Imru al-Qays;123695021 said:A very large proportion of DS2 levels are totally linear, unchallenging, and choked with bonfires.
The only legitimate complaint here is the bonfires, and that's really only a bad thing your first time through. Once you've beaten the game and just want to get from A to B quickly, you appreciate how many there are.
I don't really care for the more open areas of DS1. To me they largely feel like wasted space and some kind of an attempt to simulate the randomness of a real world instead of something that benefits from good video game design.