Imru al-Qays
Banned
I think I've posted this before but:
Atmosphere:
Demons > Dark > Dark 2
Lore:
Dark > Demons > Dark 2
Plot:
Demons > Dark > Dark 2
PVE:
Dark > Demons > Dark 2
PVP:
Dark 2 > Dark = Demons
Boss Design:
Dark > Demons > Dark 2
Structural Level Design:
Dark > Demons > Dark 2
Aesthetic Design:
Demons > Dark > Dark 2
Technical Aspects(matchmaking, framerate)
Dark 2 > Dark > Demons
For every step Dark 2 takes forward, it takes 2 steps back in areas where Dark and Demons excelled. This is somewthing that is very noticeable and doesn't allow it to be on the same level of the other games even though it is a good game in its own right.
Spot on for most of this. I would split structural level design into something like level design and world design, though, since in my opinion Demon's Souls actually tends to have better level design than Dark Souls.
Level design: Demon's Souls > Dark Souls > Dark Souls 2
World design: Dark Souls > Demon's Souls > Dark Souls 2