Off topic, but IntelliHeath asked me to drop this in the thread..
The DLC hype is too strong as Heath's sanity finally begins to slip, he now refers to himself in third person, or thinks he's somebody else.
Off topic, but IntelliHeath asked me to drop this in the thread..
Which is why Bowser needed to wait until Melee, and Wario and Dedede needed to wait 2 games to get in while Mewtwo has an on again off again relationship with Smash.
Sakurai might have worn a bandana while working.
Sakurai doesn't like Hyrule Castle 64 because it's not an accurate portrayal of Ocarina of Time
Wario was explicitly excluded from Melee due to the belief that resigning him to the fate of being a clone forever was less than he deserved, as opposed to obscure, unpopular characters with no moveset potential such as Ganondorf.
Sakurai saying Hyrule Castle 64 isn't accurate is kinda funny. Since he holds on to inaccurate Ganondorf.
Mario, Donkey Kong, Samus and Fox were originally chosen to be the four characters to present the idea to Miyamoto. Miyamoto initially refused. It was around the time that Hudson was given the okay to develop a Mario Party game. Iwata initially proposed the idea, but didn’t tell Sakurai that Miyamoto rejected the initial idea. Sakurai developed a prototype that could be considered nearly finish so Miyamoto could clearly see the direction of the game.
I think that makes more sense than him hating it because of the layout or whatever.As far as Link’s Stage [Hyrule Castle], we received information from Nintendo but the video that we saw and actually playing the game is very different. On top of that, by the time Zelda 64 was released, some things were changed.
The castle was placed here, the mountains in the background moved over there. Whenever I see the stage, I want to fix those kinds of things. For example, this stage is set in the morning. However, the way that the sun rises in Zelda 64 is different. Even though these are minor details, whenever I saw Zelda I obsessed over it.
I really like this portion:
Miyamoto is so averse to a lot of ideas. I'm glad Iwata stuck to his guns here.
Sakurai saying Hyrule Castle 64 isn't accurate is kinda funny. Since he holds on to inaccurate Ganondorf.
The original plan drew inspiration from Pirates of the Caribbean (the ride). However, he didn't like the idea of destroying people's names.
It refers to the ending credits.Uh...someone explain this to me?
Uh...someone explain this to me?
I think MaskedMan had a post on his blog saying this was actually an inaccurate assumption, or at least he couldn't find any sources for it.
I just saw that. I was like we almost didn't get our smash franchise so I'm glad that Iwata stuck to his guns too.
I remember seeing some Smash art that had a "Mario Strikers" feel to it.
Speaking of which, I'd love to see a Strikers costume for Peach, fighting in a dress can't be comfortable/practical.
That's interesting; did you happen to have the post on hand? I wonder where the myth came from if not from an official source; the purported rationale for Wario and Dedede's exclusion from Melee has been fairly consistent for a while.
Between that and his last-minute work on Melee, Iwata seems to have had a surprisingly direct influence on the development of the Smash series. Ten years from now, I expect it to have been revealed that he implemented tripping in Brawl and was responsible for the Zero Suit Samus alternate costumes in 4; using the ingenious pseudonym of Female Designer.
Itoi doing the interview is funny too, since Smash is a huge reason anyone even knows he makes games lol. Mother is super spoiled in Smash.
he actually acknowledges that part, and the reason why he could budge is due to people who ARE used to Falcondorf
First point: Masked Man and I both write for Source Gaming. The Wario and Dedede myth debunking was done though my research, and Masked Man helped confirm my translations. You can see my up-to-date unused character list here
Nah. Western EarthBound fans are known for being obsessed, and Japanese fans consider EarthBound to be one of the best Nintendo games ever.
A new idle animation and an actual proper run animation aren't a total redo of a character.
If only Ganondorf could get a proper run animation in the next game - I'd find his Smash incarnation a lot less offensive without the senile waddle.
Earthbound's popularity in Japan may have been relatively assured, but a large portion of that obsessive international fanbase probably can trace their relationship to the series back to Smash Bros. - especially for those in PAL regions.
Iwata Asks said:Iwata
My decision to pursue the project in this way rested on one point and one point alone, and it is deeply tied to the point about which I have the utmost faith in a man named Masahiro Sakurai. To state it simply, you are capable of taking a project with nothing and visualizing a completed game almost perfectly in your head. As I mentioned earlier, you and I have a long history working together at HAL Laboratory. When involved on the same project, you were able to point out the smallest details even when the product had yet to take shape. The details were so small and so specific that, as a programmer, I thought there was no way you could know what you knew without actually trying it first. As the game progressed and took shape, however, it was clear that we needed to address the details in just the way you had described. So I would ask "did you really know this right from the start?" I mean, this was over ten years ago, but I remember you said you did and I thought to myself "is this guy for real?" As it happened over and over again, however, I had little choice but to believe you. I don’t know how, but you’re able to visualize a game right down to its very details, as if the finished game is working inside your mind. If not, how else could you have been right so many times? Even now, Masahiro Sakurai, of all the people that I know, you especially can readily form an image of how a game will look when finished. That’s why I knew that you would be capable of putting together the ideas of the talented staff around you. If you don’t have a person like that pulling together different ideas, you need a lot of trust within the team or the project will not go anywhere. When a project has just begun, it’s natural for directions to come from a vague concept of the product. It’s natural for there to be revisions and twists and turns, and as this continues, the project becomes something different than it was at the start. This is not necessarily a bad thing and happens all the time when designing games. However, this only works because of the trust built up from the past of a long working relationship. That’s why it was so unusual to recruit outside staff solely for the purpose of making such a large-scale game. Yet it was exactly this type of thinking on which I was betting our success.
Sakurai: Wow…uh, thanks for the words of praise. (laughs)
12. Famicom Mukashi-banashi Famicom-DiscDrive
14. Famicom Tantei Club Part II Famicom-DiscDrive
32. Magical Vacation GBA
35. Joy Mech Fight NES
42. Volley Ball Famicom-DiscDrive
44. Banjo-Tooie N64
45. Baseball NES
46. Famicom Tantei Club Famicom-DiscDrive
People were used to Bowser who got a big upgrade.
Can't do the same for Dorf?
Oh, that's just Sakurai cosplaying as Julia from TekkenIt's also nice to have some context for this.
Oh, that's just Sakurai cosplaying as Julia from Tekken
Bowser is identical to how he's always been besides like 3 standard attacks...
Ganondorf himself has gotten more changes than Bowser lol
A new idle animation and an actual proper run animation aren't a total redo of a character. Incidentally, Ganondrof himself got a new idle animation and run animation in Brawl.
We've never had a total redo. Even when they did scrap an entire character and redo them, they didn't really that much (Young Link to Toon Link).
Pit received the most substantial changes in the game by far (three new special moves, a new Final Smash, some reanimated standard attacks), but people always forget about him. A few new special moves and standard attacks would do wonders for Ganondorf. He doesn't need to be totally redone.
I really hope so. He pretty much has to since transition from Street Fighter to Smash will definitely be considerably different.Ryu moveset is pretty much what I expected. I wonder if Sakurai has any tricks up his sleeve for a different take.
I would be fine with this. A Smash 4 on NX with new modes, all DLC, plus Ice Climbers (and maybe Chorus Men) would be a beautiful way to put a bow on the franchise. I would be fine if we never saw another Smash game again if they did that.I've been thinking about it, but how would you guys feel if they decided to not make another Smash game, but instead opt to make Smash 4 a platform for DLC? This would certainly allow the team to not hold anything back, going all out with characters, stages, modes and more. But then there's the NX, which Nintendo mentioned if only to quell fears of Nintendo going full mobile...
I wouldn't mind either at this point. I think Smash, with a few more characters, stages, and modes has reached perfection at this point and how much more can we really add? For me, modes are the big sell here. Tournament and Adventure being the most requested. Smash Run for Wii U would be awesome as well, especially if we could set the parameters. Unlikely as it's the 'thing' of the 3DS, but we'll see.
A Smash 4 on NX with new modes, all DLC, plus Ice Climbers (and maybe Chorus Men) would be a beautiful way to put a bow on the franchise. I would be fine if we never saw another Smash game again if they did that.
What exactly can they do for Smash 5 except base it on Smash 4? Even if they make deep cuts to the roster, which I doubt they'd want to do, it's still pushing 50 characters. Just to hit 50 they'd have to cut all the DLC, plus one addition character. And that's still 50 characters to bring back and we've already gutted 6-7 characters!
With the roster probably pushing close to 60 at the end of Smash 4's life, I just don't see how Smash 5 could be anything but entirely based on Smash 4's work. It's just an impossible amount of characters at this point, with DLC making it even worse. Will they need to cut Mewtwo a second time? How bad would that be? Would there be a character strong enough in the roster to properly replace him, again? How can you go from 99% of the roster of all of the games finally together in a single game and then turn around and cut them again? That's just not going to sit well.
Is the majority of your time and resources being used to remake ~60 characters really worth doing instead of porting Smash 4 and using it as a base to work from? That's double the characters they brought back from Brawl (29) plus from Melee that had been cut from Brawl (1), not including DLC as that's not part of the original development. You can kind of see where the problem lies.
Even the stage count is becoming a serious issue, especially when we combine both versions of the game.
I'm not really sure what to make of Smash 5 at this point. It's obviously far away, but they've kind of backed themselves into this corner with this massive roster people will expect to return.
I remember seeing some Smash art that had a "Mario Strikers" feel to it.
Speaking of which, I'd love to see a Strikers costume for Peach, fighting in a dress can't be comfortable/practical.
Man I would kill for a pichu dlc. Just make him a lot stronger than pickahu
I want a "Smash Tournament Edition" or whatever for the new system as a launch title that includes all the DLC entirely integrated into the game (customs, Palutena's guidance, and for some of them, making them unlockable, plus fixing the CSS), and including Ice Climbers and maybe one other character they couldn't because of power (like Chorus Kids). Maybe throw in some vets they couldn't really justify as DLC either, like Pichu and Squirtle.
It'd be a nice release game for the new console, and it'd totally get me out there day 1.
Capcom gets away with it, Nintendo should maybe take a look at doing it, especially since it would give them more time and a budget to refine the DLC and Nintendo doesn't really do GOTY editions, so the minor DLC inconsistencies won't ever be addressed I feel, without an "Ultimate" edition type deal.
Sakurai saying Hyrule Castle 64 isn't accurate is kinda funny. Since he holds on to inaccurate Ganondorf.