Peter this some dark fucking shit man...
I laughed but....damn.
Do you also suck at this game? If so, we should play.I guess the problem is I'm trying to play it like Marvel 3. Never played much of Marvel 2.
I mean, I only know what a restand is because I'm assuming it's self-defining, it restands a falling opponent before they hit a grounded state so that you can continue the combo without using an OTG. Right?
Yup, that's it.
My BnB right now is
c.lk, c.mp, c.hp, j.lk, j.hk, c.lk, c.mk, j.mp, j.hk (restand), c.mp, c.hp, j.lp (mash)
the j.lp restands them, which then allows me to either reset into a 360, or do one last simple ground chain into super.
...I'm not sure what to say.
i stole my bnb from kioshen
sorry! =A=
Sloth, you down for matches later tonight?
I would be down for matches with the both of you actually. Shame we don't have lobbies yet.
Well I stole it from you :V
I know you didn't ask me, but I'm also up for matches if you want.
I would be down for matches with the both of you actually. Shame we don't have lobbies yet.
I want to play you.i wish people wanted to play with me
=n=
i wish people wanted to play with me
=n=
Do you live in Hawaii or something?that's okay.
i don't wish my connection upon anyone.
Yup, that's it.
My BnB right now is
c.lk, c.mp, c.hp, j.lk, j.hk, c.lk, c.mk, j.mp, j.hk (restand), c.mp, c.hp, j.lp (mash)
the j.lp restands them, which then allows me to either reset into a 360, or do one last simple ground chain into super.
Do you also suck at this game? If so, we should play.
Do you live in Hawaii or something?
something like that
actually i'm closer to japan than hawaii lol. i should just move there for sg arcade edition.
Come on...I'm West coast....that's close to Japan right?
Groovy. Just don't expect any advice on how to use your characters from me. I have a very basic understanding of Painwheel and can spam projectiles with Parasoul. That is the extent of my gameplay talent thus far, haha.I am worse than terrible. Thinking about double dipping for a PS3 copy, if so I'm down.
I'd still give it a try sometime if you want.something like that
actually i'm closer to japan than hawaii lol. i should just move there for sg arcade edition.
Groovy. Just don't expect any advice on how to use your characters from me. I have a very basic understanding of Painwheel and can spam projectiles with Parasoul. That is the extent of my gameplay talent thus far, haha.
I'd still give it a try sometime if you want.
Bionic car is super duper invincible and Cat satellites are freaking hilarious. The catellites used to be even better back in vanilla SG. Back in those days Valentine and Double ruled the roost due to the lax combo system and hornet bomber being retarded.Spiral Swords ends sooner.
Are those little heads doing chip damage? I was in constant panic mode and didn't even look at my life bar while those are out. At first I thought they all hit low so I really freaked out, haha.
Is the car hyper invincible during its entire duration?
It has terrible recovery, but it was designed like that on purpose. I don't think you understand just how hard that move hits. Pick solobella against a team of three in training mode and use her level one grab. Then you'll see why Mike gave it such a hard tradeoff.I've been wondering about how slow that move is. I'm pretty good at avoiding the command grab in most situations. A Cerebella I played used it every chance he got this weekend.
This is where Parasoul comes in. A well placed RC or Inferno Brigade counter against someone who doesn't have a crazy good DHC or meter means you can send that fat sucker right back to that smug Peacock's face.Won't Peacock's projectiles push it more than I could ever hope to, though? She can fire out so many compared to my characters.
Double's butt slam which used to be nearly broken in vanilla SG due to having complete invincibility from start to finish.What's Hornet Bomber?
My bad if I sounded like I was telling you off. I just wanted to put it out there regardless. People lurk around here so this was just general advice for the few watching.Hey now, that's just not fair. I comboed off of that a good 50% of the time. I'm just getting used to multiple ground dashes with Parasoul. No wavedashing or plink dashing is killing me.
Yeah.... it is invincible all the way so I wouldn't recommend trying to beat it unless you are using an invincible super counter like Inferno Brigade, Cerebella's diamond punch and Double's own Bionic car (this clash it hilarious lol). It is best to watch the dust like others said. If you block it Double appears right next to you in recovery and she is COMPLETELY vulnerable.Is it invincible all the way through? I kept trying to do Painwheel's crawl hyper to beat it out, but I kept getting the input direction wrong (behind me vs. in front, etc.).
Thanks for the compliment. I really should head out to tournaments to see what I can do. Unfortunately players like Keninblack will stop me dead in my tracks.Are you sure the motorcycle hyper is unsafe on block? I felt like I actually had frame advantage. That means I don't really have a way to DHC Painwheel out...I thought it was just a nice, safe move. I know the sniper shot is unsafe, but you know me - I like to try and predict stuff. Sometimes I put it out there because I think you'll do something. You're a far safer player than most of the people I played this weekend, though. I was good at catching them. I usually only go for those punishes when the opponent is low on health or I want to DHC Painwheel back in, though (Sniper shot to crawler hyper combos from anywhere).
I wish she could fire her daggers in the air for harassment.
Fly low so you can normal cancel close to the ground and dash every once in a while. You just gotta play the matchup against characters like Parasoul. It could be much worse. It could be Lei Lei vs Dormington.Well, what else can I do but fly?
It is fucking terrifying. Peacock and Double are the Moridoom of this game and it becomes a damn near wall with a solid DP assist from anyone on the cast. You have no idea how bad it is. It's like a wall of Tex Avery, Eldritch horrors and MvC2 corridors.Why is Peacock + Double so bad? The butt slam move helps with keepaway? I thought Peacock's anti-air assist was really annoying. It made me consider picking her up, though, because Painwheel/Parasoul/Peacock (lots of Ps...) is basically Sentinel/CapCom/Blackheart in terms of team structure.
You must not be close enough. Check her hitboxes in training mode and you'll see why Napalm pillar and her light punch are so good.That brings up a few questions I have, though:
1) Why is Napalm Corridor so much better for Painwheel than other anti-air assists?
2) What do I do about that run behind + finger butt move Cerebella does?
3) Why did Peacock's AA assist sometimes charge up a bit before it landed, but not always? Can you hold the assist button like its point version?
4) Why is Painwheel the only character in the game without any good assists? :-( Why do the characters I like never have good assists? :-(
Duckator kept telling me to use her j.LP, j.HP after jumping, but j.LP never hits for me - what am I doing wrong?
I talked up her mixup game, but it is pretty mild if you ask me. She is probably right in the middle of the cast in terms of mixups since her only fast overhead is forward light punch. Parasoul is my main, but I think I do better with Peacock when I'm truly under pressure. You wouldn't see it unless you watch me play someone leagues ahead of me.Yeah, you hit me with the b.HK almost every time. She's very hard to block consistently. Which team of those you used is your main team? It felt like Parasoul is your main, since you were much better with her than any of the others.
You can RC, but it's not necessary to combo off a backwards tossing grab. Head to training mode and practice it a bit. All you need is grab+dash+light kick+launcher and you are read to go. Combos off forward grab in the middle of the stage ought to require RC, though.There were a ton of instances where I could/should have DHCed into Inferno Brigade. Every time I DHCed into her bikes I winced because I remembered that level 3s only take 2 bars to DHC into (which is weird).
To combo off of Parasouls grabs, I should RC soldier, dash forward c.LK to OTG?
The Ryu to my Sakura.I don't know who this person is. ;-P
Pretty impressive considering the fact that you are in Chicago and I'm in NY.It felt the same as offline play except for a few matches toward the end. Things got a little jumpy and I got lost for a moment or two.
I'd still give it a try sometime if you want.
The Ryu to my Sakura.
You think so? It feels like Spiral Swords lasts a lot longer. You bet your ass they do chip.Spiral Swords ends sooner.
Are those little heads doing chip damage? I was in constant panic mode and didn't even look at my life bar while those are out. At first I thought they all hit low so I really freaked out, haha.
Is the car hyper invincible during its entire duration?
What's Hornet Bomber?
Why is Peacock + Double so bad? The butt slam move helps with keepaway? I thought Peacock's anti-air assist was really annoying. It made me consider picking her up, though, because Painwheel/Parasoul/Peacock (lots of Ps...) is basically Sentinel/CapCom/Blackheart in terms of team structure.
That brings up a few questions I have, though:
2) What do I do about that run behind + finger butt move Cerebella does?
3) Why did Peacock's AA assist sometimes charge up a bit before it landed, but not always? Can you hold the assist button like its point version?
I don't know who this person is. ;-P
165 ping amaze.
I think my game crashed?
Restarting.
Should I snap Double in? She seems kind of crappy without meter. Or maybe you just aren't very good with her.Just try your best to block catellites and look for a good time to respond with some sort of invincible super if your opponent doesn't have meter for a car or character DHC. It is pretty much the MvC2 Ouroboros of this game except crazier and she can stack it with Bionic car which is terrifying. Double with meter is a real terror.
I understand how hard it hits. Why do you think I got good at not getting hit by it?It has terrible recovery, but it was designed like that on purpose. I don't think you understand just how hard that move hits. Pick solobella against a team of three in training mode and use her level one grab. Then you'll see why Mike gave it such a hard tradeoff.
Ohhh, good thought! Is it only projectiles that make it plop around?This is where Parasoul comes in. A well placed RC or Inferno Brigade counter against someone who doesn't have a crazy good DHC or meter means you can send that fat sucker right back to that smug Peacock's face.
What is it like now?Double's butt slam which used to be nearly broken in vanilla SG due to having complete invincibility from start to finish.
I dig.My bad if I sounded like I was telling you off. I just wanted to put it out there regardless. People lurk around here so this was just general advice for the few watching.
Cool.Yeah.... it is invincible all the way so I wouldn't recommend trying to beat it unless you are using an invincible super counter like Inferno Brigade, Cerebella's diamond punch and Double's own Bionic car (this clash it hilarious lol). It is best to watch the dust like others said. If you block it Double appears right next to you in recovery and she is COMPLETELY vulnerable.
Duckator said this to me: "Don't let her get in on you. If she does, you've probably lost the game." That's why I tried to do those claw grabs in the air against your air dashes. Trying to keep your butt out.Everyone in the cast has a downside if you look hard enough. Maybe the only one who doesn't is Filia? That girl is safer than Magneto at a gun show.
You were better than most of the people I played this weekend. You should go out and see what you can do.Thanks for the compliment. I really should head out to tournaments to see what I can do. Unfortunately players like Keninblack will stop me dead in my tracks.
I dig. I really only use it for DHCs and post-grab combos. Hopefully only one of those in the near future with some practice.Yeah... I think it is unsafe, but I could be wrong. It's not a good move to just toss out though because a super on reaction and DHC into something like Argus agony will blast away all the motorcycles and STILL hit you. Yeah, the motorcycles can get blown away by stuff like Cerebella's level 3, Double's Bionic Car, Argus Agony and a mirror motorcycle super. Don't forget Parasoul's top region. Painwheel and Ms.Fortune will eat Parasoul for breakfast if she keeps spamming motorcycle supers when those two can fly (or jump in Fortune's case) and do their air super.
Can I cancel flight safely with j.LK in response to the sniper shot's screen freeze?Fly low so you can normal cancel close to the ground and dash every once in a while. You just gotta play the matchup against characters like Parasoul. It could be much worse. It could be Lei Lei vs Dormington.
Peacock seems to be the character that everyone complains about so far.It is fucking terrifying. Peacock and Double are the Moridoom of this game and it becomes a damn near wall with a solid DP assist from anyone on the cast. You have no idea how bad it is. It's like a wall of Tex Avery, Eldritch horrors and MvC2 corridors.
I should check those. I checked all of Painwheel's, but there weren't any surprises.You must not be close enough. Check her hitboxes in training mode and you'll see why Napalm pillar and her light punch are so good.
It seems like she has a good amount of recovery.*Napalm Corridor has the tallest hitbox as far as I know and it also happens to be the safest GTFO assist there. Others are more punishable via less invul frames or just plain being in the air too long(Filia's up-do for example).
I don't know if it's going to be the finger pop until they get to me, though. It could be the ram horn, yah? I always jump and try to j.HP to hit her, and then she just zips behind me. Is it armored, invulnerable, or...?*Cerebella's Kancho is telegraphed as hell. Honestly... just watch it coming and block? Parasol can tell her to buzz off with Napalm Pillar, I guess.
I meant the assist version of that move. Can you charge the assist version?*You mean her item drop? Yeah, you any of the punch buttons and it charges from one to three levels with level three drops having big hitboxes and level twos dropping faster than normal(very very dangerous for Painwheel). There is some key stuff to know about Peacock's item drop as a Painwheel player. All except for two of the items behave very similar. Tenrai-Ha is a multi hitting level 3 drop and Dio's road roller causes a hilarious Jojos animation that may as well be a super lol. They don't happen often. Light punch item drop makes an item drop close to Peacock's front, but it doesn't move anywhere. Medium punch item drop makes an item drop halfway across the stage from Peacock's front, but it doesn't move anywhere either. Level three item drops cause a ground bounce which makes it easy to set up two(even three if you are Mike) argus agony supers using Peacock's walking bombs.
It seems weak compared to Cerebella's equivalent. I'm actually a bit disappointed with custom assists because a lot of Painwheel's interesting assist ideas have to charge up, and I can't do that with an assist version. I'd much rather have the charged c.MP.*Painwheel's crouching medium punch is a good multihitting normal. Disco has handed my ass back to me on a gold plate using that and Cerebella. I'm Parawheel can do the same with practice.
K.You can RC, but it's not necessary to combo off a backwards tossing grab. Head to training mode and practice it a bit. All you need is grab+dash+light kick+launcher and you are read to go. Comboing off foward grab in the middle of the stage ought to require RC, though/
I think the game already has the potential to be more hype just because ToD stuff is minimal. That's easily Marvel's biggest problem. Too much damage.Yeah, remember the fact that all non level 1 supers are one bar cheaper than normal. I like it. Makes the use of extravagant level threes more rampant which is good for spectator purposes. I feel like it is a sort of replacement for X-factor's hype.
Hahahaha.The Ryu to my Sakura.
44ms ping is solid. I'll be in CO soon; it'll be interesting to see the difference.Pretty impressive considering the fact that you are in Chicago and I'm in NY.
Definitely not, I'd say. Spiral Swords doesn't last long at all. It can seem like it does due to excessive hitstun in Vergil combos, though.You think so? It feels like Spiral Swords lasts a lot longer. You bet your ass they do chip.
Cool.I believe it is. If you're about to lose by chip to the car then I recommend doing a hit invincible move if you have one (Parasoul's pillar for example).
Thank you, watching now.Hornet Bomber is Double's butt slam. It's her DP basically. And a great freaking assist. The lk one has the most invincibility but doesn't go very far, the mk one has some invincibility on startup and goes half-screen, and the hk version doesn't have any invincibility but goes roughly full screen. The mk and hk versions are so scary with Peacock because on hit it is a complete momentum killer pushing you clean across the screen resetting the situation and giving Peacock all the time in the world to set up a level 2 item drop and a whole new bomb pattern. Even on block it pushes you back a decent amount, which starts getting really frustrating as you have to simultaneously deal with projectiles coming from every which way.
Witness Peacock/Double for yourself.
2) You have to block that as a cross up. Or you can hit her out of it before she starts moving behind. You might even be able to grab her out of it, but I'm not too sure about that one.
3)Peacock's item drop has 3 levels to it dependent on how long you hold down the button. If you pay attention to the shadow that appears under your character when she uses it, you'll notice an exclamation point that appears as the shadow grows larger indicating the level of the item.
Discoshark is a poster here.
i stole my bnb from kioshen
sorry! =A=
Well I stole it from you :V
the plot thickens
Pretty much all of them are good so feel free to branch out. Peacock also has her medium punch DP which is grab invincible. Very useful against someone like you or cerebella players.What are the top anti-air assists in this game? So far I've seen Parasoul and Peacock with great ones.
I'll say this about our games. Parasoul and Peacock are the only ones I play regularly. I touch the others once every few months? You haven't begun to see a real Cerebella, Double or Filia.Should I snap Double in? She seems kind of crappy without meter. Or maybe you just aren't very good with her.
CoolI understand how hard it hits. Why do you think I got good at not getting hit by it?
Hits like Cerebella's walking punch super can move it forward significantly, but you usually want to stick to projectile supers. Nothing moves it better than Inferno Brigade and Argus Agony if you ask me.Ohhh, good thought! Is it only projectiles that make it plop around?
It's not as good, but you saw how much better I did against you when I switched from Double's heavy kick to her hornet bomber, right? That was a major improvement and it kept you locked down a lot against Filia. People usually use the light version now since it has fewer active frames.What is it like now?
Yeah, hornet bomber and Filia is no joke. My Filia is straight trash to boot. I can't play that character at all.Duckator said this to me: "Don't let her get in on you. If she does, you've probably lost the game." That's why I tried to do those claw grabs in the air against your air dashes. Trying to keep your butt out.
Thanks, I would have gone to ECT, but I was a bit drained after the IGG campaign and my PS3 replacement.You were better than most of the people I played this weekend. You should go out and see what you can do.
GreatI dig. I really only use it for DHCs and post-grab combos. Hopefully only one of those in the near future with some practice.
It shouldn't be a problem if you don't stay too high up and I'm pretty sure her air super beats out Parasoul's sniper shot if you are close enough to connect. It's just a really tough matchup until you use Hatred Install. That super puts Painwheel into maximum overdrive. It is literally Dark Painwheel.Can I cancel flight safely with j.LK in response to the sniper shot's screen freeze?
Funnily enough she used to be considered the game's low tier for a good while. Just goes to show how fluid this game is. Painwheel might be on top by the end of this summer depending on how the balancing goes during the PC beta.Peacock seems to be the character that everyone complains about so far.
You'll find out first-hand just how crazy good Parasoul's hitboxes are. I'm happy she resonated so well with me from the start.I should check those. I checked all of Painwheel's, but there weren't any surprises.
Her battletoads Ram is just super armored, but her Kancho is perfectly punishable and especially easy for us Parasoul players who just have to charge versus players who have to switch their DP motions on the fly.I don't know if it's going to be the finger pop until they get to me, though. It could be the ram horn, yah? I always jump and try to j.HP to hit her, and then she just zips behind me. Is it armored, invulnerable, or...?
No, but you should definitely be aware of it's performance on point. I almost always stick with the heavy item drop because I want the tracking it provides. Peacock is chocked full of good assists, though. She has her light DP, mid DP, heavy item drop and all three of her bombs are excellent assists.I meant the assist version of that move. Can you charge the assist version?
It SEEMS weak, but that fight against Disco with Painwheel's medium punch assist reminded me of a certain risque Superman comic involving pillows. Believe me, you've only just being to scratch the surface of this game. Her assist will provide much utility, but you are right... she doesn't have as much variety as the others.It seems weak compared to Cerebella's equivalent. I'm actually a bit disappointed with custom assists because a lot of Painwheel's interesting assist ideas have to charge up, and I can't do that with an assist version. I'd much rather have the charged c.MP.
I'm glad we're on the same page here. I love the blow ups, but it is kinda insane sometimes.I think the game already has the potential to be more hype just because ToD stuff is minimal. That's easily Marvel's biggest problem. Too much damage.
Can't wait to see it put to the test as well. Good luck on the home searching btw.44ms ping is solid. I'll be in CO soon; it'll be interesting to see the difference.
Just try to put in the work in the mean time and you'll find that there is much enjoyment to be had. Painwheel has a lot of room to grow for you in the regular combo department. This doesn't even include her terrifying Hatred Install. I'm pretty sure my win rate against Painwheel in that state is like 30% at best. Mike buffed that overall since he started showing builds on Salty Cupcakes to boot.Oh and SolarPowered, don't worry about scaring me away from the game because Painwheel is the worst right now. I already had several people tell me that this weekend. I'm reading DiscoShark's posts, and it makes me smile that I recognized all the same problems he has. Personally, I'd love for her to get the dagger throws as an aerial special just so I have something to do up there against Cerebellum except for rush, and I think she should either get an unfly, or air dash blocking should be removed. There's no good reason for one to get special treatment over the other.
Have you heard the new track for the Casino stage?Edit: Also, I couldn't hear it at UFGT9, but this game has some great music. MvC2-ish.
Yeah, but what are they? LOL. I LOVE the custom assist idea, but there should be a goddamn list to pick from with character animations showing up for newbies. I don't know what all of the game's DPs are!Pretty much all of them are good so feel free to branch out. Peacock also has her medium punch DP which is grab invincible. Very useful against someone like you or cerebella players.
You are not correct, because I played Duckator for 2 hours, and he smashed me hard with Filia and Double. I only got him down to Double once or twice, though, and it was almost always because he let me practice something new on him. Why am I smiling? Because I am.I'll say this about our games. Parasoul and Peacock are the only ones I play regularly. I touch the others once every few months? You haven't begun to see a real Cerebella, Double or Filia.
Cool.Hits like Cerebella's walking punch super can move it forward significantly, but you usually want to stick to projectile supers. Nothing moves it better than Inferno Brigade and Argus Agony if you ask me.
Oh yeah, huge difference.It's not as good, but you saw how much better I did against you when I switched from Double's heavy kick to her hornet bomber, right? That was a major improvement and it kept you locked down a lot against Filia. People usually use the light version now since it has fewer active frames.
I noticed the lack of instant overheads.Yeah, hornet bomber and Filia is no joke. My Filia is straight trash to boot. I can't play that character at all.
Then I expect you there next year - promise me!Thanks, I would have gone to ECT, but I was a bit drained after the IGG campaign and my PS3 replacement.
It feels underwhelming, but maybe it's just because my combos are too short. Whenever I finally get 3 bars, the match tends to be almost over. I look forward to it being a 2-bar hyper.It shouldn't be a problem if you don't stay too high up and I'm pretty sure her air super beats out Parasoul's sniper shot if you are close enough to connect. It's just a really tough matchup until you use Hatred Install. That super puts Painwheel into maximum overdrive. It is literally Dark Painwheel.
Ech, I hope not. I don't like mirror matches. Painwheel mirror matches are...a pain. We just end up flying to the top of the screen...Funnily enough she used to be considered the game's low tier for a good while. Just goes to show how fluid this game is. Painwheel might be on top by the end of this summer depending on how the balancing goes during the PC beta.
I'm going to pick up a charge character in SF to get better at this stuff.You'll find out first-hand just how crazy good Parasoul's hitboxes are. I'm happy she resonated so well with me from the start.
THAT'S why it looked familiar!Her battletoads Ram is just super armored, but her Kancho is perfectly punishable and especially easy for us Parasoul players who just have to charge versus players who have to switch their DP motions on the fly.
It was surprising at first because the Cerebellas I played with never stopped, haha. The first few times I got confused.I had so much fun messing around with Cerebella during our matches. It has to be kind of scary to see female Potemkin literally running and stopping constantly while you shot napalm. I love Mike's approach towards grapplers even though I just can't be arsed to use one. <3
Cool.No, but you should definitely be aware of it's performance on point. I almost always stick with the heavy item drop because I want the tracking it provides. Peacock is chocked full of good assists, though. She has her light DP, mid DP, heavy item drop and all three of her bombs are excellent assists.
What superman comic is that?! :-/It SEEMS weak, but that fight against Disco with Painwheel's medium punch assist reminded me of a certain risque Superman comic involving pillows. Believe me, you've only just being to scratch the surface of this game. Her assist will provide much utility, but you are right... she doesn't have as much variety as the others.
I say "do it". I can't imagine it being that big of a deal, anyway. You're giving up a presence in the neutral, and you can't call assists during specials anyway, right?Things could change since Mike has been looking for a way to incorporate more moves into the custom assist category. It is slow going because everyone in the cast has the potential to wreck the balance if it isn't handled carefully. Imagine a game where Parasoul's RC soldier were applied to everyone? Peacock could have shots from her heavy DP? Painwheel could have access to all her super charged normals? These are fantastic ideas, but it's gonna take time to work it out. Also, it will take money and the last time Mike and co worked on a patch it was all without pay for nine months. ;_;
I only play Firebrand based around unblockables because it's all he has. :-(I'm glad we're on the same page here. I love the blow ups, but it is kinda insane sometimes.
Thank you.Can't wait to see it put to the test as well. Good luck on the home searching btw.
What do you find so terrifying about her level 3?Just try to put in the work in the mean time and you'll find that there is much enjoyment to be had. Painwheel has a lot of room to grow for you in the regular combo department. This doesn't even include her terrifying Hatred Install. I'm pretty sure my win rate against Painwheel in that state is like 30% at best. Mike buffed that overall since he started showing builds on Salty Cupcakes to boot.
As I get better, I plan on incorporating armor into my game via frame traps. It doesn't seem good for anything beyond that, though.Don't forget to make good use of her super armored normals like I mentioned. Disco has blown me up several times with that.
Lovely!
What is up with SG2 anyway?This game will be something special if we ever get to the point where all the characters are included along with music and stages. I already know it'll be in my top five for fighters by SG2. Michiru Yamane is the best at what she does/Wolvie.
I don't know what to do against Parasoul lol. I was super free. GGs Solar.
Kept getting hit by those standing overheads. I also thought your assist was a high attack, so I kept switching my block.
Tsk tskI don't know what all of the game's DPs are!
This hurt. Cut deep. Right down to the bone.Also, playing someone who actually knows combos hurts.
SolarKnight, would you still be up for some games? Or is the lag just too bad for you today?
That is a neat idea that I'll have to ask Mike about. Keep in mind that the core Skullgirls team is tiny and kinda poor compared to the big studios. These guys do AMAZING work with what they're given. Makes me feel bad for asking about new features and stuff sometimes.Yeah, but what are they? LOL. I LOVE the custom assist idea, but there should be a goddamn list to pick from with character animations showing up for newbies. I don't know what all of the game's DPs are!
I knew you played him and I somehow still forgot about Double. God, I'm so bad at the little details. Well, it certainly helped because you've got better fundamentals than some regular SG players.You are not correct, because I played Duckator for 2 hours, and he smashed me hard with Filia and Double. I only got him down to Double once or twice, though, and it was almost always because he let me practice something new on him. Why am I smiling? Because I am.
The power of big butts.Oh yeah, huge difference.
I just don't know how to Filia. ;_;I noticed the lack of instant overheads.
I can promise that.Then I expect you there next year - promise me!
SorryIt feels underwhelming, but maybe it's just because my combos are too short. Whenever I finally get 3 bars, the match tends to be almost over. I look forward to it being a 2-bar hyper.
You won't have to worry about seeing that too much. Painwheel and Double are two of the least popular characters and they are both kinda hard to learn too.Ech, I hope not. I don't like mirror matches. Painwheel mirror matches are...a pain. We just end up flying to the top of the screen...
I would assume it does. I've never thought to ask since there is no way to see it unless you can call assists with two Painwheels at the top of the stage.Which reminds me: does Peacock's item drop assist hit all the way up at the tippity-top of the screen?
EwwI'm going to pick up a charge character in SF to get better at this stuff.
I believe a lot of people on the team are big Battletoads fans. Notice what happens when it actually connects!THAT'S why it looked familiar!
Freaky stuff to see a grappler moving like that lol. Her ram and kancho are good, but I don't see many Cerebellas making good use of her run-stop game at all and I think that is a real waste.It was surprising at first because the Cerebellas I played with never stopped, haha. The first few times I got confused.
It is a photoshop of the comic below iirc.What superman comic is that?! :-/
We'll see eventually. He has talked about it and he is constantly fiddling with the game so we might see that down the road. Right now the game is in a great place so I'm okay with things moving slowly on the assist front.I say "do it". I can't imagine it being that big of a deal, anyway. You're giving up a presence in the neutral, and you can't call assists during specials anyway, right?
I wouldn't call what he does a "blow up". That is calculated whittling and set ups. I'm talking about that random happy birthday into dead assist in the span of three seconds. It's really harsh compared to Skullgirls which has the MvC2 assist punish using snapbacks.I only play Firebrand based around unblockables because it's all he has. :-(
EverythingWhat do you find so terrifying about her level 3?
Where is Disco when ya need him? I know for a fact that light punch is armored. He has used that fast armored move to confirm into some nasty combos when I got lax.As I get better, I plan on incorporating armor into my game via frame traps. It doesn't seem good for anything beyond that, though.
I don't get how many hits the moves have, though. I thought it worked like this:
L move = 1 hits to break
M move = 2 hits to break
H move = 3 hits to break (i.e. 3 hits of armor)
On the Skullgirls tutorial MikeZ gave, though, it shows M breaking after 1 hit, and H breaking after 2 (i.e. she gets hit for real on hit 3). Which is right? If the tutorial is right, I'm confused on how the L move has any armor at all.
It'll happen if Autumn games clears up all their legal issues with Konami iirc. The major part of the legal business with the bank is over with, but Autumn has things to take care of with Konami.What is up with SG2 anyway?
As long as MikeZ keeps this up, it could turn into a DotA situation.
You scared the crap out of me with Filia's first combo, mang. I went from regular Solarpowered to a Kryptonian powered by motherfucking Rigel in the span of ten seconds and everything went black until we hit a certain number of matches that I won't disclose.I don't know what to do against Parasoul lol. I was super free. GGs Solar.
Kept getting hit by those standing overheads. I also thought your assist was a high attack, so I kept switching my block.
I don't want to sound like I'm insulting you, but I remember our first fight now. It feels like you spend more time practicing combos than spacing and fundamentals. Also, I think you really got shaken up after three or so matches, didn't you?man, I either do really well against someone or get destroyed by someone in this game lol. :[
I'm surprised that with all the training features, there's nothing in the game to teach me a basic combo with each character. That's a major oversight (or am I having one for not noticing where those are?).That is a neat idea that I'll have to ask Mike about. Keep in mind that the core Skullgirls team is tiny and kinda poor compared to the big studios. These guys do AMAZING work with what they're given. Makes me feel bad for asking about new features and stuff sometimes.
Just call me the Evo 2014 champ (lol).I knew you played him and I somehow still forgot about Double. God, I'm so bad at the little details. Well, it certainly helped because you've got better fundamentals than some regular SG players.
Lower air dashes into j.LP (or j.LK, I forget) into j.HK (or HP, I forget!) for a low double overhead. Over and over until your opponent breaks with occasional lows thrown in. That's what Duckator did to me. :-(I just don't know how to Filia. ;_;
Holding you to it!I can promise that.
Your Parasoul combos last a good long time. I'm the real problem.Sorry
It's a bad fight because of me. If I were better at combos you'd get to three bars real quick.
This makes me want to pick up Double. I want to experiment with Sentinel/CapCom/Blackheart first, though.You won't have to worry about seeing that too much. Painwheel and Double are two of the least popular characters and they are both kinda hard to learn too.
I don't see why you couldn't call assists that high!I would assume it does. I've never thought to ask since there is no way to see it unless you can call assists with two Painwheels at the top of the stage.
I'm not a big fan of SF, but I now somehow main charge characters in my two main games. The problem is that I use them under unfavorable circumstances. Parasoul is all alone, and so is Shuma-Gorath. I think it might be good for me to use one as a "point" character to get better at the motions.Eww
I'm learning to like SFIV more these days after SFxT, but I can't fathom how that game teaches anyone more about fighting games in general. Playing SFIV has only made me better at SFIV. Good luck with it, though. Whatever makes you better is good stuff.
Does the stop have recovery, or did you just keep getting hit?Freaky stuff to see a grappler moving like that lol. Her ram and kancho are good, but I don't see many Cerebellas making good use of her run-stop game at all and I think that is a real waste.
lolIt is a photoshop of the comic below iirc.
http://4.bp.blogspot.com/-TRRI3XKTe4k/Tt2j5Bu-UMI/AAAAAAAAA2k/5eVFaCmze3U/s1600/DSC05169.JPG
I dig.We'll see eventually. He has talked about it and he is constantly fiddling with the game so we might see that down the road. Right now the game is in a great place so I'm okay with things moving slowly on the assist front.
Ah, true.I wouldn't call what he does a "blow up". That is calculated whittling and set ups. I'm talking about that random happy birthday into dead assist in the span of three seconds. It's really harsh compared to Skullgirls which has the MvC2 assist punish using snapbacks.
I will become Superman in that comic you posted.Everything
She has stupid good damage, x-factor speeds on flight and movement in general and her grabs... goddamn those things sound and ARE painful in hatred install. She can bait out DPs all day and go in for the kill in that state. God forbid you don't have good fundamentals when dealing with that character.
Sharkin' around.Where is Disco when ya need him? I know for a fact that light punch is armored. He has used that fast armored move to confirm into some nasty combos when I got lax.
I watched it, too. So unless the moves were lying, or I was seeing it wrong...It is probably an error in the tutorial? Maybe...
Are they going to remake everyone, or just add a ton of characters? I hope for the latter. Just fix Filia's face.It'll happen if Autumn games clears up all their legal issues with Konami iirc. The major part of the legal business with the bank is over with, but Autumn has things to take care of with Konami.
It would actually really be something if Sony picked their team up. They seem interested in getting into fighting games what with PSAS and S-Kill, but they don't have any knowledge base outside of him. MikeZ should proposition them.Don't forget everybody else. It's been a treat watching Persona and Mariel stream their work for a dozen hours at time. Oh and Ravi who goes all in for the fans and game. It's a real dream team between all those guys, Richard, Alex and Cristina Vee.