Rygar 8 Bit
Jaguar 64-bit
yeah hirez puts a lot of work into this game and it shows
yeah hirez puts a lot of work into this game and it shows
They also give up on all their games and it shows.
I understand this feeling to a degree (though I don't know what else they really could have done with Tribes other than more maps), but after the Tencent partnership, I really doubt they'll be abandoning this game any time soon.They also give up on all their games and it shows.
They also give up on all their games and it shows.
That was a good decision, as much as clueless gamers can't see it.
Companies can do long standing support for successful games, not for niche games, or games that make less and less money as time passes.
Somehow people think that Leage of Legends, World of Tanks or DOTA2 are so successful because they received tons of support. It's the other way around: they were successful, so their companies supported them.
And it's not like Tribes was sent to die after release, it received several maps and weapons post-beta and a dozen of patches. But if after a few months the servers were half empty, well, the game didn't find a big audience, and that's it. Even if you patch it to your hardcore community liking, you will make a niche audience happy, but that won't mean it will attract new players.
I don't know. I bought the God pack for $30. I have never played a game so often and consistently as I do this (is there a place you can check game time played?). If they stopped supporting it tomorrow I will have still got more than my $30 worth out of it and I'd still play as long as there were people to play against. Again though, I understand the concern. No one wants them to abandon the game. But as long as they continue to make money off of it, I don't see why they would.
As someone who worked directly with Bart on developing the eSports side of T:A, there was barely any effort put forward. I'm not kidding when I say they relied on just a few teams to actually get ideas moving forward on how to make the game work.I understand this feeling to a degree (though I don't know what else they really could have done with Tribes other than more maps), but after the Tencent partnership, I really doubt they'll be abandoning this game any time soon.
justed played 2 games as zhong hes pretty damn fun my new favorite mage
He is very strong but also has an interesting con, he has to charge up his demon bag each time he uses the Ult or he dies. In the early game isn't a problem, but in the late game when there are much more frecuent teamfights, you can shine in the first fight but in the second fight you don't have protections or Ultimate, so you have to waste time farming up while your teammates are maybe dying one after other.
Damn, this game...
I played three games yesterday.
First, one of the players of my team went 1/11 with Odin.
Second, a Kali insisted on playing mid against Poseidon (even if the rest warned him) and left the game later when he failed.
Third, a Aphro insisted in wanting to play the solo lane, went 0/4, and left.
The feeling of having wasted my limited time on Smite instead of a solid single player game is strong.
Game needs some kind of bigger penalty against leavers, but as always wit a f2p system (and not having the numbers of players of lol or Dota2) is hard to do anything, I imagine.
Genre: 3rd Person MOBA (aka Dota-style game)
Whoa man. Dota-style? More like League style...
This game derives way too much from League than Dota, that's what mainly turned me off.
Brilliant idea for a game but I wish it wasn't developed by leaguetards.
Whoa man. Dota-style? More like League style...
This game derives way too much from League than Dota, that's what mainly turned me off.
Brilliant idea for a game but I wish it wasn't developed by leaguetards.
Oh god, if they had used Dota 2's F2P model I'd be so happy. All gods available from the get-go, no grinding, money goes towards cosmetic stuff, item drops...
Welp you can't have it all I guess.
Having a blast with Smite. Only in Beta but I deleted LoL and Dota off my pc to play this for my moba fix. Been playing Fenrir and Ares and just started using Athena and all 3 play extremely well. Actually enjoy being a tank for once.
Nice driveby, dotard!Whoa man. Dota-style? More like League style...
This game derives way too much from League than Dota, that's what mainly turned me off.
Brilliant idea for a game but I wish it wasn't developed by leaguetards.
I don't know. I bought the God pack for $30. I have never played a game so often and consistently as I do this (is there a place you can check game time played?). If they stopped supporting it tomorrow I will have still got more than my $30 worth out of it and I'd still play as long as there were people to play against. Again though, I understand the concern. No one wants them to abandon the game. But as long as they continue to make money off of it, I don't see why they would.
Me too. I play pretty much every single day at least 2 matches. LOVE this game. Add me if you haven't already my Smite name is the same as here.
play ares while you can in the low level bracket noobs dont buy beads its pretty great
Here is some candid feedback on our (Hi-Rez Studios) history and thoughts around the future of Smite:
Some players will look at the HiRez history of game development and arrive at misinformed conclusions, so here are more facts to help everyone understand us and the game development/publishing world. Some of the following was already posted in a post several months ago but people were nice enough to downvote it into the negative zone.
The first and most important thing to note is that MOST games fail (remember that most people tend to remember the ones that did well), SOME games break even, and a tiny number of games are very successful. Thats the nature of the gaming industry. So for every WoW, LoL, CoD, and TF2 there are hundreds of games that are dead.
Global Agenda was our first game and it lost a lot of money. It was not a total loss since we did build significant technology and platforms that would help us develop our next games (Tribes & Smite). We continued to fund Global Agenda for more than a year after it was released and losing money, we continued to create content and new features but no matter how much work we did the user base kept declining.
We created Tribes Ascend since we love Tribes, we made it F2P so everyone can have easy access to it. We didnt think Tribes Ascend would be a financial windfall but it was worth a risk to try. Tribes Ascend ended up being break-even at best. Its very possible we made some mistakes in how we monetize it, but our priority was to get as many people to play as possible (without losing too much money in the process). Tribes received exceptional reviews, we kept adding new features and content, but just like Global Agenda the user base kept declining no matter what we did. (That happens to 99% of the games) Some people have asked for us to provide more tools for community content creation, but our infrastructure and development platform does not support that ability well and the cost and time to develop those features is extremely high. Contrary to the belief that we were milking tribes to support the development of Smite, if we didnt develop another game that could support the studios the company and the Tribe servers would have closed down. Tribes was also reviewed by outside publishers for both console port potential and other regions like China, the evaluations we received from numerous potential publishers was that it was too niche and difficult as a mainstream product (their words, not ours) and they were not interested in publishing it. We would have had to significantly change the game-play which our current Tribes user base would disagree with (for example; much much slower movement, reduce or no skiing, instant fire, etc)
How much did it cost to do the above? At that point I personally funded all the game development with over $30 million of funding (losses) and generated about $10 million in revenue (split fairly evenly between GA and Tribes) so overall we spend about $40 million running the company vs $10 million in revenue. Yes, my wife thinks Im crazy, but what does she know about playing and making video games
Smite is very unusual.
Smite is one of those rare games thats actually growing every month, and is also profitable. This is allowing us to grow the Smite team and deliver weekly updates and content (from 15 people initially to about 80 people now). In addition, many outside publishers were interested in Smite and we are fortunate enough to have made a deal with Tencent who is the most prestigious partner we can have for our type of game.
Given everything we know Smite should have a long and successful future which is why we are very excited as a company and continue to work our butts off to make Smite the best Moba game in the world.
Erez
smurfing ra all morning with this on repeat http://www.youtube.com/watch?v=JUawk2sm7Ls
think im slowly going insane also patch stuff should be shown today cant wait to see thanatos