GD: Some publishers have had issues getting Sony to approve 2D games for the PlayStation 2. Has SNK run into any of these problems?
BH: I don't know if I'd qualify it by saying it's 2D games, but I would say that Sony is looking for certain graphics requirements, and in our case, some of our games are not up to what they expect as far as the graphic content. Going forward, the requirements will get stronger and we'll have to deal with them to make games for the next generation. But a lot of our classic arcade games were made on a 2D system that also graphically was just not what Sony wanted as far as detail and pixilation.
GD: We've heard some talk of a 3D Metal Slug in the works. Can you shed any light on the topic?
BH: At the Tokyo Game Show last year we introduced Metal Slug in a 3D format. The game is in development, and it continues to still get tweeked and worked on. I'm not going to put and exact date on it, but we are planning to release a 3D version of the series. It will be brand new, not an arcade version to a home port.
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