 ping is going to be uncertain no matter how fantastic the netcode is. Having customization settings in this case should be a Godsend. Geography/distance will always win out in this case for now...
Downloaded it on XBL this morning, and I can't play online. Trying to connect to quick match, or join a room, or do anything really, gets a notification "validating online play" on the screen. But nothing else happens.
That notification bar then stays on the screen in all game modes, including training, until I quit the game
I hope they fix this. I've actually been looking forward to reading Sixfortyfive's impressions when it comes to the online gameplay. He is one of the few gaffers besides me who has the game right now and actually has experience with PC GGPO. I want to see his take on the online... and I also want to play him.
Played a bunch of matches online with the "Any Region" setting, and I'm mostly getting 50-150 ping. Even at slightly over 100 it wasn't that bad, and I was able to pull off combos well. Someone I played killed themselves with Peacock's bomb super haha. If anyone wants to play on PSN feel free to add Beats00.
You are making sure to use recommended delay settings right? I ask because it's something I want everyone to be aware of....
<.<
"Big Band is going to play like Q, but not crappy." -Mike Z
I'm going to main this motherfucker so hard:
I hope he wasn't joking with us. That would be pretty awesome if true.
I read that as Q-bee from Vampire Savior, I assure you the imagery was hilarious.
Hilarious and horrifying. I wouldn't want to fight a giant iron long with a tracking air dash. c(@_@c)
What if anything interesting can you do with Filia's air dash cancels other than scoring a couple hits after jMK?
She has a bunch of nasty shit. I'm not good with inputs though. You can check the streams since Filia is really well known as an early cast member and lots of people know more about her than the other characters. She is being studied pretty fast and her combos are becoming very elaborate.
So PS3 is the superior version? My friend said so.
I'd say yeah, but it's not a huuuge difference. The 360 version isn't missing hitboxes or characters like some other games.
Anyway, it doesn't presume you're a hardening fighting game fan. It really does a good job explaining the basics. It's kinda hard I guess. But if you understand the basics you understand why you're getting beat.
Nice post
I want to do the rest of the tutorial, but I'm still sleepy as hell. I'm looking forward to the teching tutorial in particular. Any game that actually teaches you how to tech throws that work like 3rd Strike throws is a fucking legit game in my book.
Are lobbies like, a thing that's coming?
Yes...
from the op said:
Free content and patches will also be added to the game: Spectator Mode, Internal move lists, Online Training Mode, 8 man lobbies and Youtube Uploads couldn't make it for launch but may(move list for sure) be added to the game in the near future. You'd be doing yourself a favor by checking this gem out.
Mike Z has some pretty elaborate ideas for the lobby setup that go beyond just 8 man lobbies with long periods between matches. Their one network guy will need more time to make this happen though. It's not the easiest thing in the world to implement compared to the barebones spectator options in most fighters.