Dhruv_hanom
Member
I'll have to go with Dark Souls 1.
Dark Souls II's development background shows in its gameplay. It is not a Souls game by the Souls guys. It's just, sadly, not. It's a good, fun game, but it's exceedingly clear that it was a game made by people trying to emulate other people's work without truly understanding what made it so good. I remember what my girlfriend said when she first started playing it (Dark Souls was one of the first console games she's ever beaten, and her favorite game now after beating it a few weeks ago) - "When I die in this game it's not the same. I always feel like I'm saying 'that's bullshit' unlike Dark Souls 1 where I almost always felt like it was my fault". This is of course a common complaint, but it really spoke to me that she, who doesn't even play games, was instantly able to feel a difference between the two. I feel the same. Enemies with stupid high poise, extremely accurate tracking, and infinite stamina? Why? Difficulty is often a result of bad enemy designs or crowded mobs in a cramped area. It just isn't as fun.
I've beaten Dark Souls 2 once already, and am doing a co-op run with my girlfriend now. It's really fun co-oping, but as a solo single player game the difference is extraordinarily vast. Demon's and Dark are both fakery very close to each other and beat the other in specific categories, but Dark 2 is worse than both by a huge margin.
hahaIt boggles my mind that people don't care for or even outright dislike Demon's Souls...
Like, really?
Other than the world tendency stuff, which, I honestly kinda liked myself (though I can see why others wouldn't), that game is perfect from start to finish unlike DrK1 where the first half is genius and the latter half anything but.
Dark Souls 2 was plagued by a number of things that just made the game feel much cheaper and annoying compared with 1. Souls 2 had wonky hitboxes, broken enemies, and replaced quality and quantity. For example, the Artorias fight, if designed by the way of Souls 2, would have been a clunkier fight with Artorias flanked by a half a dozen minor enemies. Souls is at its best in well-designed one on one fights, not shit like the Royal Rat Authority. Souls 2 just throws a bunch of enemies at you and assumes that's just as good. The vaccuum hippos and infinite stamina mace drakekeeper knights are just shitty game design.
haha
Dark has higher highs and lower lows, but if you take the median, it's just of a higher quality than Demon's. Demon's is very simple and basic compared to the latter two titles, it feels limited and small in comparison. It's still a fantastic first attempt, but acting as if it's understood to the best of the three is laughable. You can't talk away the advancement and improvements of the latter two games, even with nostalgia glasses. Not that GAF polls are anything to go by, but the one we had recently showed that a majority of people had Dark Souls as the best entry in the series and I agree with that.
Yup.
This is a better (or should I say, actual) example of a hitbox problem:
This sums up the difference in quality:
demons >> dark >>>>>>>>>>>>>>>>>>>>dark 2
Such a bad comparison. You can't even see the health bar in the dark souls 1 footage to prove he did not get hit.This sums up the difference in quality:
DkS2
![]()
DkS
![]()
Very disappointing.
This sums up the difference in quality:
DkS2
http://i.minus.com/iVXzI0EtCoSSi.gif[IMG]
DkS
[IMG]http://i.minus.com/ixym2w9gvdxiw.gif[IMG]
Very disappointing.[/QUOTE]
Now look at this:
[url]http://a.pomf.se/wsavfl.webm[/url]
Unless you can recreate the second gif and show it isn't possible in Dark Souls II, then this is a meaningless comparison. They show two different things; height is not an issue in Dark Souls II. I've already had this discussion, beginning with this post:
[url]http://www.neogaf.com/forum/showthread.php?p=115091713#post115091713[/url]
EDIT: It's also worth noting the disparity in gif quality.
This sums up the difference in quality:
DkS2
![]()
DkS
![]()
Very disappointing.
Riposte said:EDIT: It's also worth noting the disparity in gif quality.
A better comparison:
http://i.imgur.com/9Gci9bc.gif[IMG]
[IMG]http://giant.gfycat.com/MasculineSaltyEeve.gif[IMG][/QUOTE]
That is better. But could you tell me the AGL of the DSII player? (His foot seems to get hit, so presumably he rant out of invincibility frames, which are automatically abundant in DSI).
EDIT: Also what I meant about dodging intelligently: Don't dodge towards the enemy's sword hand.
A better comparison:
![]()
![]()
Not really a better comparison would be the sentinel in Anor Londo, same thing happens with them and the shield smash even if your aren't hit with it.
http://youtu.be/aO_rHlGNXmU?t=4m10s
That is better. But could you tell me the AGL of the DSII player? (His foot seems to get hit, so presumably he rant out of invincibility frames, which are automatically abundant in DSI).
EDIT: Also what I meant about dodging intelligently: Don't dodge towards the enemy's sword hand.
Are we still on hitboxes? It was never a real issue for me, though I made sure to get ADP up slightly north of 20. Where DS2 falls short is overall Boss design. That to me was its biggest "failing" in comparison to Dark Souls. There was never an O&S moment, or even someone as badass as Artorias. Smelter Demon was actually close in that he made plenty of people stop cold and re-assess how to take his tank ass down.
Crown Of The Sunken King goes a long way towards cementing DS2 as a worthy successor. I highly recommend it to everyone who has finished the main game, especially if you weren't compelled to do NG+. This will get you going again.
Kinda off-topic but for a beginner who wants to delve into the Soul's world, which game would be a better introductory stepping stone into the series? Would the sequential Demon's --> DkS1 --> DkS2 be the best way to play the series as a whole?
I can't comprehend how someone could think DS2 is better than DS1. Everything about it feels like a weird, janky knock-off of DS1.
I liked the DLC as well but if your issue with DS2 are the bosses, I don't see how the DLC is better. Sinh is great but the other ones suffer from the same issues as the main game.
That is better. But could you tell me the AGL of the DSII player? (His foot seems to get hit, so presumably he rant out of invincibility frames, which are automatically abundant in DSI).
EDIT: Also what I meant about dodging intelligently: Don't dodge towards the enemy's sword hand.
Not really a better comparison would be the sentinel in Anor Londo, same thing happens with them and the shield smash even if your aren't hit with it.
http://youtu.be/aO_rHlGNXmU?t=4m10s
But that is the point! You are a developer of a beloved franchise and you ask yourself "What does dark souls need to get better?" "A fuck ton of lag?" "Yeah that sounds great!"
Why should his/her ADP matter?
Souls is an action rpg not a turn based one. Hitting an enemy entirely depends on the players weapon, movement and enemies movement. Conversely, dodging an enemy entirely depends on the enemies weapon, your movement and the enemies movement.
Not some bs, you can only dodge that if you have x amount in y stat. Thats poor game design.
I have dozens of gifs of broken hitboxes and the amount of times I've seen it in my ver own game cemented my opinion of DkS2's hitboxes being broken.
Which brings us to another issue - Soul Memory has made "builds" completely pointless and redundant where pvp is concerned.in a game where the nature of a dodge can be adjusted, then you'll get both depending on your build.
.... Is the correct answer.demons >> dark >>>>>>>>>>>>>>>>>>>>dark 2
"Bad game design" lol. Not a very convincing argument.
Exactly, basically.I have the "Platinum Trophy" for both, and "Dark Souls 1" is by FAR the superior game. Although "Dark Souls 2" does have some great improvements over it's predecessor, i.e. menu options/organization, and other small touches.
That atmosphere/art direction and world continuity in "Dark Souls 1" can't be touched.
yeah ADP was a bad decision same as hyper tracking enemies in DS2.
The goal was to make the game harder, sure ,but its also less consistent.
As other have said, the dust hasn't settled at all. We're still missing two thirds of DLC and there have been major rebalance patches recently.
yeah ADP was a bad decision same as hyper tracking enemies in DS2.
The goal was to make the game harder, sure ,but its also less consistent.
Which brings us to another issue - Soul Memory has made "builds" completely pointless and redundant where pvp is concerned.
yeah ADP was a bad decision same as hyper tracking enemies in DS2.
The goal was to make the game harder, sure ,but its also less consistent.
http://24.media.tumblr.com/8cb9b9667a97bdec41b28f3801cb5b4d/tumblr_n5ccnzhvTv1ro156wo2_r1_400.gif[IMG]
[IMG]http://giant.gfycat.com/TemptingDenseEskimodog.gif[IMG]
[IMG]http://i.imgur.com/iFAnGCO.gif[IMG][/QUOTE]
A barrage of images in the place of words isn't very helpful when they are all showing different things. Only the third one really shows an issue with hitboxes. I agree it looks bad, but that is mitigated by fact someone is standing there and taking an attack. All three gifs show people in bad positions for that matter. (It also doesn't suffice as a direct comparison to Dark Souls, if that's the argument you are still making.)
edit: that said, if the next two DLCs are of similar quality and length as Crown of the Sunken King is... oh boy. Might be time to re-evaluate, because that level design was .
Did anyone mention that the Shrine of the Winter, the gate to the final areas of DS2 which requires several big boss souls or a fuckton of regular souls to open, needs to be bypassed only because the direct path has a few small rocks blocking it?
I probably need to replay Dark Souls 2 again, but this is how I feel. Dark Souls 2 just never felt quite right to me. Bad hitboxes and especially enemy despawns really decreased my enjoyment. It felt like you could just grind through a level many times and you'd eventually win since all the enemies would stop spawning. It took away some of the skill needed to succeed, IMO.demons >> dark >>>>>>>>>>>>>>>>>>>>dark 2
nah, I beat and platnuimed DeS within the last year and that game's feels anything but low quality. Hell, in some ways it feels infinitely more polished that both its "sequels".haha
Dark has higher highs and lower lows, but if you take the median, it's just of a higher quality than Demon's. Demon's is very simple and basic compared to the latter two titles, it feels limited and small in comparison. It's still a fantastic first attempt, but acting as if it's understood to the best of the three is laughable. You can't talk away the advancement and improvements of the latter two games, even with nostalgia glasses. Not that GAF polls are anything to go by, but the one we had recently showed that a majority of people had Dark Souls as the best entry in the series and I agree with that.
It boggles my mind that people don't care for or even outright dislike Demon's Souls...
Like, really?
Other than the world tendency stuff, which, I honestly kinda liked myself (though I can see why others wouldn't), that game is perfect from start to finish unlike DrK1 where the first half is genius and the latter half anything but.