So the Hogwarts Legacy devs lied about using next gen assets on Switch 2...

I wonder if the devs just didn't want to spend the time/resources on it or if the hardware is not powerful enough for the next gen assets.
My guess, this was a cheapie port and they didn't want to redo and rework lots of stuff if they had to, when they spent a very long time doing that for PS4.
 
I mean, the mere fact that they even ported a low effort port to Switch 2 seems impressive. Given that 99,9 % of other devs isn't even bothering to do that.
Even more weird is I'm enjoying it. I have it in pc and ps5 now switch 2 and I'm further along in switch 2 version than I have been on any other platform. /smh maybe in the problem. You pixel counters and asset watchers just ruin gaming. If it looks good and plays fine why do you care if another platform plays or looks better?
 
Even more weird is I'm enjoying it. I have it in pc and ps5 now switch 2 and I'm further along in switch 2 version than I have been on any other platform. /smh maybe in the problem. You pixel counters and asset watchers just ruin gaming. If it looks good and plays fine why do you care if another platform plays or looks better?
They didn't have that problem with the Steamdeck… The problem is because Nintendo.
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We have people here saying that this asset looks closer to the PS4 version, that's telling…
M3d9i1X.jpeg
That seems incorrect. Don't focus on the texture, focus on the polygonal details around the edges, Switch 2 seems clearly cloer to PS4 than it does Series S.

As to the texture, it may just be the PS4's shitty mip mapping and anistropic filtering, which was always a problem on the system.

Even more weird is I'm enjoying it. I have it in pc and ps5 now switch 2 and I'm further along in switch 2 version than I have been on any other platform. /smh maybe in the problem. You pixel counters and asset watchers just ruin gaming. If it looks good and plays fine why do you care if another platform plays or looks better?
I get taht DF shit is annoying but a bad port is a bad port. It doesn't mean you won't enjoy it.
 
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That seems incorrect. Don't focus on the texture, focus on the polygonal details around the edges, Switch 2 seems clearly cloer to PS4 than it does Series S.

As to the texture, it may just be the PS4's shitty mip mapping and anistropic filtering, which was always a problem on the system.
Devs said, SOME next gen assets… 🙄 that's what we are getting.
 
We have people here saying that this asset looks closer to the PS4 PRO version, that's telling…
M3d9i1X.jpeg

you can look at the ring below the lid and see which is the same and which is different. the ps4 pro version just has too soft an image to see the top correctly.
 
I've played this game on PS5 Pro, Switch and now Switch 2. I think it looks great on the Switch 2, pristine image quality, no jaggies and runs great. No complaints here.
 
Frankly the Switch 2 handheld performance is a bit disappointing. Both Cyberpunk 2077 and Hogwarts Legacy perform worse or equal compared to the Steam Deck and that is over 3 years old now. I guess it will remain a Nintendo exclusive console for now.
Lol I can't imagine why anyone that owns other consoles or a PC would even want to play 3rd party games on the switch in the first place besides the portability.

The main benefit of the switch is that it is portable, your sacrificing specs in order to play games on the go so its weird to me to see people get caught up in specs for a device that isn't designed for that.

I do think as time goes on games will perform better has devs get more used to the switch 2. But if your looking for handhelds with better specs there are tons of PC handheld options now.
 
I mean its already clear third party devs have no interest in Switch 2, there wasn't any chance anyone of them would put in more than a minimal effort to port anything to Switch 2.
WTF? If anything I can see devs begging Nintendo for a dev kit already lol.

You know the Switch 2 is, aside PC, the most commercially promising gaming platform for the next few years? There's no way in hell publishers have no interest on porting to Switch 2, why in the universe would you think there's no interest in developing games for it? It's absolutely out of any sense to think like that, it's like saying people have no interest in appearing on YouTube based on whatever lmao.

BTW this game is probably not the best example for Switch 2 capabilities alone, it can potentially reflect that but then you have way better examples like CP2077 and SF6. So far, Switch 2 seems to be between PS4 and XSS in everything, closer to the later since 8th gen consoles can't even touch 9th gen consoles in terms of CPU and IO and Switch 2 has that plus AI features to pale the need for accessing them.

Not sure if I'm on spot on this, but it seems like Switch 2 strengths are in part thanks to Nvidia tools, that are basically better suited for what XS/PS5 wanted to achieve regarding I/O and GPU decompression, everything we've seen points out to Switch 2 dev environment being way dev friendlier for modern development than XS/PS5. That how would I know? I don't, but I've had that perception after all these months analyzing the console, Nintendo patents, public statements, actual games, etc.
 
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Specifically, I'm talking about this video



There they said they are using the next gen assets (next gen means current gen obviously) on the Switch 2 instead of starting from the Switch 1 version.

But if you analyse the final game, you will find out it pretty much uses the last gen assets across the board. In this comparison, you can see how many assets are missing (which is an exact match for the last gen version)



sEAKwZP.png


This is just a tiny example, there are differences like that across the whole game. DF made a good comparison there. There are not only assets removed, but some are swapped out for a low polygon version (like using the angular table instead of a round one, which I find to be a very clever trick for reducing stress on last gen consoles)



You can also see some last gen optimizations (like sealing rooms off from the world) are also in place on Switch 2, despite the system having much more RAM, much faster storage and a lot more CPU grunt than the last gen consoles.

Now obviously Switch 2 is not as powerful as Series S, but given the statements they made I would have expected atleast some current gen assets to be carried over andI would also have expected them to remove the last gen optimizations like the sealed gangways (which are obviously in place because of the slow HDDs in these consoles).

But what irks me the most is the blatant lie from the devs. No, you are not using "next gen assets", this is just deceptive marketing.


The backlash from this will be...crickets. The vast majority simply do not care such minute detail.
 
WTF? If anything I can see devs begging Nintendo for a dev kit already lol.

You know the Switch 2 is, aside PC, the most commercially promising gaming platform for the next few years? There's no way in hell publishers have no interest on porting to Switch 2, why in the universe would you think there's no interest in developing games for it? It's absolutely out of any sense to think like that, it's like saying people have no interest in appearing on YouTube based on whatever lmao.

BTW this game is probably not the best example for Switch 2 capabilities alone, it can potentially reflect that but then you have way better examples like CP2077 and SF6. So far, Switch 2 seems to be between PS4 and XSS in everything, closer to the later since 8th gen consoles can't even touch 9th gen consoles in terms of CPU and IO and Switch 2 has that plus AI features to pale the need for accessing them.

Not sure if I'm on spot on this, but it seems like Switch 2 strengths are in part thanks to Nvidia tools, that are basically better suited for what XS/PS5 wanted to achieve regarding I/O and GPU decompression, everything we've seen points out to Switch 2 dev environment being way dev friendlier for modern development than XS/PS5. That how would I know? I don't, but I've had that perception after all these months analyzing the console, Nintendo patents, public statements, actual games, etc.
Don't bother, he repeats the same old stuff in every thread, even when there is no link whatsoever to the Switch
 
it's very clear that most devs used the PS4 version as the basis for their ports, and then improve elements where possible due to the better memory and better CPU.

Fortnite, Hogwarts, Street Fighter 6. they are all essentially the PS4 versions with slight enhancements. which makes total sense as the Switch 2 is essentially a PS4 Plus or PS4 Pro Minus... depending on how you wanna look at it, in terms of raw GPU power.
 
I mean, the mere fact that they even ported a low effort port to Switch 2 seems impressive. Given that 99,9 % of other devs isn't even bothering to do that.
I see the Switch ports like this. Be happy it happened at all and don't expect to play it at the best quality in the market. the advantage of Switch 2 is being a resonably powerful console while being handheld.
 
They didn't have that problem with the Steamdeck… The problem is because Nintendo.
p6g7VXm.gif
Exactly im not saying its the best way to play a game we have choices, but man its tiring trying to enjoy a game and having all the forums shit on games because they dont consitently 1 up every thing. Switch 2 is a fantastic system and Hogwarts plays great. Maybe we can get some more patches. On Steamdeck its horrible cant play that at all on switch 2 its very playable and looks great!
 
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