SMITE Beta Thread

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They also give up on all their games and it shows.
I understand this feeling to a degree (though I don't know what else they really could have done with Tribes other than more maps), but after the Tencent partnership, I really doubt they'll be abandoning this game any time soon.
 
They also give up on all their games and it shows.

That was a good decision, as much as clueless gamers can't see it.

Companies can do long standing support for successful games, not for niche games, or games that make less and less money as time passes.
Somehow people think that Leage of Legends, World of Tanks or DOTA2 are so successful because they received tons of support. It's the other way around: they were successful, so their companies supported them.

And it's not like Tribes was sent to die after release, it received several maps and weapons post-beta and a dozen of patches. But if after a few months the servers were half empty, well, the game didn't find a big audience, and that's it. Even if you patch it to your hardcore community liking, you will make a niche audience happy, but that won't mean it will attract new players.
 
That was a good decision, as much as clueless gamers can't see it.

Companies can do long standing support for successful games, not for niche games, or games that make less and less money as time passes.
Somehow people think that Leage of Legends, World of Tanks or DOTA2 are so successful because they received tons of support. It's the other way around: they were successful, so their companies supported them.

And it's not like Tribes was sent to die after release, it received several maps and weapons post-beta and a dozen of patches. But if after a few months the servers were half empty, well, the game didn't find a big audience, and that's it. Even if you patch it to your hardcore community liking, you will make a niche audience happy, but that won't mean it will attract new players.

A good decision for them maybe. To someone who spent money on the game having the dev abandon it is disappointing. One of the advantages of F2P games for me is that the dev has to be on it to keep improving it or the people will just leave. When I see a developer abandoning a F2P game I'm wary of any future games they try to sell me. Who's to say they'll not just abandon Smite if it fails to live up their expectations?
 
I don't know. I bought the God pack for $30. I have never played a game so often and consistently as I do this (is there a place you can check game time played?). If they stopped supporting it tomorrow I will have still got more than my $30 worth out of it and I'd still play as long as there were people to play against. Again though, I understand the concern. No one wants them to abandon the game. But as long as they continue to make money off of it, I don't see why they would.
 
the only good thing to come out of ascend was i found out that tribes one had an active community and now im back playing that again :P

edit: hmmm thanatos and mercury yeah guess they could use more greek gods
 
I don't know. I bought the God pack for $30. I have never played a game so often and consistently as I do this (is there a place you can check game time played?). If they stopped supporting it tomorrow I will have still got more than my $30 worth out of it and I'd still play as long as there were people to play against. Again though, I understand the concern. No one wants them to abandon the game. But as long as they continue to make money off of it, I don't see why they would.

Put me in this boat, too. Nothing besides Team Fortress 2 or UT2k4 has stuck with me as long as this game has. The fact that $30 bought me everything that matters in the game is just icing on the cake.

Edit: Mercury, eh? Is there going to be an ult involving making it rain?
 
I understand this feeling to a degree (though I don't know what else they really could have done with Tribes other than more maps), but after the Tencent partnership, I really doubt they'll be abandoning this game any time soon.
As someone who worked directly with Bart on developing the eSports side of T:A, there was barely any effort put forward. I'm not kidding when I say they relied on just a few teams to actually get ideas moving forward on how to make the game work.

When it came time to put forward the effort required to make it approachable in terms of esports (ELO matchmaking, demo tools, tourney support) they just completely stumbled. I think part of that was that it was Bart's first real rodeo, and he was a bit out of his league in terms of coordinating what the community wanted and asking that out of developers.

That hype and that excitement for the game as a competitive event is what was drawing a lot of participation from press, and that was just totally deflated.

The devs knew more or less why the game was good and what made it fun, but their understanding of balance and how that fits into a F2P model is what ultimately doomed the game. When you have something like Smite which is much more limited in terms of player agency, that's a lot easier to nail down and get right, especially since there are already successful models of F2B MOBAs to follow.

Though I sound bitter above, it's a lot more complicated than what I'm explaining. I'll say definitively that I have a lot more faith in HiRez to follow through with Smite, and I love that they made this game as well as gave my first love a rebirth and a second chance.
 
Patch notes for today.

@mkenyon:
I never was part of the competitive T:A community, so that information is good to have.
That said, I'm not surprised that Bart played a central role in the game's falling apart. I find it very good that now he's essentially limited to be Hi-Rez's streaming/casting horse. He seems to enjoy that part, and is decent at it (people seem to like him a lot, I don't but y'know, subjective).

It seems that for balancing the game, Erez has taken the lead himself, and several of his programmers do as well. While the situation as it is might not be optimal in terms of balancing, Erez seems to want to try a lot of stuff to make the game both more fun and more competitive - the focus system was a good example of that mindset of his.
That said, I really would like them to take more input from the competitive scene when it comes to balancing and not make it a one-man-show with occasionally looking at tournament stats.

However, Smite, they're not going to abandon it. It's grown a LOT since it was first released into Alpha and early closed Beta, and so did Hi-Rez. Hopefully the cooperation with Tencent is going to make them force much more time and effort into making the game competitively viable, and said cooperation is pretty much the reason I hope that Smite has a solid future ahead.
 
Damn, this game...

I played three games yesterday.
First, one of the players of my team went 1/11 with Odin.
Second, a Kali insisted on playing mid against Poseidon (even if the rest warned him) and left the game later when he failed.
Third, a Aphro insisted in wanting to play the solo lane, went 0/4, and left.

The feeling of having wasted my limited time on Smite instead of a solid single player game is strong. :(

Game needs some kind of bigger penalty against leavers, but as always wit a f2p system (and not having the numbers of players of lol or Dota2) is hard to do anything, I imagine.
 
justed played 2 games as zhong hes pretty damn fun my new favorite mage

He is very strong but also has an interesting con, he has to charge up his demon bag each time he uses the Ult or he dies. In the early game isn't a problem, but in the late game when there are much more frecuent teamfights, you can shine in the first fight but in the second fight you don't have protections or Ultimate, so you have to waste time farming up while your teammates are maybe dying one after other.
 
He is very strong but also has an interesting con, he has to charge up his demon bag each time he uses the Ult or he dies. In the early game isn't a problem, but in the late game when there are much more frecuent teamfights, you can shine in the first fight but in the second fight you don't have protections or Ultimate, so you have to waste time farming up while your teammates are maybe dying one after other.

im always filling his bag even when running through jungle back to lane and not actually killing the camps just hitting them with my 1 as i run buy

he also highly needs a chronos pendant as his 2nd item never not be using your 1 when it is up


edit: edit: servers are up time to rock that new odin model

edit: edit: edit edition:that was quick 20/0 love his new model and animations they even gave him a new win screen :D
also looks like they chickened out on the 350g actives they are all 900 now
 
Didn't expect the Odin rework but he looks awesome. Missed the stream so I'm excited to check it out today.

Only got to play Zhong in Arena and Assault so far. Did pretty well in Arena where I was able to get a bit better positioning but got worked in Assault. I like him though.
 
Had a great 3 vs 3 joust last night. We had Cupid, Vamana, and Anubis (me). They had Aphrodite, Artemis, and Sobek. It was dead even the whole time, their Artemis sucked and we kept killing her, but their Sobek was great and he kept getting kills. They wiped us at one point but Artemis was so underfarmed they didn't have the damage to kill our phoenix. We recovered and managed to completely reverse a teamfight on them, killing all 3 and losing nobody, and then killed the minotaur. In the post-fight lobby the Sobek told us to kill ourselves. So salty.

Damn, this game...

I played three games yesterday.
First, one of the players of my team went 1/11 with Odin.
Second, a Kali insisted on playing mid against Poseidon (even if the rest warned him) and left the game later when he failed.
Third, a Aphro insisted in wanting to play the solo lane, went 0/4, and left.

The feeling of having wasted my limited time on Smite instead of a solid single player game is strong. :(

Game needs some kind of bigger penalty against leavers, but as always wit a f2p system (and not having the numbers of players of lol or Dota2) is hard to do anything, I imagine.

Haha, this is why I go through gaming phases. I love online multiplayer games but it is easy to get burned out because of stuff like this. That's when I go into an offline single player phase, which sometimes lasts for months before I jump back into the online scene.
 
Having a blast with Smite. Only in Beta but I deleted LoL and Dota off my pc to play this for my moba fix. Been playing Fenrir and Ares and just started using Athena and all 3 play extremely well. Actually enjoy being a tank for once.
 
Whoa man. Dota-style? More like League style...

This game derives way too much from League than Dota, that's what mainly turned me off.

Brilliant idea for a game but I wish it wasn't developed by leaguetards.

I am not saying "it plays exactly like dota". The MOBA genre, before it started being called MOBA commonly, was often referred to as "Dota games". That's what I am referring to with the term "Dota-style".
 
Whoa man. Dota-style? More like League style...

This game derives way too much from League than Dota, that's what mainly turned me off.

Brilliant idea for a game but I wish it wasn't developed by leaguetards.

Oh god, if they had used Dota 2's F2P model I'd be so happy. All gods available from the get-go, no grinding, money goes towards cosmetic stuff, item drops...

Welp you can't have it all I guess.
 
Oh god, if they had used Dota 2's F2P model I'd be so happy. All gods available from the get-go, no grinding, money goes towards cosmetic stuff, item drops...

Welp you can't have it all I guess.

I think the one-time payment option is the next best thing, honestly. Certainly better than League's theoretically unlimited grind.
 
Having a blast with Smite. Only in Beta but I deleted LoL and Dota off my pc to play this for my moba fix. Been playing Fenrir and Ares and just started using Athena and all 3 play extremely well. Actually enjoy being a tank for once.

play ares while you can in the low level bracket noobs dont buy beads its pretty great
 
I don't know. I bought the God pack for $30. I have never played a game so often and consistently as I do this (is there a place you can check game time played?). If they stopped supporting it tomorrow I will have still got more than my $30 worth out of it and I'd still play as long as there were people to play against. Again though, I understand the concern. No one wants them to abandon the game. But as long as they continue to make money off of it, I don't see why they would.


Me too. I play pretty much every single day at least 2 matches. LOVE this game. Add me if you haven't already my Smite name is the same as here.
 
play ares while you can in the low level bracket noobs dont buy beads its pretty great

There are a ton of people who completely fail at itemization, especially in Assault/Arena.

Speaking of items, I had a hilarious game just now, Assault with Apollo, went 16/10/15 with a super dumb build that was all attack speed.

Eventually people caught on and I was focused quite a bit, but man is it fun blasting people like a machine gun. XD
 
Patch was delayed this week but there was an interesting post on Reddit from Erez in response to people being afraid of Hi-Rez suddenly dropping support of Smite.

Here is some candid feedback on our (Hi-Rez Studios) history and thoughts around the future of Smite:

Some players will look at the HiRez history of game development and arrive at misinformed conclusions, so here are more facts to help everyone understand us and the game development/publishing world. Some of the following was already posted in a post several months ago but people were nice enough to downvote it into the negative zone.

The first and most important thing to note is that MOST games fail (remember that most people tend to remember the ones that did well), SOME games break even, and a tiny number of games are very successful. That’s the nature of the gaming industry. So for every WoW, LoL, CoD, and TF2 there are hundreds of games that are dead.

Global Agenda was our first game and it lost a lot of money. It was not a total loss since we did build significant technology and platforms that would help us develop our next games (Tribes & Smite). We continued to fund Global Agenda for more than a year after it was released and losing money, we continued to create content and new features but no matter how much work we did the user base kept declining.

We created Tribes Ascend since we love Tribes, we made it F2P so everyone can have easy access to it. We didn’t think Tribes Ascend would be a financial windfall but it was worth a risk to try. Tribes Ascend ended up being break-even at best. It’s very possible we made some mistakes in how we monetize it, but our priority was to get as many people to play as possible (without losing too much money in the process). Tribes received exceptional reviews, we kept adding new features and content, but just like Global Agenda the user base kept declining no matter what we did. (That happens to 99% of the games) Some people have asked for us to provide more tools for community content creation, but our infrastructure and development platform does not support that ability well and the cost and time to develop those features is extremely high. Contrary to the belief that we were ‘milking’ tribes to support the development of Smite, if we didn’t develop another game that could support the studios the company and the Tribe servers would have closed down. Tribes was also reviewed by outside publishers for both console port potential and other regions like China, the evaluations we received from numerous potential publishers was that it was too niche and difficult as a mainstream product (their words, not ours) and they were not interested in publishing it. We would have had to significantly change the game-play which our current Tribes user base would disagree with (for example; much much slower movement, reduce or no skiing, instant fire, etc)

How much did it cost to do the above? At that point I personally funded all the game development with over $30 million of funding (losses) and generated about $10 million in revenue (split fairly evenly between GA and Tribes) so overall we spend about $40 million running the company vs $10 million in revenue. Yes, my wife thinks I’m crazy, but what does she know about playing and making video games :)

Smite is very unusual.

Smite is one of those rare games that’s actually growing every month, and is also profitable. This is allowing us to grow the Smite team and deliver weekly updates and content (from 15 people initially to about 80 people now). In addition, many outside publishers were interested in Smite and we are fortunate enough to have made a deal with Tencent who is the most prestigious partner we can have for our type of game.

Given everything we know Smite should have a long and successful future which is why we are very excited as a company and continue to work our butts off to make Smite the best Moba game in the world.

Erez
 
I'm very happy to hear the community is growing.

I'm not suprised either, Smite takes the best parts of MOBA's combined with the best part of skill based games, and combines it with the crack addictiveness of an ever growing roster of gods that affect the meta gameplay.
 
Good to know that GA killed their ability to continue to develop T:A. Woohoo.

Matchmaking would have saved that game. Matchmaking and spec/demo support. Told them from day 1.
 
Erez has been putting out some stuff for the upcoming patch and generally the future. Some bullet points I remember...
- Thanatos (next god) is going to be an assassin with an HP drain mechanic.
- Mercury will be fast, and likely punch people.
- Ah-Muzen-Cab, the Mayan god of bees and honey, is being worked on as well, and will be a ranged carry.
- Hades will be getting a new skin.
- Hel is still being worked on, but getting close.
- Artemis buffs.
- Region locking on the servers.
- Several new voice packs and gold skins
 
aaand first one 4v5 we lose cause bad team surrendered but i was holding them off by myself 7/0 hes really fun just went with deaths tol and soul eatter right off the bat and it pretty much negated the health lose just make sure to not spam your abilities and only use them when your sure they will land


edit: aaaand 24/1 hes pretty broken i love it went deaths tol, soul eatter, warrior tabi, devourers gloves, rage, death bringer, sold my deaths tol when i got devo gloves and got quins blades also leveled my 1 and 3 all the way first and mixed in my ult every time i could and got my 2 leveled last his 1 and 3 are pretty cheap poke
 
triple post but had a fun bug was ulting with thana and someone killed my target so the game decided to bug out and keep me flying the whole game but made me invincible no one could attack me only towers and minions so just tanked those the entire game
woobugs_zps0c574028.png
 
I was about to ask about Thanatos, so thanks for the report. :)

He seemed OP already from reading the the patch notes. 40% to execute is a bit too much, and the rest of kit is also good.

I thought he would be more punished with the loss of heal using the abilities, but he recovers most of it with the passive.

Why Death's toll instead of Bumbas? I know the passive is more or less like bumbas, but it would even more sustain if you play jungler.


And Loki, can he still solo? I was playing him the last days.
 
the life steal with both deaths tol and soul eatter is enough to keep you full and get your mana back as you do so

edit: well if your going to jungle yeah always go bumbas but i lane
 
I played 4 games in a row. The results:

1st game: 2 leavers (one of them wanted to report me because I was feeding... me being 3/1)
2nd game: 1 leavers (he was 0/1 and it was early, maybe it was a crash?)
3rd game: 1 feeder and leaver (0/8 Agni!)
4th game: 1 leaver on the enemy team. It was early and she was 1/3 so I wonder if the game is having connection issues... or just people are retarded.

I would like a normal fun game thank you very much!
 
Man, Thanatos is awesome. He's squishy as fuck but just get like 3 items with health on them and you're good. I like getting Qin's/Frostbound/Soul Eater, sometimes doubling up on Lifesteal. I want to try to fit a Hydra's Lament into the equation. He doesn't even need a Deathbringer or Rage, half the time, unless the other team is super beefy.
 
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