This is crazy! Not in a bad way necessarily, it just blows my mind that people can have such different opinions. I personally find Dark and Demon's to be infinitely better than 2, but that doesn't make me right.
The game was still designed by humans. They could have figured out how to handle it without it seeming like bullshit to players, which is what it currently does seem like. Maybe make the hit connect and hurt but not trigger the animation. Maybe make a hit not connect if it would make the game seem jarring and broken by triggering a teleport-like animation. Saying the hit connected isn't a sufficient explanation for the odd scene I'm looking at.
The game was still designed by humans. They could have figured out how to handle it without it seeming like bullshit to players, which is what it currently does seem like. Maybe make the hit connect and hurt but not trigger the animation. Maybe make a hit not connect if it would make the game seem jarring and broken by triggering a teleport-like animation. Saying the hit connected isn't a sufficient explanation for the odd scene I'm looking at.
Demon's Souls / Dragon's Dogma >>>>>>>Dark Souls 2>>>>>>>>>>>>>>>Trash>>>>>Dark Souls. (Opinions and all that jazz.)
People putting more than one ">" is one of the worst things about internet forums. It doesn't mean anything. Just give them a numeric score.
People putting more than one ">" is one of the worst things about internet forums. It doesn't mean anything. Just give them a numeric score.
Woah I never said it looked good.
Yea it looks dumb that you get sucked into an animation. Dark Souls has always kind of sucked things into animations when a hit lands.
All I was saying was that what that gif is showing is not really a hitbox problem. The enemy swings his sword, it contacts the player mid swing while he is trying to dodge, and then sucks him into the animation. A hit box problem is like the one in that other gif, where the sentinel throws the shield, it clearly never touches the player, but he still takes damage.
This is how ALL of the grab attacks worked in DS1, they teleport you into the right place for the animation to work as long as the attack clips your hitbox.
That common complaints about how much worse some aspect of DS2 is, when it works identically to DS1, is pretty compelling evidence that the game is too new and emotionally charged for people to give a rational judgement about how the games compare.
demons >> dark >>>>>>>>>>>>>>>>>>>>dark 2
Dark souls is a technical mess on the pc especially with amd cards with crossfire. Never played dark souls 2.
Absolutely.demons >> dark >>>>>>>>>>>>>>>>>>>>dark 2
First off, you should play all the Souls game, ideally in order. Demon's Souls then Dark Souls then Dark Souls II. I would say they've improved to some degree with each game, although much less so between the two Dark Souls.
Dark Souls II boasts a solid improvement to the combat system/stats further aided with more varied equipment/working builds, improved netcode and multiplayer mechanics, and slightly improved enemies, although with less variety in types. Aesthetically, but not necessarily graphically, it is bit of a downgrade and it can be too forgiving within the level design due to poor bonfire placement and enemy depletion, although ultimately a harder game at times.
What Dark Souls has in its favor are better highs in the form of particular harsher segments of level design and a few series-best bosses like Smough/Ornstein (and those from the DLC, which it seems people are treating as if they were always there). The beginning of Dark Souls II is disappointing (and perhaps frustrating due to invincibility frames on dodge being tied to a stat) compared to the predecessor's, but it actually holds up better from the mid-point on and doesn't peak early (and bonfire ascetics means the game is less depended on NG+, which is a good thing).
The biggest issues with Dark Souls II are true for all the Souls games. If anything, they've put some effort, to varying degrees of success, addressing these with II.
EDIT: If the DLC for Dark Souls is being counted against Dark Souls II, then the dust has not settled until all Dark Souls II's DLC has been released, never mind updates and changes to area layouts. Moreover, it doesn't matter if dust is still being made or not, "durrr game x >>>>>>> game y" is always going to be a carelessly made disposable opinion.
EDIT: The issue with DSII's hitboxes is more than little over reported (or should I say, the same gifs posted over and over, becoming a meme, some of which are actually not legitimate examples). If you roll intelligently, then it's very unlikely you'll get hit. However, improving the invincibility frames through agility is necessarily if you want to make it feel like Dark Souls I.
Ok, fair enough. I used your post as a launching point to add my opinion on how the did it or didn't hit debate is sort of missing the point, but I didn't mean to call you out specifically as pro-goofy animation.
This did happen in DS1 but many people, including me, noticed it less often (and there seem to be more actual misses connecting in DS2). I don't know if that's because it happened less often or if it was because the animations themselves that teleported the player were less grandiose and jarring. Your second paragraph indicates you don't think it happens more in the second game, but I don't think it's fair to assume people are being dishonest about their experience in order to shortchange the newer game.
I made no mention of dishonesty, because it's not needed for my point to be true. People routinely incorrectly recall what happened to them, and come to incorrect conclusions from even accurate recollections. There is a fair well known behavioral psychology experiment that is appropriate for the point. People are subjected to two painful ice baths, one for their left hand and one for their right hand. One hand for 60 seconds, and then after some time to warm up, the other at the same temperature and duration, followed by a slight warming of the bath and a further 60 second duration. Any rational assessment of the test will lead you to think that the first ice bath is the less painful, and indeed when they monitor people, both mechanically and by asking them to rate their own pain during the tests that is what we find. And yet for the second part of the experiment, they are given a choice of which ice bath to repeat, can you guess which one is overwhelmingly chose?a full 80% of people who notice that the icebaths are different chose the longer more painful icebath thinking that it is the less painful one.
Dark Souls for PvE, lore, music etc
Dark Souls 2 for PvP, co-op, basically all multiplayer functions.
YoshichanDark Souls 2, by a fat fucking margin
Wow, came in here to post something like this.Both games are vastly superior compared to Demons. I think DS1 is overall slightly better in level design and bosses. DS2 has better online play but still has issues with latency.
Technically, DS2 is vastly superior especially in PC. Being the lead platform helped a lot.
You are fucking high. The hitboxes in Dark Souls II alone make it a much less precise game.
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Dark Souls 2, by a fat fucking margin
+ Gameplay is more precise
+ The game is solid from beginning to end
+ 60fps
+ Better graphics
+ PvP (I've played ~500 matches in DkS2 and consider it really good compared to the lag-fest that was DkS1)
- Worse map design (<50% of DkS1 is genius)
- Worse bosses
There are some really boring levels in there.DS1's only weak point is lost izalith and peopel somehow equate this with 50% of the game. Its asinine.
- Worse map design (<50% of DkS1 is genius)
I dunno, personally I felt that DS2 had the better level design. DS1 had the whole interconnected world thing going on, but I don't feel like it genuinely enhanced the gameplay in a meaningful way. I look at it and think "Wow, that's pretty interesting" instead of "Wow, this is great level design".
I had a lot more fun exploring the areas in DS2, especially the new one in the DLC.
Dark Souls 2,
+ Gameplay is more precise
+ The game is solid from beginning to end
+ 60fps
+ Better graphics
- Worse map design (<50% of DkS1 is genius)
- Worse bosses
Imru al-Qays;123695021 said:The only dud in Dark Souls 1 is Lost Izalith, which is still better than quite a few DS2 levels. Dark Souls does get worse towards the end of the game, but even at its worst the level design is a lot better than DS2's level design.
This is crazy! Not in a bad way necessarily, it just blows my mind that people can have such different opinions. I personally find Dark and Demon's to be infinitely better than 2, but that doesn't make me right.