Skyward Sword review thread [Newest Reviews - Cubed3 10/10, GC: A, AusGamers: 7/10]

CrazyDude said:
They never said it would be orchestrated. Don't know where you are getting that from.

How can you dismiss me when you haven't even looked yourself? It was at an old E3 and Koji Kondo himself talked about it. They've got a Youtube video and I'm pretty sure think you can even find something on Wikipedia's Twilight Princess page.

The development for Twilight Princess was a mess all around, but it still turned out good. Not as good as a lot of us were hoping for, but its definitely an enjoyable game.
 
Sinoox said:
No, they DID. It was at an old E3and Koji Kondo himself talked about it. I think you can even find something on it in Wikipedia.

I'm pretty sure the most he said is he hoped he would be able to make it all orchestrated.
 
Andrex said:
I'm pretty sure the most he said is he hoped he would be able to make it all orchestrated.

I swear to god I remember the interviews at an E3, but I don't have the time to look. At the very least look at the wikipedia article. You can see he definitely had an intention of making it orchestrated and just somehow I knew about that before the game's release...

http://en.wikipedia.org/wiki/The_Legend_of_Zelda:_Twilight_Princess#Music
 
All I recall is I think IGN asked Eiji Aonuma straight up about the game's OST being orchestrated and he said something like "wait and see."
 
Cheesecakebobby said:
One question. If they compare it to OoT, what do they say?

"Nintendo has been so busy elaborating on Ocarina's heroic ideal that it's forgotten to embrace it for itself. So what better way to honour 25 years of bravery than courageously striving for something new? And what opportune hardware to cut those ties?"
 
Oxx said:
"Nintendo has been so busy elaborating on Ocarina's heroic ideal that it's forgotten to embrace it for itself. So what better way to honour 25 years of bravery than courageously striving for something new? And what opportune hardware to cut those ties?"

Please continue with the quotes.
 
SparkTR said:
List the review scores please, particularly the Uncharted 3 and SML3D reviews.

Uncharted 3 got a 9.

Mario got a 8.

Edit: beaten
 
SparkTR said:
List the review scores please, particularly the Uncharted 3 and SML3D reviews.

Zelda 10
Uncharted 3 9
Batman AC 9
Dark Souls 9
Rage 7
Mario 3D Land 8
Forza 4 8
Disgaea 4 8
Ratchet A4O 6
Ace Combat AH 8
Dance Central 2 8
 
9 score for U3 was expected. Two perfect scores in one issue...slim chance.

I wonder what they had to say about SML3D. Pretty low score for a main Mario game...
But EDGE also gave NSMBWii a 7, and I LOVED that game.
 
Uncharted 2 got also a 9 from EDGE.

*insert Pre-order canceled meme here*
 
I knew I was going to regret selling my Wii at some point.

Will probably buy one again just to play Skyward Sword, then sell it again once I'm done with the game
 
LowEndTorque said:
I knew I was going to regret selling my Wii at some point.

Will probably buy one again just to play Skyward Sword, then sell it again once I'm done with the game
Thank you for telling us, you scared me for a second thinking that you'd keep your Wii.
 
"Before a sword even enters his hands we've met a uniquely athletic Link... Regions built around volcano ascents and sucking quicksand help rediscover a platforming challenge diminished in Zelda since the addition of the auto-jump".
 
Oxx said:
"Before a sword even enters his hands we've met a uniquely athletic Link... Regions built around volcano ascents and sucking quicksand help rediscover a platforming challenge diminished in Zelda since the addition of the auto-jump".

Are there new screens in the magazine?
 
Sn4ke_911 said:
Are there new screens in the magazine?

Nothing stands out as something previously unseen. A couple of screens have Japanese text. I'm not sure if Edge got to play a complete Japanese version, or if they just chose screens from any old press-kit.
 
Oxx said:
"Before a sword even enters his hands we've met a uniquely athletic Link... Regions built around volcano ascents and sucking quicksand help rediscover a platforming challenge diminished in Zelda since the addition of the auto-jump".

Wow sounds great. Is there more bullet points other than the ones in the OP?
 
Oxx said:
"Before a sword even enters his hands we've met a uniquely athletic Link... Regions built around volcano ascents and sucking quicksand help rediscover a platforming challenge diminished in Zelda since the addition of the auto-jump".

You should definitely quote the closing verdict/paragraph.
 
Forget the general quotes from edge we need specifics. What do they say about the difficulty, about the dungeon design, about upgrading and whether it really impacts the game and how the new game structure works out.
 
Closing paragraph:

"Nintendo has been so busy elaborating on Ocarina's heroic ideal that it's forgotten to embrace it for itself. So what better way to honour 25 years of bravery than courageously striving for something new? And what opportune hardware to cut those ties? After all, hasn't the Wii hardware spent the past five years searching for the hero inside itself? Firstparty experiments have tested Wii's boundaries, deducing what does and doesn't work. Their findings resonate throughout Skyward Sword. In Wii Sports-powered bomb bowling. In skydiving and swordplay learnt on a Wuhu holiday. In the surreal beauty and orchestrated bombast beamed down from Super Mario Galaxy. In the metallic Metroid chu-chunk of a door lock. Even the opinion-dividing Wii Music is vindicated in subtle moments of auto-tuning cleverness. How apt that this ultimate tale of hero-making should see Nintendo's hardware become the console it was always meant to be."
 
Oxx said:
Closing paragraph:

"Nintendo has been so busy elaborating on Ocarina's heroic ideal that it's forgotten to embrace it for itself. So what better way to honour 25 years of bravery than courageously striving for something new? And what opportune hardware to cut those ties? After all, hasn't the Wii hardware spent the past five years searching for the hero inside itself? Firstparty experiments have tested Wii's boundaries, deducing what does and doesn't work. Their findings resonate throughout Skyward Sword. In Wii Sports-powered bomb bowling. In skydiving and swordplay learnt on a Wuhu holiday. In the surreal beauty and orchestrated bombast beamed down from Super Mario Galaxy. In the metallic Metroid chu-chunk of a door lock. Even the opinion-dividing Wii Music is vindicated in subtle moments of auto-tuning cleverness. How apt that this ultimate tale of hero-making should see Nintendo's hardware become the console it was always meant to be."
Oh God.
 
Oxx said:
Closing paragraph:

"Nintendo has been so busy elaborating on Ocarina's heroic ideal that it's forgotten to embrace it for itself. So what better way to honour 25 years of bravery than courageously striving for something new? And what opportune hardware to cut those ties? After all, hasn't the Wii hardware spent the past five years searching for the hero inside itself? Firstparty experiments have tested Wii's boundaries, deducing what does and doesn't work. Their findings resonate throughout Skyward Sword. In Wii Sports-powered bomb bowling. In skydiving and swordplay learnt on a Wuhu holiday. In the surreal beauty and orchestrated bombast beamed down from Super Mario Galaxy. In the metallic Metroid chu-chunk of a door lock. Even the opinion-dividing Wii Music is vindicated in subtle moments of auto-tuning cleverness. How apt that this ultimate tale of hero-making should see Nintendo's hardware become the console it was always meant to be."

So basically, Skyward Sword is the ultimate game the Wii was made for.

Now you're playing with power.
 
Oxx said:
Closing paragraph:

"Nintendo has been so busy elaborating on Ocarina's heroic ideal that it's forgotten to embrace it for itself. So what better way to honour 25 years of bravery than courageously striving for something new? And what opportune hardware to cut those ties? After all, hasn't the Wii hardware spent the past five years searching for the hero inside itself? Firstparty experiments have tested Wii's boundaries, deducing what does and doesn't work. Their findings resonate throughout Skyward Sword. In Wii Sports-powered bomb bowling. In skydiving and swordplay learnt on a Wuhu holiday. In the surreal beauty and orchestrated bombast beamed down from Super Mario Galaxy. In the metallic Metroid chu-chunk of a door lock. Even the opinion-dividing Wii Music is vindicated in subtle moments of auto-tuning cleverness. How apt that this ultimate tale of hero-making should see Nintendo's hardware become the console it was always meant to be."
- Best motion game for years to come?
- Best motion games for years to come.
 
Oxx said:
Closing paragraph:

"Nintendo has been so busy elaborating on Ocarina's heroic ideal that it's forgotten to embrace it for itself. So what better way to honour 25 years of bravery than courageously striving for something new? And what opportune hardware to cut those ties? After all, hasn't the Wii hardware spent the past five years searching for the hero inside itself? Firstparty experiments have tested Wii's boundaries, deducing what does and doesn't work. Their findings resonate throughout Skyward Sword. In Wii Sports-powered bomb bowling. In skydiving and swordplay learnt on a Wuhu holiday. In the surreal beauty and orchestrated bombast beamed down from Super Mario Galaxy. In the metallic Metroid chu-chunk of a door lock. Even the opinion-dividing Wii Music is vindicated in subtle moments of auto-tuning cleverness. How apt that this ultimate tale of hero-making should see Nintendo's hardware become the console it was always meant to be."
Well I have a Skyward Sword

If you know what I mean
 
Top Bottom