So on the Xbox Live Arcade the Leaderboards are super weird... they're just one, big list of names. No score, no reasoning, nothing.
Anyone know what the leaderboards entail, or how they're actually added to said leaderboard? Is it online battles only or something?
I think it's just something to do with online wins. I went from 2200 or something yesterday to like 332 or something after getting a nice bunch of online wins. It is a pretty clunky, insignificant-feeling leaderboard. Wish it had a more meaninful criteria (wins, style, largest combo, story completion time per character... anything), and more variety of options.
Save for the sake of fighting, online feels pretty "responseless" in the game. No battle points, no titles, not even the ability to see the other players Gamertag anywhere while IN battle, or before battle. Plus, there's no clear indicator of which player you are (1p or 2p), when the game loads the character select screen up.
We also seem to be missing things like character useage %s, total number of fights, etc. Will any of this appear in the gallery in the future, perhaps?
On the plus side, being able to retry in player matches is fantastic, so no worries with that element.
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Oh, and adding to the list of "
Things to add to improve the training mode":
-- "1 block, then jump" is a dummy state I
really like in KoF XIII. Great for testing block strings, frame advantage, and grappler-style anti-jump traps. The fact other games don't have this feels bad, man. XD
- Definitely needs a quick "reset to beginnin" shortcut. Maybe like holding start, and pressing back.
- MVC3 also had a "hold a direction while restarting, and character default to the corner held" mechanic, which was also incredibly useful for getting into instantly practicing corner combos. If you include the quick reset, please include this too.
Wait, did I really hear Parasoul say "One million troops" during her drive-by super?
Haha, yup, that you did! She says it with such passion, too!